X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmisc.c;h=4e6527d1acdeb91c71f6136b0f618e076e807fec;hb=2dccba703435158681552b8a8aefccab79eb13f3;hp=48ced07e635ead0f98b102380b416a735040cbd5;hpb=42f6cd9789e06f0257a078a33fa13aaea0714fce;p=plomrogue diff --git a/src/misc.c b/src/misc.c index 48ced07..4e6527d 100644 --- a/src/misc.c +++ b/src/misc.c @@ -12,8 +12,8 @@ #include "map_objects.h" /* for struct MapObj, get_player(), read_map_objects(), * write_map_objects() */ -#include "map_object_actions.h" /* for is_passable(), move_actor() */ -#include "map.h" /* for Map struct */ +#include "map_object_actions.h" /* for struct MapObjAct */ +#include "map.h" /* for Map struct, is_passable() */ #include "main.h" /* for world global */ #include "yx_uint16.h" /* for yx_uint16 struct */ #include "rrand.h" /* for rrand(), rrand_seed() */ @@ -225,21 +225,48 @@ extern void turn_over(char action) if ( is_command_id_shortdsc(action, "drop") || is_command_id_shortdsc(action, "use")) { - uint8_t inventory_select = world.old_inventory_select; - exit_err(write_uint8(inventory_select, file_new), err_write); + exit_err(write_uint8(world.inventory_select, file_new), err_write); } try_fclose_unlink_rename(file_new, recordfile_tmp, recordfile, f_name); } - world.turn++; rrand_seed(world.seed * world.turn); - struct MapObj * monster; - for (monster = world.map_objs; monster != 0; monster = monster->next) + + struct MapObj * player = get_player(); + struct MapObj * map_object = player; + uint8_t first_round = 1; + while (0 < player->lifepoints) { - if (0 < monster->lifepoints && 0 != monster->id) + if (NULL == map_object) { - char * sel = "\0NSEW"; - move_actor(monster, sel[rrand() % 5]); + world.turn++; + map_object = world.map_objs; + } + if (0 < map_object->lifepoints) /* map_object is animate. */ + { + if (0 == first_round && 0 == map_object->progress) + { + if (map_object == player) + { + break; + } + char * sel = "NSEW"; + map_object->command = 1; + map_object->arg = sel[rrand() % 4]; + } + first_round = 0; + map_object->progress++; + struct MapObjAct * moa = world.map_obj_acts; + while (moa->id != map_object->command) + { + moa = moa->next; + } + if (map_object->progress == moa->effort) + { + moa->func(map_object); + map_object->progress = 0; + } } + map_object = map_object->next; } }