X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Froguelike.c;h=c2e3c4cbb4da4c5cfc3ff006cf810ebd14090d9f;hb=c00feb07ac833c0133b6b1329e27350b2acc94c4;hp=54c62c2fd919e277b492150db8fe6803ffc3873a;hpb=b1f018b25a1cd4a48b197208ae48675f0065eb64;p=plomrogue diff --git a/src/roguelike.c b/src/roguelike.c index 54c62c2..c2e3c4c 100644 --- a/src/roguelike.c +++ b/src/roguelike.c @@ -10,6 +10,11 @@ #include "keybindings.h" #include "readwrite.h" +#define NORTH 1 +#define EAST 2 +#define SOUTH 3 +#define WEST 4 + uint16_t rrand(char use_seed, uint32_t new_seed) { // Pseudo-random number generator (LGC algorithm). Use instead of rand() to ensure portable predictability. static uint32_t seed; @@ -51,10 +56,14 @@ void save_game(struct World * world) { FILE * file = fopen("savefile", "w"); write_uint32_bigendian(world->seed, file); write_uint32_bigendian(world->turn, file); - write_uint16_bigendian(world->player->y, file); - write_uint16_bigendian(world->player->x, file); - write_uint16_bigendian(world->monster->y, file); - write_uint16_bigendian(world->monster->x, file); + write_uint16_bigendian(world->player->pos.y, file); + write_uint16_bigendian(world->player->pos.x, file); + write_uint16_bigendian(world->monster->pos.y, file); + write_uint16_bigendian(world->monster->pos.x, file); + write_uint16_bigendian(world->monster->next->pos.y, file); + write_uint16_bigendian(world->monster->next->pos.x, file); + write_uint16_bigendian(world->monster->next->next->pos.y, file); + write_uint16_bigendian(world->monster->next->next->pos.x, file); fclose(file); } void record_action (char action) { @@ -63,26 +72,27 @@ void record_action (char action) { fputc(action, file); fclose(file); } +struct yx_uint16 mv_yx_in_dir (char d, struct yx_uint16 yx) { +// Return yx coordinates one step to the direction d of yx. + if (d == NORTH) yx.y--; + else if (d == EAST) yx.x++; + else if (d == SOUTH) yx.y++; + else if (d == WEST) yx.x--; + return yx; } + void next_turn (struct World * world) { // Increment turn and move enemy. world->turn++; rrand(1, world->seed * world->turn); - char d = rrand(0, 0) % 5; - uint16_t ty = world->monster->y; - uint16_t tx = world->monster->x; - if (1 == d) - ty++; - else if (2 == d) - ty--; - else if (3 == d) - tx++; - else if (4 == d) - tx--; - if (tx == world->player->x && ty == world->player->y) - update_log(world, "\nThe monster hits you."); - else if (is_passable(world->map, ty, tx)) { - world->monster->y = ty; - world->monster->x = tx; } } + char d; + struct Monster * monster; + for (monster = world->monster; monster != 0; monster = monster->next) { + d = rrand(0, 0) % 5; + struct yx_uint16 t = mv_yx_in_dir (d, monster->pos); + if (yx_uint16_cmp(t, world->player->pos)) + update_log(world, "\nThe monster hits you."); + else if (is_passable(world->map, t.y, t.x)) + monster->pos = t; } } void update_log (struct World * world, char * text) { // Update log with new text to be appended. @@ -101,32 +111,25 @@ void move_player (struct World * world, char d) { static char prev = 0; char success = 0; char * dir; - uint16_t ty = world->player->y; - uint16_t tx = world->player->x; - if ('s' == d) { - dir = "south"; - ty++; } - if ('n' == d) { - dir = "north"; - ty--; } - if ('w' == d) { - dir = "west"; - tx--; } - if ('e' == d) { - dir = "east"; - tx++; } - if (ty == world->monster->y && tx == world->monster->x) - success = 2; - else if (is_passable(world->map, ty, tx)) { + struct yx_uint16 t = mv_yx_in_dir (d, world->player->pos); + struct Monster * monster; + for (monster = world->monster; monster != 0; monster = monster->next) + if (yx_uint16_cmp (t, monster->pos)) { + success = 2; + break; } + if (2 != success && is_passable(world->map, t.y, t.x)) { success = 1; - world->player->y = ty; - world->player->x = tx; } + world->player->pos = t; } if (success * d == prev) update_log (world, "."); else { if (2 == success) update_log (world, "\nYou hit the monster."); else { + if (NORTH == d) dir = "north"; + else if (EAST == d) dir = "east" ; + else if (SOUTH == d) dir = "south"; + else if (WEST == d) dir = "west" ; char * msg = calloc(25, sizeof(char)); char * msg_content = "You fail to move"; if (1 == success) @@ -185,14 +188,10 @@ void growshrink_active_window (struct WinMeta * win_meta, char change) { void map_scroll (struct Map * map, char dir) { // Scroll map into direction dir if possible by changing the offset. - if ('n' == dir && map->offset_y > 0) - map->offset_y--; - else if ('s' == dir) - map->offset_y++; - else if ('w' == dir && map->offset_x > 0) - map->offset_x--; - else if ('e' == dir) - map->offset_x++; } + if (NORTH == dir && map->offset_y > 0) map->offset_y--; + else if (SOUTH == dir) map->offset_y++; + else if (WEST == dir && map->offset_x > 0) map->offset_x--; + else if (EAST == dir) map->offset_x++; } unsigned char meta_keys(int key, struct World * world, struct WinMeta * win_meta, struct Win * win_keys, struct Win * win_map, struct Win * win_info, struct Win * win_log) { @@ -236,20 +235,22 @@ unsigned char meta_keys(int key, struct World * world, struct WinMeta * win_meta else if (key == get_action_key(world->keybindings, "keys mod")) keyswin_mod_key (world, win_meta); else if (key == get_action_key(world->keybindings, "map up")) - map_scroll (world->map, 'n'); + map_scroll (world->map, NORTH); else if (key == get_action_key(world->keybindings, "map down")) - map_scroll (world->map, 's'); + map_scroll (world->map, SOUTH); else if (key == get_action_key(world->keybindings, "map right")) - map_scroll (world->map, 'e'); + map_scroll (world->map, EAST); else if (key == get_action_key(world->keybindings, "map left")) - map_scroll (world->map, 'w'); + map_scroll (world->map, WEST); return 0; } int main (int argc, char *argv[]) { struct World world; - world.interactive = 1; + + // Read in startup options (i.e. replay option and replay start turn). int opt; uint32_t start_turn; + world.interactive = 1; while ((opt = getopt(argc, argv, "s::")) != -1) { switch (opt) { case 's': @@ -261,43 +262,67 @@ int main (int argc, char *argv[]) { default: exit(EXIT_FAILURE); } } + // Initialize log, player and monsters. world.log = calloc(1, sizeof(char)); update_log (&world, " "); struct Player player; world.player = &player; - struct Monster monster; - world.monster = &monster; + struct Monster monster1; + struct Monster monster2; + struct Monster monster3; + world.monster = &monster1; + monster1.next = &monster2; + monster2.next = &monster3; + monster3.next = 0; + monster1.name = 'A'; + monster2.name = 'B'; + monster3.name = 'C'; + + // For interactive mode, try to load world state from savefile. FILE * file; if (1 == world.interactive && 0 == access("savefile", F_OK)) { file = fopen("savefile", "r"); world.seed = read_uint32_bigendian(file); world.turn = read_uint32_bigendian(file); - player.y = read_uint16_bigendian(file); - player.x = read_uint16_bigendian(file); - monster.y = read_uint16_bigendian(file); - monster.x = read_uint16_bigendian(file); + player.pos.y = read_uint16_bigendian(file); + player.pos.x = read_uint16_bigendian(file); + monster1.pos.y = read_uint16_bigendian(file); + monster1.pos.x = read_uint16_bigendian(file); + monster2.pos.y = read_uint16_bigendian(file); + monster2.pos.x = read_uint16_bigendian(file); + monster3.pos.y = read_uint16_bigendian(file); + monster3.pos.x = read_uint16_bigendian(file); fclose(file); } + + // For non-interactive mode, try to load world state from frecord file. else { world.turn = 1; if (0 == world.interactive) { file = fopen("record", "r"); world.seed = read_uint32_bigendian(file); } + + // For interactive-mode in newly started world, generate a start seed from the current time. else { file = fopen("record", "w"); world.seed = time(NULL); write_uint32_bigendian(world.seed, file); fclose(file); } } + + // Generate map from seed and, if newly generated world, start positions of actors. rrand(1, world.seed); struct Map map = init_map(); world.map = ↦ if (1 == world.turn) { - for (player.y = player.x = 0; 0 == is_passable(&map, player.y, player.x);) { - player.y = rrand(0, 0) % map.height; - player.x = rrand(0, 0) % map.width; } - for (monster.y = monster.x = 0; 0 == is_passable(&map, monster.y, monster.x);) { - monster.y = rrand(0, 0) % map.height; - monster.x = rrand(0, 0) % map.width; } } + for (player.pos.y = player.pos.x = 0; 0 == is_passable(&map, player.pos.y, player.pos.x);) { + player.pos.y = rrand(0, 0) % map.height; + player.pos.x = rrand(0, 0) % map.width; } + struct Monster * monster; + for (monster = world.monster; monster != 0; monster = monster->next) + for (monster->pos.y = monster->pos.x = 0; 0 == is_passable(&map, monster->pos.y, monster->pos.x);) { + monster->pos.y = rrand(0, 0) % map.height; + monster->pos.x = rrand(0, 0) % map.width; } } + // Initialize window system and windows. WINDOW * screen = initscr(); noecho(); curs_set(0); @@ -318,6 +343,7 @@ int main (int argc, char *argv[]) { toggle_window(&win_meta, &win_info); toggle_window(&win_meta, &win_log); + // Replay mode. int key; unsigned char quit_called = 0; if (0 == world.interactive) { @@ -337,18 +363,20 @@ int main (int argc, char *argv[]) { still_reading_file = 0; } else if (0 == action) player_wait (&world); - else if ('s' == action) - move_player(&world, 's'); - else if ('n' == action) - move_player(&world, 'n'); - else if ('e' == action) - move_player(&world, 'e'); - else if ('w' == action) - move_player(&world, 'w'); } + else if (NORTH == action) + move_player(&world, NORTH); + else if (EAST == action) + move_player(&world, EAST); + else if (SOUTH == action) + move_player(&world, SOUTH); + else if (WEST == action) + move_player(&world, WEST); } else quit_called = meta_keys(key, &world, &win_meta, &win_keys, &win_map, &win_info, &win_log); if (1 == quit_called) break; } } + + // Interactive mode. else { uint32_t last_turn = 0; while (1) { @@ -357,14 +385,14 @@ int main (int argc, char *argv[]) { last_turn = world.turn; } draw_all_wins (&win_meta); key = getch(); - if (key == get_action_key(world.keybindings, "player down")) - move_player(&world, 's'); - else if (key == get_action_key(world.keybindings, "player up")) - move_player(&world, 'n'); + if (key == get_action_key(world.keybindings, "player up")) + move_player(&world, NORTH); else if (key == get_action_key(world.keybindings, "player right")) - move_player(&world, 'e'); + move_player(&world, EAST); + else if (key == get_action_key(world.keybindings, "player down")) + move_player(&world, SOUTH); else if (key == get_action_key(world.keybindings, "player left")) - move_player(&world, 'w'); + move_player(&world, WEST); else if (key == get_action_key(world.keybindings, "wait / next turn")) player_wait (&world); else @@ -372,12 +400,12 @@ int main (int argc, char *argv[]) { if (1 == quit_called) break; } } + // Clean up and exit. free(map.cells); for (key = 0; key <= world.keyswindata->max; key++) free(world.keybindings[key].name); free(world.keybindings); free(world.keyswindata); free(world.log); - endwin(); return 0; }