X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Froguelike.c;h=5456e2481ce030a30d12f791b0ada1358d0b21a7;hb=a2d6910578c4beb039d0aacfc3df733228d33837;hp=68a593683be3525ec55a733c20707d4701fe2490;hpb=d966716bf65408119fae415c74fc274ff144f46d;p=plomrogue diff --git a/src/roguelike.c b/src/roguelike.c index 68a5936..5456e24 100644 --- a/src/roguelike.c +++ b/src/roguelike.c @@ -9,7 +9,7 @@ #include "draw_wins.h" #include "keybindings.h" #include "readwrite.h" -#include "actors.h" +#include "objects_on_map.h" uint16_t rrand(char use_seed, uint32_t new_seed) { // Pseudo-random number generator (LGC algorithm). Use instead of rand() to ensure portable predictability. @@ -56,9 +56,8 @@ struct Map init_map () { for (x = 0; x < map.size.x; x++) map.cells[(y * map.size.x) + x] = '~'; map.cells[size / 2 + (map.size.x / 2)] = '.'; - uint32_t repeats, root, curpos; - for (root = 0; root * root * root < size; root++); - for (repeats = 0; repeats < size * root; repeats++) { + uint32_t curpos; + while (1) { y = rrand(0, 0) % map.size.y; x = rrand(0, 0) % map.size.x; curpos = y * map.size.x + x; @@ -66,24 +65,38 @@ struct Map init_map () { ( (curpos >= map.size.x && '.' == map.cells[curpos - map.size.x]) || (curpos < map.size.x * (map.size.y-1) && '.' == map.cells[curpos + map.size.x]) || (curpos > 0 && curpos % map.size.x != 0 && '.' == map.cells[curpos-1]) - || (curpos < (map.size.x * map.size.y) && (curpos+1) % map.size.x != 0 && '.' == map.cells[curpos+1]))) - map.cells[y * map.size.x + x] = '.'; } + || (curpos < (map.size.x * map.size.y) && (curpos+1) % map.size.x != 0 && '.' == map.cells[curpos+1]))) { + if (y == 0 || y == map.size.y - 1 || x == 0 || x == map.size.x - 1) + break; + map.cells[y * map.size.x + x] = '.'; } } return map; } -struct yx_uint16 find_passable_pos (struct Map * map) { -// Return a random passable position on map. - struct yx_uint16 pos; - for (pos.y = pos.x = 0; 0 == is_passable(map, pos);) { - pos.y = rrand(0, 0) % map->size.y; - pos.x = rrand(0, 0) % map->size.x; } - return pos; } - -void map_scroll (struct Map * map, char dir) { +void map_scroll (struct Map * map, char dir, struct yx_uint16 win_size) { // Scroll map into direction dir if possible by changing the offset. - if (NORTH == dir && map->offset.y > 0) map->offset.y--; - else if (SOUTH == dir) map->offset.y++; - else if (WEST == dir && map->offset.x > 0) map->offset.x--; - else if (EAST == dir) map->offset.x++; } + if (NORTH == dir && map->offset.y > 0) + map->offset.y--; + else if (WEST == dir && map->offset.x > 0) + map->offset.x--; + else if (SOUTH == dir && map->offset.y + win_size.y < map->size.y) + map->offset.y++; + else if (EAST == dir && map->offset.x + win_size.x < map->size.x) + map->offset.x++; } + +uint16_t center_offset (uint16_t pos, uint16_t mapsize, uint16_t framesize) { +// Return the offset for display of a map inside a frame centered on pos. + uint16_t offset = 0; + if (mapsize > framesize) { + if (pos > framesize / 2) { + if (pos < mapsize - (framesize / 2)) + offset = pos - (framesize / 2); + else + offset = mapsize - framesize; } } + return offset; } + +void map_center_player (struct Map * map, struct Player * player, struct yx_uint16 frame_size) { +// Center map on player. + map->offset.y = center_offset (player->pos.y, map->size.y, frame_size.y); + map->offset.x = center_offset (player->pos.x, map->size.x, frame_size.x); } void turn_over (struct World * world, char action) { // Record action in game record file, increment turn and move enemy. @@ -94,7 +107,7 @@ void turn_over (struct World * world, char action) { world->turn++; rrand(1, world->seed * world->turn); struct Monster * monster; - for (monster = world->monster; monster != 0; monster = monster->next) + for (monster = world->monster; monster != 0; monster = monster->cmo.next) move_monster(world, monster); } void save_game(struct World * world) { @@ -104,16 +117,8 @@ void save_game(struct World * world) { write_uint32_bigendian(world->turn, file); write_uint16_bigendian(world->player->pos.y + 1, file); write_uint16_bigendian(world->player->pos.x + 1, file); - struct Monster * monster; - for (monster = world->monster; monster != 0; monster = monster->next) { - write_uint16_bigendian(monster->pos.y + 1, file); - write_uint16_bigendian(monster->pos.x + 1, file); } - write_uint16_bigendian(0, file); - struct Item * item; - for (item = world->item; item != 0; item = item->next) { - write_uint16_bigendian(item->pos.y + 1, file); - write_uint16_bigendian(item->pos.x + 1, file); } - write_uint16_bigendian(0, file); + write_map_objects (world->monster, file, write_map_objects_monsterdata); + write_map_objects (world->item, file, readwrite_map_objects_dummy); fclose(file); } void toggle_window (struct WinMeta * win_meta, struct Win * win) { @@ -182,13 +187,15 @@ unsigned char meta_keys(int key, struct World * world, struct WinMeta * win_meta else if (key == get_action_key(world->keybindings, "keys mod")) keyswin_mod_key (world, win_meta); else if (key == get_action_key(world->keybindings, "map up")) - map_scroll (world->map, NORTH); + map_scroll (world->map, NORTH, win_map->frame.size); else if (key == get_action_key(world->keybindings, "map down")) - map_scroll (world->map, SOUTH); + map_scroll (world->map, SOUTH, win_map->frame.size); else if (key == get_action_key(world->keybindings, "map right")) - map_scroll (world->map, EAST); + map_scroll (world->map, EAST, win_map->frame.size); else if (key == get_action_key(world->keybindings, "map left")) - map_scroll (world->map, WEST); + map_scroll (world->map, WEST, win_map->frame.size); + else if (key == get_action_key(world->keybindings, "map center player")) + map_center_player (world->map, world->player, win_map->frame.size); return 0; } int main (int argc, char *argv[]) { @@ -213,11 +220,10 @@ int main (int argc, char *argv[]) { world.log = calloc(1, sizeof(char)); update_log (&world, " "); struct Player player; + player.hitpoints = 5; world.player = &player; - struct Monster * monster; - struct Item * item; - uint16_t test; - char start; + world.monster = 0; + world.item = 0; // For interactive mode, try to load world state from savefile. FILE * file; @@ -227,42 +233,8 @@ int main (int argc, char *argv[]) { world.turn = read_uint32_bigendian(file); player.pos.y = read_uint16_bigendian(file) - 1; player.pos.x = read_uint16_bigendian(file) - 1; - start = 1; - world.monster = 0; - while (1) { - test = read_uint16_bigendian(file); - if (0 == test) - break; - if (start) { - monster = malloc(sizeof(struct Monster)); - world.monster = monster; - start = 0; } - else { - monster->next = malloc(sizeof(struct Monster)); - monster = monster->next; } - monster->name = 'M'; - monster->pos.y = test - 1; - monster->pos.x = read_uint16_bigendian(file) - 1; } - if (!start) - monster->next = 0; - start = 1; - world.item = 0; - while (1) { - test = read_uint16_bigendian(file); - if (0 == test) - break; - if (start) { - item = malloc(sizeof(struct Item)); - world.item = item; - start = 0; } - else { - item->next = malloc(sizeof(struct Item)); - item = item->next; } - item->name = '#'; - item->pos.y = test - 1; - item->pos.x = read_uint16_bigendian(file) - 1; } - if (!start) - item->next = 0; + read_map_objects (&world.monster, file, sizeof(struct Monster), read_map_objects_monsterdata); + read_map_objects (&world.item, file, sizeof(struct Item), readwrite_map_objects_dummy); fclose(file); } // For non-interactive mode, try to load world state from record file. @@ -287,35 +259,8 @@ int main (int argc, char *argv[]) { player.pos = find_passable_pos(&map); unsigned char n_monsters = rrand(0, 0) % 16; unsigned char n_items = rrand(0, 0) % 48; - unsigned char i; - start = 1; - world.monster = 0; - for (i = 0; i < n_monsters; i++) { - if (start) { - monster = malloc(sizeof(struct Monster)); - world.monster = monster; - start = 0; } - else { - monster->next = malloc(sizeof(struct Monster)); - monster = monster->next; } - monster->pos = find_passable_pos(&map); - monster->name = 'M'; } - if (!start) - monster->next = 0; - start = 1; - world.item = 0; - for (i = 0; i < n_items; i++) { - if (start) { - item = malloc(sizeof(struct Item)); - world.item = item; - start = 0; } - else { - item->next = malloc(sizeof(struct Item)); - item = item->next; } - item->pos = find_passable_pos(&map); - item->name = '#'; } - if (!start) - item->next = 0; } + build_map_objects (&world.monster, n_monsters, sizeof(struct Monster), build_map_objects_monsterdata, &map); + build_map_objects (&world.item, n_items, sizeof(struct Item), build_map_objects_itemdata, &map); } // Initialize window system and windows. WINDOW * screen = initscr(); @@ -331,8 +276,8 @@ int main (int argc, char *argv[]) { struct Win win_log = init_win(&win_meta, "Log", &world, draw_log_win); win_keys.frame.size.x = 29; win_map.frame.size.x = win_meta.pad.size.x - win_keys.frame.size.x - win_log.frame.size.x - 2; - win_info.frame.size.y = 1; - win_log.frame.size.y = win_meta.pad.size.y - 3; + win_info.frame.size.y = 2; + win_log.frame.size.y = win_meta.pad.size.y - (2 + win_info.frame.size.y); toggle_window(&win_meta, &win_keys); toggle_window(&win_meta, &win_map); toggle_window(&win_meta, &win_info); @@ -341,8 +286,8 @@ int main (int argc, char *argv[]) { // Replay mode. int key; unsigned char quit_called = 0; + unsigned char await_actions = 1; if (0 == world.interactive) { - unsigned char still_reading_file = 1; int action; while (1) { if (start_turn == world.turn) @@ -350,12 +295,12 @@ int main (int argc, char *argv[]) { if (0 == start_turn) { draw_all_wins (&win_meta); key = getch(); } - if (1 == still_reading_file && + if (1 == await_actions && (world.turn < start_turn || key == get_action_key(world.keybindings, "wait / next turn")) ) { action = getc(file); if (EOF == action) { start_turn = 0; - still_reading_file = 0; } + await_actions = 0; } else if (0 == action) player_wait (&world); else if (NORTH == action) @@ -378,17 +323,19 @@ int main (int argc, char *argv[]) { if (last_turn != world.turn) { save_game(&world); last_turn = world.turn; } + if (1 == await_actions && 0 == player.hitpoints) + await_actions = 0; draw_all_wins (&win_meta); key = getch(); - if (key == get_action_key(world.keybindings, "player up")) + if (1 == await_actions && key == get_action_key(world.keybindings, "player up")) move_player(&world, NORTH); - else if (key == get_action_key(world.keybindings, "player right")) + else if (1 == await_actions && key == get_action_key(world.keybindings, "player right")) move_player(&world, EAST); - else if (key == get_action_key(world.keybindings, "player down")) + else if (1 == await_actions && key == get_action_key(world.keybindings, "player down")) move_player(&world, SOUTH); - else if (key == get_action_key(world.keybindings, "player left")) + else if (1 == await_actions && key == get_action_key(world.keybindings, "player left")) move_player(&world, WEST); - else if (key == get_action_key(world.keybindings, "wait / next turn")) + else if (1 == await_actions && key == get_action_key(world.keybindings, "wait / next turn")) player_wait (&world); else quit_called = meta_keys(key, &world, &win_meta, &win_keys, &win_map, &win_info, &win_log);