X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fmisc.h;h=24f36b5ad6ae5d3ab15d089fe2953f428ff6dc01;hb=76bcc7383e9b111e02e83c2d822633cf1be88aab;hp=7e106feb5a31409dfccf71da43d268a4062a41ce;hpb=c01d4595cbde0eaae357490b8b3305953293108c;p=plomrogue diff --git a/src/misc.h b/src/misc.h index 7e106fe..24f36b5 100644 --- a/src/misc.h +++ b/src/misc.h @@ -14,8 +14,11 @@ struct Map; -/* Returns message: "Trouble in ".parent." with ".child."." (try_*() helper) */ -extern char * trouble_msg(char * parent, char * child); +/* Return 16-bit number pseudo-randomly generated via Linear Congruential + * Generator algorithm with some proven constants. Use instead of rand() to + * ensure portability of the same pseudo-randomness across systems. + */ +extern uint16_t rrand(); /* Wrappers to malloc(), calloc() from function called "f" calling exit_err() * with trouble_msg() error message if necessary. @@ -23,59 +26,43 @@ extern char * trouble_msg(char * parent, char * child); extern void * try_malloc(size_t size, char * f); extern void * try_calloc(size_t nmemb, size_t size, char * f); - - /* Check if tempfile "path" exists, and if so, exit with explanation that. */ extern void check_tempfile(char * path); /* If one and only one of files at "p1", "p2" exists, fail with explanation. */ extern void check_files_xor(char * p1, char * p2); - - /* Save / load / unload (free) / reload interface configuration data. */ extern void save_interface_conf(); extern void load_interface_conf(); extern void unload_interface_conf(); extern void reload_interface_conf(); - - /* Update game log by appending "text", or by appending a "." if "text" is the * same as the last one passed. */ extern void update_log(char * text); - - /* Return the offset necessary to center a map of "mapsize" on position "pos" in * a frame of "framesize. */ extern uint16_t center_offset(uint16_t pos, uint16_t mapsize, uint16_t framesize); - - /* Record last player "action" in game record file "record, increment the game * turn and trigger enemy movement. */ extern void turn_over(char action); - - /* Save or load current game data to / from file "savefile". */ extern void save_game(); extern void load_game(); - - /* Return a random position on the map "map" that is passable (as determined by * is_passable(). */ extern struct yx_uint16 find_passable_pos(struct Map * map); - - /* Navigate (as far as possible) up (dir=='u') or (else) down in player's * inventory selection. */