X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmap_objects.h;h=fd7a8191739ccb9d8d69214972e06007d4b455b4;hb=e9ee94eeb27e1121f8383cb6fc3775f18261df75;hp=6f3772e5272fd858760d6d4218032a6784c163ce;hpb=8661a8acfacc7cdd2935732fe5ead7d279a200b0;p=plomrogue diff --git a/src/map_objects.h b/src/map_objects.h index 6f3772e..fd7a819 100644 --- a/src/map_objects.h +++ b/src/map_objects.h @@ -1,41 +1,79 @@ -#ifndef ACTORS_H -#define ACTORS_H - -#include -#include "yx_uint16.h" - -struct World; -struct Map; - -struct Player { - struct yx_uint16 pos; - unsigned char hitpoints; }; - -struct ChainMapObject { - void * next; - unsigned char name; - struct yx_uint16 pos; }; - -struct Item { - struct ChainMapObject cmo; }; - -struct Monster { - struct ChainMapObject cmo; - unsigned char hitpoints; }; - -extern void readwrite_map_objects_dummy (void *, FILE *); -extern void write_map_objects_monsterdata (void *, FILE *); -extern void write_map_objects (void * start, FILE *, void (*) (void *, FILE *) ); -extern void read_map_objects_monsterdata (void *, FILE *); -extern void read_map_objects (void *, FILE *, size_t, void (*) (void *, FILE *) ); -extern void build_map_objects_monsterdata (void *); -extern void build_map_objects_itemdata (void *); -extern void build_map_objects (void *, unsigned char, size_t, void (*) (void *), struct Map *); - -extern struct yx_uint16 find_passable_pos (struct Map *); -extern char is_passable (struct Map *, struct yx_uint16); -extern void move_monster (struct World *, struct Monster *); -extern void move_player (struct World *, char); -extern void player_wait(struct World *); +/* map_objects.h + * + * Structs for objects on the map and their type definitions, and routines to + * initialize these and load and save them from/to files. + */ + +#ifndef MAP_OBJECTS_H +#define MAP_OBJECTS_H + +#include /* for FILE typedef */ +#include /* for uint8_t */ +#include "yx_uint16.h" /* for yx_uint16 coordinates */ + + + +struct MapObj +{ + struct MapObj * next; /* pointer to next one in map object chain */ + struct MapObj * owns; /* chain of map objects owned / in inventory */ + uint8_t id; /* individual map object's unique identifier */ + uint8_t type; /* ID of appropriate map object definition */ + uint8_t lifepoints; /* 0: object is inanimate; >0: hitpoints */ + struct yx_uint16 pos; /* coordinate on map */ + uint8_t command; /* map object's current action */ + uint8_t arg; /* optional field for .command argument */ + uint8_t progress; /* turns already passed to realize .command */ +}; + +struct MapObjDef +{ + struct MapObjDef * next; + uint8_t id; /* map object definition identifier / sets .type */ + uint8_t corpse_id; /* type to change map object into upon destruction */ + char char_on_map; /* map object symbol to appear on map */ + char * name; /* string to describe object in game log */ + uint8_t lifepoints; /* default start value for map object's .lifepoints */ +}; + + + +/* Initialize map object definitions chain from file at path "filename". */ +extern void init_map_object_defs(char * filename); + +/* Free map object definitions chain starting at "mod_start". */ +extern void free_map_object_defs(struct MapObjDef * mod_start); + +/* Write map objects chain to "file". */ +extern void write_map_objects(FILE * file); + +/* Read map objects chain from "file"; use "line" as char array for fgets() and + * expect line strings of max. "linemax" length to be read by it. + */ +extern void read_map_objects(FILE * file, char * line, int linemax); + +/* Add object(s) ("n": how many?) of "type" to map on random position(s). New + * animate objects are never placed in the same square with other animate ones. + */ +extern void add_map_object(uint8_t type); +extern void add_map_objects(uint8_t type, uint8_t n); + +/* Free map objects in map object chain starting at "mo_start. */ +extern void free_map_objects(struct MapObj * mo_start); + +/* Move object of "id" from "source" inventory to "target" inventory. */ +extern void own_map_object(struct MapObj ** target, struct MapObj ** source, + uint8_t id); + +/* Get pointer to the MapObj struct that represents the player. */ +extern struct MapObj * get_player(); + +/* Get pointer to the map object definition of identifier "def_id". */ +extern struct MapObjDef * get_map_object_def(uint8_t id); + +/* Move not only "mo" to "pos", but also all map objects owned by it. */ +extern void set_object_position(struct MapObj * mo, struct yx_uint16 pos); + + #endif