X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Froguelike.c;h=021bfe71e4abb51283c5823fb26136604f5a5b1d;hb=4f8360fb6aad70ba208ca60f0d9c94590b222530;hp=2186348d53c554ce6b7ab964d851fd379a1bccc5;hpb=f07cfd3448cb75abc1ae6fbfc9a946b8c4b91f5d;p=plomrogue diff --git a/src/roguelike.c b/src/roguelike.c index 2186348..021bfe7 100644 --- a/src/roguelike.c +++ b/src/roguelike.c @@ -9,6 +9,7 @@ #include "roguelike.h" #include "keybindings.h" #include "readwrite.h" +#include "actors.h" uint16_t rrand(char use_seed, uint32_t new_seed) { // Pseudo-random number generator (LGC algorithm). Use instead of rand() to ensure portable predictability. @@ -92,60 +93,6 @@ void save_game(struct World * world) { write_uint16_bigendian(world->monster->next->next->pos.x, file); fclose(file); } -char is_passable (struct Map * map, uint16_t y, uint16_t x) { -// Check if coordinate on (or beyond) map is accessible to movement. - char passable = 0; - if (0 <= x && x < map->size.x && 0 <= y && y < map->size.y) - if ('.' == map->cells[y * map->size.x + x]) - passable = 1; - return passable; } - -void move_monster (struct World * world, struct Monster * monster) { -// Move monster in random direction, trigger fighting when hindered by player/monster. - char d = rrand(0, 0) % 5; - struct yx_uint16 t = mv_yx_in_dir (d, monster->pos); - if (yx_uint16_cmp (t, world->player->pos)) { - update_log (world, "\nThe monster hits you."); - return; } - struct Monster * other_monster; - for (other_monster = world->monster; other_monster != 0; other_monster = other_monster->next) { - if (other_monster == monster) - continue; - if (yx_uint16_cmp (t, other_monster->pos)) { - update_log (world, "\nMonster hits monster."); - return; } } - if (is_passable(world->map, t.y, t.x)) - monster->pos = t; } - -void move_player (struct World * world, char d) { -// Move player in direction d, increment turn counter and update log. - struct yx_uint16 t = mv_yx_in_dir (d, world->player->pos); - struct Monster * monster; - for (monster = world->monster; monster != 0; monster = monster->next) - if (yx_uint16_cmp (t, monster->pos)) { - update_log (world, "\nYou hit the monster."); - turn_over (world, d); - return; } - char * msg = calloc(25, sizeof(char)); - char * msg_content = "You fail to move"; - char * dir; - if (NORTH == d) dir = "north"; - else if (EAST == d) dir = "east" ; - else if (SOUTH == d) dir = "south"; - else if (WEST == d) dir = "west" ; - if (is_passable(world->map, t.y, t.x)) { - msg_content = "You move"; - world->player->pos = t; } - sprintf(msg, "\n%s %s.", msg_content, dir); - update_log (world, msg); - free(msg); - turn_over (world, d); } - -void player_wait (struct World * world) { -// Make player wait one turn. - update_log (world, "\nYou wait."); - turn_over (world, 0); } - void toggle_window (struct WinMeta * win_meta, struct Win * win) { // Toggle display of window win. if (0 != win->frame.curses_win)