X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fobjects_on_map.c;h=a7d9c32a75b4e78a9b9e3ff7970aa618bd03c560;hb=8e2ccd2e08bf2a08049c6c04ea24d79d161b4945;hp=eedf800dca3b1ee58f80cbacc616cac9bddaa1be;hpb=22f0a5223adddd1d6e1ea8f6f521279906b35ecd;p=plomrogue diff --git a/src/objects_on_map.c b/src/objects_on_map.c index eedf800..a7d9c32 100644 --- a/src/objects_on_map.c +++ b/src/objects_on_map.c @@ -2,15 +2,87 @@ #include #include #include "yx_uint16.h" +#include "readwrite.h" #include "roguelike.h" +#include "map.h" -extern char is_passable (struct Map * map, struct yx_uint16 pos) { -// Check if coordinate on (or beyond) map is accessible to actor movement. - char passable = 0; - if (0 <= pos.x && pos.x < map->size.x && 0 <= pos.y && pos.y < map->size.y) - if ('.' == map->cells[pos.y * map->size.x + pos.x]) - passable = 1; - return passable; } +static struct ChainMapObject * get_next_cmo (void *, char *, size_t, struct ChainMapObject *); + +extern void readwrite_map_objects_dummy (void * dummy, FILE * file) { +// Dummy function for calls of (write|read)_map_objects on map objects without specific attributes. + ; } + +extern void write_map_objects_monsterdata (void * start, FILE * file) { +// Write to file data specific tto map objects of type monster. + struct Monster * monster = (struct Monster *) start; + fputc(monster->hitpoints, file); } + +extern void write_map_objects (void * start, FILE * file, void (* f) (void *, FILE *) ) { +// Write into file the map object chain starting at start, use f() for object-type specific data. + struct ChainMapObject * cmo; + for (cmo = start; cmo != 0; cmo = cmo->next) { + write_uint16_bigendian(cmo->pos.y + 1, file); + write_uint16_bigendian(cmo->pos.x + 1, file); + fputc(cmo->name, file); + f (cmo, file); } + write_uint16_bigendian(0, file); } + +extern void read_map_objects_monsterdata (void * start, FILE * file) { +// Read from file data speciifc to map objects of type monster. + struct Monster * monster = (struct Monster *) start; + monster->hitpoints = fgetc(file); } + +static struct ChainMapObject * get_next_cmo (void * start, char * still_at_start, size_t size, struct ChainMapObject * cmo) { +// Return pointer to map object of size "size". If first in chain ("still_at_start"), make "start" point to it. + if (*still_at_start) { + struct ChainMapObject * * z = start; + cmo = malloc(size); + * z = cmo; + *still_at_start = 0; } + else { + cmo->next = malloc(size); + cmo = cmo->next; } + return cmo; } + +extern void read_map_objects (void * start, FILE * file, size_t size, void (* f) (void *, FILE *) ) { +// Read from file chain of map objects starting at start, use f() for object-type specific data. + struct ChainMapObject * cmo; + uint16_t test; + char still_at_start = 1; + while (1) { + test = read_uint16_bigendian(file); + if (0 == test) + break; + cmo = get_next_cmo(start, &still_at_start, size, cmo); + cmo->pos.y = test - 1; + cmo->pos.x = read_uint16_bigendian(file) - 1; + cmo->name = fgetc(file); + f (cmo, file); } + if (!still_at_start) + cmo->next = 0; } + +extern void build_map_objects_monsterdata (void * start) { +// Build data specific to map objects of type monster. + struct Monster * monster = (struct Monster *) start; + monster->cmo.name = 'A' + (rrand(0, 0) % 8); + monster->hitpoints = 5; } + +extern void build_map_objects_itemdata (void * start) { +// Build data speciifc to map objects of type data. + struct Item * item = (struct Item *) start; + item->cmo.name = '#' + (rrand(0, 0) % 4); } + +extern void build_map_objects (void * start, unsigned char n, size_t size, void (* f) (void *), struct Map * map) { +// Build chain of n map objects starting at start, use f() for object-specific data. + unsigned char i; + struct ChainMapObject * cmo; + char still_at_start = 1; + for (i = 0; i < n; i++) { + cmo = get_next_cmo(start, &still_at_start, size, cmo); + cmo->pos = find_passable_pos(map); + f (cmo); } + if (!still_at_start) + cmo->next = 0; } extern struct yx_uint16 find_passable_pos (struct Map * map) { // Return a random passable position on map. @@ -20,30 +92,51 @@ extern struct yx_uint16 find_passable_pos (struct Map * map) { pos.x = rrand(0, 0) % map->size.x; } return pos; } +extern char is_passable (struct Map * map, struct yx_uint16 pos) { +// Check if coordinate on (or beyond) map is accessible to actor movement. + char passable = 0; + if (0 <= pos.x && pos.x < map->size.x && 0 <= pos.y && pos.y < map->size.y) + if ('.' == map->cells[pos.y * map->size.x + pos.x]) + passable = 1; + return passable; } + extern void move_monster (struct World * world, struct Monster * monster) { // Move monster in random direction, trigger fighting when hindered by player/monster. char d = rrand(0, 0) % 5; - struct yx_uint16 t = mv_yx_in_dir (d, monster->pos); + struct yx_uint16 t = mv_yx_in_dir (d, monster->cmo.pos); if (yx_uint16_cmp (t, world->player->pos)) { update_log (world, "\nThe monster hits you."); + world->player->hitpoints--; + if (0 == world->player->hitpoints) + update_log (world, "\nYou are dead."); return; } struct Monster * other_monster; - for (other_monster = world->monster; other_monster != 0; other_monster = other_monster->next) { + for (other_monster = world->monster; other_monster != 0; other_monster = other_monster->cmo.next) { if (other_monster == monster) continue; - if (yx_uint16_cmp (t, other_monster->pos)) { - update_log (world, "\nMonster hits monster."); + if (yx_uint16_cmp (t, other_monster->cmo.pos)) { + update_log (world, "\nMonster bumps into monster."); return; } } if (is_passable(world->map, t)) - monster->pos = t; } + monster->cmo.pos = t; } extern void move_player (struct World * world, char d) { // Move player in direction d, update log and turn over to the enemy. struct yx_uint16 t = mv_yx_in_dir (d, world->player->pos); struct Monster * monster; - for (monster = world->monster; monster != 0; monster = monster->next) - if (yx_uint16_cmp (t, monster->pos)) { + for (monster = world->monster; monster != 0; monster = monster->cmo.next) + if (yx_uint16_cmp (t, monster->cmo.pos)) { update_log (world, "\nYou hit the monster."); + monster->hitpoints--; + if (0 == monster->hitpoints) { + update_log (world, "\nYou kill the monster."); + if (world->monster == monster) + world->monster = world->monster->cmo.next; + else { + struct Monster * m_prev; + for (m_prev = world->monster; m_prev->cmo.next != monster; m_prev = m_prev->cmo.next); + m_prev->cmo.next = monster->cmo.next; } + free(monster); } turn_over (world, d); return; } char * msg = calloc(25, sizeof(char));