X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmisc.c;h=2cf9e62f936671b84faeca3eaecb4df8cb5fd267;hb=00a7727e37e2d80ff115f03e7971a92c66edcd96;hp=9aa609d1fafd3b8f2776d61fc60f954be42fe4a1;hpb=d701e79e9297470b56315eefd431c62c9aba28b2;p=plomrogue diff --git a/src/misc.c b/src/misc.c index 9aa609d..2cf9e62 100644 --- a/src/misc.c +++ b/src/misc.c @@ -5,19 +5,18 @@ #include /* for unlink(), acess() */ #include /* for size_t, calloc(), free() */ #include /* for strlen(), strcmp(), memcpy() */ -#include /* for uint8_t, uint16_t */ +#include /* for uint8_t, uint16_t, uint32_t */ #include "readwrite.h" /* for [read/write]_uint[8/16/32][_bigendian](), * try_fopen(), try_fclose(), get_linemax() */ #include "map_objects.h" /* for struct MapObj, get_player(), read_map_objects(), * write_map_objects() */ -#include "map_object_actions.h" /* for is_passable(), move_actor() */ -#include "map.h" /* for Map struct */ +#include "map_object_actions.h" /* for struct MapObjAct */ +#include "map.h" /* for Map struct, is_passable() */ #include "main.h" /* for world global */ #include "yx_uint16.h" /* for yx_uint16 struct */ -#include "rrand.h" /* for rrand(), rrand_seed() */ -#include "rexit.h" /* for exit_err() */ +#include "rexit.h" /* for exit_err(), exit_trouble() */ #include "wincontrol.h" /* for init_winconfs(), init_wins(), free_winconfs(), * sorted_wintoggle_and_activate() */ @@ -26,27 +25,19 @@ -extern char * trouble_msg(char * parent, char * child) +extern uint16_t rrand() { - char * p1 = "Trouble in "; - char * p2 = " with "; - char * p3 = "."; - uint16_t size = strlen(p1) + strlen(parent) + strlen(p2) + strlen(child) - + strlen(p3) + 1; - char * msg = malloc(size); - exit_err(NULL == msg, "malloc() in trouble_msg() failed."); - sprintf(msg, "%s%s%s%s%s", p1, parent, p2, child, p3); - return msg; + /* Constants as recommended by POSIX.1-2001 (see man page rand(3)). */ + world.seed = ((world.seed * 1103515245) + 12345) % 4294967296; + return (world.seed >> 16); /* Ignore less random least significant bits. */ } extern void * try_malloc(size_t size, char * f) { - char * msg = trouble_msg(f, "malloc()"); void * p = malloc(size); - exit_err(NULL == p, msg); - free(msg); + exit_trouble(NULL == p, f, "malloc()"); return p; } @@ -54,10 +45,8 @@ extern void * try_malloc(size_t size, char * f) extern void * try_calloc(size_t size1, size_t size2, char * f) { - char * msg = trouble_msg(f, "calloc()"); void * p = calloc(size1, size2); - exit_err(NULL == p, msg); - free(msg); + exit_trouble(NULL == p, f, "calloc()"); return p; } @@ -222,23 +211,50 @@ extern void turn_over(char action) } try_fclose(file_old, f_name); exit_err(write_uint8(action, file_new), err_write); - if (is_command_id_shortdsc(action, "drop")) + if ( is_command_id_shortdsc(action, "drop") + || is_command_id_shortdsc(action, "use")) { - uint8_t inventory_select = world.old_inventory_select; - exit_err(write_uint8(inventory_select, file_new), err_write); + exit_err(write_uint8(world.inventory_select, file_new), err_write); } try_fclose_unlink_rename(file_new, recordfile_tmp, recordfile, f_name); } - world.turn++; - rrand_seed(world.seed * world.turn); - struct MapObj * monster; - for (monster = world.map_objs; monster != 0; monster = monster->next) + + struct MapObj * player = get_player(); + struct MapObj * map_object = player; + uint8_t first_round = 1; + while (0 < player->lifepoints) { - if (0 < monster->lifepoints && 0 != monster->id) + if (NULL == map_object) + { + world.turn++; + map_object = world.map_objs; + } + if (0 < map_object->lifepoints) /* map_object is animate. */ { - char * sel = "\0NSEW"; - move_actor(monster, sel[rrand() % 5]); + if (0 == first_round && 0 == map_object->progress) + { + if (map_object == player) + { + break; + } + char * sel = "NSEW"; + map_object->command = get_moa_id_by_name("move"); + map_object->arg = sel[rrand() % 4]; + } + first_round = 0; + map_object->progress++; + struct MapObjAct * moa = world.map_obj_acts; + while (moa->id != map_object->command) + { + moa = moa->next; + } + if (map_object->progress == moa->effort) + { + moa->func(map_object); + map_object->progress = 0; + } } + map_object = map_object->next; } } @@ -251,11 +267,13 @@ extern void save_game() char * savefile = "savefile"; FILE * file = try_fopen(savefile_tmp, "w", f_name); char line[12]; - sprintf(line, "%d\n", world.seed); + sprintf(line, "%u\n", world.mapseed); + try_fwrite(line, strlen(line), 1, file, f_name); + sprintf(line, "%u\n", world.seed); try_fwrite(line, strlen(line), 1, file, f_name); - sprintf(line, "%d\n", world.turn); + sprintf(line, "%u\n", world.turn); try_fwrite(line, strlen(line), 1, file, f_name); - sprintf(line, "%d\n", world.score); + sprintf(line, "%u\n", world.score); try_fwrite(line, strlen(line), 1, file, f_name); write_map_objects(file); try_fclose_unlink_rename(file, savefile_tmp, savefile, f_name); @@ -271,6 +289,8 @@ extern void load_game() uint16_t linemax = get_linemax(file, f_name); char line[linemax + 1]; try_fgets(line, linemax + 1, file, f_name); + world.mapseed = atoi(line); + try_fgets(line, linemax + 1, file, f_name); world.seed = atoi(line); try_fgets(line, linemax + 1, file, f_name); world.turn = atoi(line);