X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmap_objects.h;h=ced2ab3f161b4cc237d642bc0fabd28effe1ce14;hb=9d35a239f47714198b942deca3171334409a27bb;hp=7fcf1c7df63087df887c2076cffb3cbe7a99c223;hpb=b9082c113c43afe5c6a11c2b72f845ee2f8c6aea;p=plomrogue diff --git a/src/map_objects.h b/src/map_objects.h index 7fcf1c7..ced2ab3 100644 --- a/src/map_objects.h +++ b/src/map_objects.h @@ -10,6 +10,7 @@ #include /* for FILE typedef */ +#include /* for uint8_t */ #include "yx_uint16.h" /* for yx_uint16 coordinates */ struct World; @@ -19,83 +20,68 @@ struct World; struct Player { struct yx_uint16 pos; - unsigned char hitpoints; + uint8_t hitpoints; }; -/* Structs for standard map objects. */ - struct MapObj { - void * next; - char type; /* Map object type identifier (see MapObjDef.id). */ - struct yx_uint16 pos; /* Coordinate of object on map. */ + struct MapObj * next; /* pointer to next one in map object chain */ + uint8_t id; /* individual map object's unique identifier */ + uint8_t type; /* ID of appropriate map object definition */ + uint8_t lifepoints; /* 0: object is inanimate; >0: hitpoints */ + struct yx_uint16 pos; /* coordinate on map */ }; -struct Item -{ - struct MapObj map_obj; -}; -struct Monster + +struct MapObjDef { - struct MapObj map_obj; - unsigned char hitpoints; + struct MapObjDef * next; + uint8_t id; /* unique identifier of map object type */ + uint8_t corpse_id; /* id of type to change into upon destruction */ + char char_on_map; /* map object symbol to appear on map */ + char * name; /* string to describe object in game log*/ + uint8_t lifepoints; /* default value for map object lifepoints member */ }; -/* Structs for map object *type* definitions. Values common to all members of - * a single monster or item type are harvested from these. - */ +/* Initialize map object defnitions chain from file at path "filename". */ +extern void init_map_object_defs(struct World * world, char * filename); -struct MapObjDef -{ - struct MapObjDef * next; - char m_or_i; /* Is it item or monster? "i" for items, "m" for monsters. */ - char id; /* Unique identifier of the map object type to describe. */ - char mapchar; /* Map object symbol to appear on map.*/ - char * desc; /* String describing map object in the game log. */ -}; -struct ItemDef -{ - struct MapObjDef map_obj_def; -}; -struct MonsterDef -{ - struct MapObjDef map_obj_def; - unsigned char hitpoints_start; /* Hitpoints each monster starts with. */ -}; +/* Free map object definitions chain starting at "mod_start". */ +extern void free_map_object_defs(struct MapObjDef * mod_start); -/* Initialize map object type definitions from file at path "filename". */ -extern void init_map_object_defs(struct World * world, char * filename); +/* Add new object(s) ("n": how many?) of "type" to map on random position(s). */ +extern void add_map_object(struct World * world, uint8_t type); +extern void add_map_objects(struct World * world, uint8_t type, uint8_t n); -/* Build into memory starting at "start" chain of "n" map objects of type - * "def_id". +/* Write map objects chain to "file". */ +extern void write_map_objects(struct World * world, FILE * file); + +/* Read from "file" map objects chain; use "line" as char array for fgets() and + * expect strings of max. "linemax" length. */ -extern void * build_map_objects(struct World * world, void * start, char def_id, - unsigned char n); +extern void read_map_objects(struct World * world, FILE * file, + char * line, int linemax); -/* Write to/read from file chain of map objects starting/to start in memory at - * "start". - */ -extern uint8_t write_map_objects(struct World * world, void * start, - FILE * file); -extern uint8_t read_map_objects(struct World * world, void * start, FILE * file); +/* Free map objects in map object chain starting at "mo_start. */ +extern void free_map_objects(struct MapObj * mo_start); /* Get pointer to the map object definition of identifier "def_id". */ -extern struct MapObjDef * get_map_obj_def(struct World * world, char def_id); +extern struct MapObjDef * get_map_object_def(struct World * w, uint8_t id);