X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fserver%2Fai.c;h=749a3858afaa4078e9fa0357e9f4cbfde9f1958c;hb=c7b477308d8db32911f3076169379f2932847ed9;hp=4789c41cf1d797cbc360761469c41cb2da7a1a30;hpb=cb4bbc0c2d65535d1d47822d86ad88194243a31a;p=plomrogue diff --git a/src/server/ai.c b/src/server/ai.c index 4789c41..749a385 100644 --- a/src/server/ai.c +++ b/src/server/ai.c @@ -1,55 +1,125 @@ -/* src/server/ai.c */ +/* src/server/ai.c + * + * This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3 + * or any later version. For details on its copyright, license, and warranties, + * see the file NOTICE in the root directory of the PlomRogue source package. + */ #include "ai.h" -#include /* NULL */ -#include /* uint8_t, uint16_t, uint32_t, UINT16_MAX */ +#include /* uint8_t, uint16_t, uint32_t, int16_t, UINT16_MAX */ #include /* free() */ #include "../common/try_malloc.h" /* try_malloc() */ -#include "field_of_view.h" /* VISIBLE */ #include "hardcoded_strings.h" /* s */ +#include "rrand.h" /* rrand() */ #include "thing_actions.h" /* get_thing_action_id_by_name() */ -#include "things.h" /* struct Thing */ -#include "world.h" /* global world */ - - +#include "things.h" /* Thing, ThingType, ThingInMemory, get_thing_type() */ +#include "world.h" /* world */ #define N_DIRS 6 +/* Return "score_map"["pos"] unless "check_inhabitant" and cell is inhabited. */ +static uint16_t set_neighbor_val(uint16_t * score_map, uint8_t check_inhabitant, + uint16_t kill_score, uint16_t pos); + /* Write into "neighbors" scores of the N_DIRS immediate neighbors of the * "score_map" cell at "pos_i" (array index), as found in the directions - * north-east, east, south-east etc. (clockwise order). Use "max_score" for - * illegal neighborhoods (i.e. if direction would lead beyond the map's border). + * north-east, east, south-east etc. (clockwise order). Use "kill_score" for + * illegal neighborhoods (i.e. if direction would lead beyond the map's border, + * or, if "check_inhabitants" is non-zero, into animate-inhabited cell). */ static void get_neighbor_scores(uint16_t * score_map, uint16_t pos_i, - uint16_t max_score, uint16_t * neighbors); + uint16_t kill_score, uint16_t * neighbors, + uint8_t check_inhabitants); /* Iterate over scored cells in "score_map" of world.map's geometry. Compare * each cell's score against the score of its immediate neighbors in N_DIRS - * directions. If it's neighbors are low enough that the result would be lower - * than the current value, re-set it to 1 point higher than its lowest-scored + * directions. If any neighbor's score is at least two points lower than the + * current cell's score, re-set it to 1 point higher than its lowest-scored * neighbor. Repeat this whole process until all cells have settled on their - * final score. Ignore cells whose position in "score_map" fits cells of - * unreachable terrain in world.map.cells or whose score is greater than - * "max_score". Expect "max_score" to be the maximum score for cells, marking - * them as unreachable. + * final score. Ignore cells whose score is greater than "max_score". Expect + * "max_score" to be the maximum score for cells, marking them as unreachable. */ static void dijkstra_map(uint16_t * score_map, uint16_t max_score); -/* Return numpad char of direction ("8", "6", "2", "4" etc.) of enemy with the - * shortest path visible to "t_origin". If no enemy is around, return 0. +/* Helpers to init_score_map(), realizing individual filters. */ +static uint8_t score_map_filter_attack(uint8_t filter, uint16_t * score_map, + struct Thing * t_eye); +static uint8_t score_map_filter_flee(uint8_t filter, uint16_t * score_map, + struct Thing * t_eye); +static uint8_t score_map_filter_consume(uint8_t filter, uint16_t * score_map, + struct Thing * t_eye); +static uint8_t score_map_filter_search(uint8_t filter, uint16_t * score_map, + struct Thing * t_eye); + +/* get_dir_to_nearest_target() helper: Prepare "score_map" for dijkstra_map(). */ +static void init_score_map(char filter, uint16_t * score_map, uint32_t map_size, + struct Thing * t_eye); + +/* From "targets" select random "cmp" match as directory by order in "dirs". */ +static char rand_target_dir(char * dirs, uint16_t cmp, uint16_t * targets); + +/* Helper to get_dir_to_nearest_target(). */ +static char get_dir_from_neighbors(char filter, struct Thing * t_eye, + uint16_t * score_map); + +/* Set (if possible) as "t_eye"'s command a move to the path to the path-wise + * nearest target that is not "t_eye" and fits criteria set by "filter". On + * success, return !0, else 0. Values for "filter": + * "a": thing in FOV is below a certain distance, animate, but of a type that is + * not "t_eye"'s, and starts out weaker than it is; build path as avoiding + * things of "t_eye"'s type + * "f": neighbor cell (not inhabited by any animate thing) further away from + * animate thing not further than x steps away and in FOV and of a type + * that is not "t_eye"'s, and starts out stronger or as strong as "t_eye" + * is currently; or (cornered), if no such flight cell, but thing of above + * criteria is too near, a cell closer to it, or, if less near, just wait + * "c": thing in memorized map is consumable + * "s": memory map cell with greatest-reachable degree of unexploredness */ -static char get_dir_to_nearest_enemy(struct Thing * thing_origin); +static uint8_t get_dir_to_nearest_target(struct Thing * t_eye, char filter); + +/* Return 1 if any thing not "t_eye" is known and fulfills some criteria defined + * by "filter", else 0. Values for "filter": + * "a" or "f": thing in FOV is animate, but of type that not that of "t_eye", + * and starts out weaker ("a") / stronger ("f") than "t_eye" is + * "c" : thing in memorized map is consumable + */ +static uint8_t seeing_thing(struct Thing * t_eye, char filter); + +/* Return slot ID of strongest consumable in "t_owner"'s inventory, else -1. */ +static int16_t get_inventory_slot_to_consume(struct Thing * t_owner); + +/* Return 1 if "t_standing" is standing on a consumable, else 0. */ +static uint8_t standing_on_consumable(struct Thing * t_standing); + + + +static uint16_t set_neighbor_val(uint16_t * score_map, uint8_t check_inhabitant, + uint16_t kill_score, uint16_t pos) +{ + if (check_inhabitant) + { + struct Thing * t = world.things; + for (; t; t = t->next) + { + if (t->lifepoints && pos == t->pos.y * world.map.length + t->pos.x) + { + return kill_score; + } + } + } + return score_map[pos]; +} static void get_neighbor_scores(uint16_t * score_map, uint16_t pos_i, - uint16_t max_score, uint16_t * neighbors) + uint16_t kill_score, uint16_t * neighbors, + uint8_t check_inhabitants) { uint32_t map_size = world.map.length * world.map.length; - uint8_t i_dir; - for (i_dir = 0; i_dir < N_DIRS; neighbors[i_dir] = max_score, i_dir++); uint8_t open_north = pos_i >= world.map.length; uint8_t open_east = pos_i + 1 % world.map.length; uint8_t open_south = pos_i + world.map.length < map_size; @@ -57,30 +127,24 @@ static void get_neighbor_scores(uint16_t * score_map, uint16_t pos_i, uint8_t is_indented = (pos_i / world.map.length) % 2; uint8_t open_diag_west = is_indented || open_west; uint8_t open_diag_east = !is_indented || open_east; - if (open_north && open_diag_east) - { - neighbors[0] = score_map[pos_i - world.map.length + is_indented]; - } - if (open_east) - { - neighbors[1] = score_map[pos_i + 1]; - } - if (open_south && open_diag_east) - { - neighbors[2] = score_map[pos_i + world.map.length + is_indented]; - } - if (open_south && open_diag_west) - { - neighbors[3] = score_map[pos_i + world.map.length - !is_indented]; - } - if (open_west) - { - neighbors[4] = score_map[pos_i - 1]; - } - if (open_north && open_diag_west) - { - neighbors[5] = score_map[pos_i - world.map.length - !is_indented]; - } + neighbors[0] = !(open_north && open_diag_east) ? kill_score : + set_neighbor_val(score_map, check_inhabitants, kill_score, + pos_i - world.map.length + is_indented); + neighbors[1] = !(open_east) ? kill_score : + set_neighbor_val(score_map, check_inhabitants, kill_score, + pos_i + 1); + neighbors[2] = !(open_south && open_diag_east) ? kill_score : + set_neighbor_val(score_map, check_inhabitants, kill_score, + pos_i + world.map.length + is_indented); + neighbors[3] = !(open_south && open_diag_west) ? kill_score : + set_neighbor_val(score_map, check_inhabitants, kill_score, + pos_i + world.map.length - !is_indented); + neighbors[4] = !(open_west) ? kill_score : + set_neighbor_val(score_map, check_inhabitants, kill_score, + pos_i - 1); + neighbors[5] = !(open_north && open_diag_west) ? kill_score : + set_neighbor_val(score_map, check_inhabitants, kill_score, + pos_i - world.map.length - !is_indented); } @@ -97,9 +161,9 @@ static void dijkstra_map(uint16_t * score_map, uint16_t max_score) scores_still_changing = 0; for (pos = 0; pos < map_size; pos++) { - if ('.' == world.map.cells[pos] && score_map[pos] <= max_score) + if (score_map[pos] <= max_score) { - get_neighbor_scores(score_map, pos, max_score, neighbors); + get_neighbor_scores(score_map, pos, max_score, neighbors, 0); min_neighbor = max_score; for (i_dirs = 0; i_dirs < N_DIRS; i_dirs++) { @@ -120,54 +184,280 @@ static void dijkstra_map(uint16_t * score_map, uint16_t max_score) -static char get_dir_to_nearest_enemy(struct Thing * t_origin) +static uint8_t score_map_filter_attack(uint8_t filter, uint16_t * score_map, + struct Thing * t_eye) { - /* Calculate for each cell distance to visibly nearest enemy, with movement - * possible in the directions or "dir". (Actor's own cells start with 0 - * distance towards themselves. Cells of actors of own type are invisible.) - */ - uint32_t map_size = world.map.length * world.map.length; - uint16_t max_score = UINT16_MAX - 1; - uint16_t * score_map = try_malloc(map_size * sizeof(uint16_t), __func__); - uint32_t i; - for (i = 0; i < map_size; i++) + if ('a' != filter) { - score_map[i] = t_origin->fov_map[i] & VISIBLE ? max_score : UINT16_MAX; - + return 0; } struct Thing * t = world.things; - for (; t != NULL; t = t->next) + for (; t; t = t->next) { - if (!t->lifepoints || t == t_origin) + if ( t != t_eye && t->lifepoints && t->type != t_eye->type + && 'v' == t_eye->fov_map[t->pos.y*world.map.length + t->pos.x] + && get_thing_type(t->type)->lifepoints < t_eye->lifepoints) { - continue; + score_map[t->pos.y * world.map.length + t->pos.x] = 0; } - if (t->lifepoints && t->type == t_origin->type) + else if (t->type == t_eye->type) { score_map[t->pos.y * world.map.length + t->pos.x] = UINT16_MAX; - continue; } - score_map[t->pos.y * world.map.length + t->pos.x] = 0; } - dijkstra_map(score_map, max_score); + return 1; +} + + + +static uint8_t score_map_filter_flee(uint8_t filter, uint16_t * score_map, + struct Thing * t_eye) +{ + if ('f' != filter) + { + return 0; + } + struct Thing * t = world.things; + for (; t; t = t->next) + { + if ( t->lifepoints && t->type != t_eye->type + && 'v' == t_eye->fov_map[t->pos.y*world.map.length + t->pos.x] + && get_thing_type(t->type)->lifepoints >= t_eye->lifepoints) + { + score_map[t->pos.y * world.map.length + t->pos.x] = 0; + } + } + return 1; +} + + + +static uint8_t score_map_filter_consume(uint8_t filter, uint16_t * score_map, + struct Thing * t_eye) +{ + if ('c' != filter) + { + return 0; + } + struct ThingInMemory * tm = t_eye->t_mem; + for (; tm; tm = tm->next) + { + if ( ' ' != t_eye->mem_map[tm->pos.y * world.map.length + tm->pos.x] + && get_thing_type(tm->type)->consumable) + { + score_map[tm->pos.y * world.map.length + tm->pos.x] = 0; + } + } + return 1; +} + + + +static uint8_t score_map_filter_search(uint8_t filter, uint16_t * score_map, + struct Thing * t_eye) +{ + if (!(('0' < filter && '9' >= filter) || ' ' == filter)) + { + return 0; + } + uint32_t i; + for (i = 0; i < (uint32_t) (world.map.length * world.map.length); i++) + { + score_map[i] = filter == t_eye->mem_depth_map[i] ? 0 : score_map[i]; + } + return 1; +} + + + +static void init_score_map(char filter, uint16_t * score_map, uint32_t map_size, + struct Thing * t_eye) +{ + uint32_t i; + for (i = 0; i < map_size; i++) + { + score_map[i] = UINT16_MAX; + if ('.' == t_eye->mem_map[i]) + { + score_map[i] = UINT16_MAX-1; + } + } + if ( score_map_filter_attack(filter, score_map, t_eye) + || score_map_filter_flee(filter, score_map, t_eye) + || score_map_filter_consume(filter, score_map, t_eye) + || score_map_filter_search(filter, score_map, t_eye)) + { + } +} + - /* Return direction of "t_origin"'s lowest-scored neighbor cell. */ +static char rand_target_dir(char * dirs, uint16_t cmp, uint16_t * targets) +{ + char candidates[N_DIRS]; + uint8_t n_candidates = 0; + uint8_t i; + for (i = 0; i < N_DIRS; i++) + { + if (cmp == targets[i]) + { + candidates[n_candidates] = dirs[i]; + n_candidates++; + } + } + return n_candidates ? candidates[rrand() % n_candidates] : 0; +} + + + +static char get_dir_from_neighbors(char filter, struct Thing * t_eye, + uint16_t * score_map) +{ + char dir_to_nearest_target = 0; + uint16_t pos_i = (t_eye->pos.y * world.map.length) + t_eye->pos.x; + char * dirs = "edcxsw"; /* get_neighbor_scores()'s clockwise dir order. */ uint16_t neighbors[N_DIRS]; - uint16_t pos_i = (t_origin->pos.y * world.map.length) + t_origin->pos.x; - get_neighbor_scores(score_map, pos_i, max_score, neighbors); - free(score_map); - char dir_to_nearest_enemy = 0; - uint16_t min_neighbor = max_score; - char * dirs = "edcxsw"; /* get_neighbor_scores()'s clockwise dir order.*/ + get_neighbor_scores(score_map, pos_i, UINT16_MAX, neighbors, 'f'==filter); + uint16_t minmax_start = 'f' == filter ? 0 : UINT16_MAX-1; + uint16_t minmax_neighbor = minmax_start; + uint8_t i; for (i = 0; i < N_DIRS; i++) { - if (min_neighbor > neighbors[i]) + if ( ( 'f' == filter && score_map[pos_i] < neighbors[i] + && minmax_neighbor < neighbors[i] && UINT16_MAX != neighbors[i]) + || ('f' != filter && minmax_neighbor > neighbors[i])) + { + minmax_neighbor = neighbors[i]; + } + } + if (minmax_neighbor != minmax_start) + { + dir_to_nearest_target = rand_target_dir(dirs,minmax_neighbor,neighbors); + } + if ('f' == filter) + { + if (!dir_to_nearest_target) + { + if (1 == score_map[pos_i]) /* Attack if cornered too closely. */ + { + dir_to_nearest_target = rand_target_dir(dirs, 0, neighbors); + } + else if (3 >= score_map[pos_i]) /* If less closely, just wait. */ + { + t_eye->command = get_thing_action_id_by_name(s[S_CMD_WAIT]); + return 1; + } + } + else if (dir_to_nearest_target && 3 < score_map[pos_i]) /* Don't flee */ + { /* enemy of */ + dir_to_nearest_target = 0; /* a certain */ + } /* distance. */ + } + else if ('a' == filter && 10 <= score_map[pos_i]) + { + dir_to_nearest_target = 0; + } + return dir_to_nearest_target; +} + + + +static uint8_t get_dir_to_nearest_target(struct Thing * t_eye, char filter) +{ + char dir_to_nearest_target = 0; + uint8_t mem_depth_char = ' '; + uint8_t run_i = 's' == filter ? 9 /* max explored mem depth age */ + 1 : 1; + while ( run_i && !dir_to_nearest_target + && ('s' == filter || seeing_thing(t_eye, filter))) + { + run_i--; + uint32_t map_size = world.map.length * world.map.length; + uint16_t * score_map = try_malloc(map_size * sizeof(uint16_t),__func__); + init_score_map('s' == filter ? mem_depth_char : filter, + score_map, map_size, t_eye); + mem_depth_char = ' ' == mem_depth_char ? '9' : mem_depth_char - 1; + dijkstra_map(score_map, UINT16_MAX-1); + dir_to_nearest_target = get_dir_from_neighbors(filter,t_eye,score_map); + free(score_map); + if (dir_to_nearest_target && 1 != dir_to_nearest_target) + { + t_eye->command = get_thing_action_id_by_name(s[S_CMD_MOVE]); + t_eye->arg = dir_to_nearest_target; + } + } + return dir_to_nearest_target; +} + + + +static uint8_t seeing_thing(struct Thing * t_eye, char filter) +{ + if (t_eye->fov_map && ('a' == filter || 'f' == filter)) + { + struct Thing * t = world.things; + for (; t; t = t->next) { - min_neighbor = neighbors[i]; - dir_to_nearest_enemy = dirs[i]; + if ( t != t_eye && t->lifepoints && t->type != t_eye->type + && 'v' == t_eye->fov_map[t->pos.y*world.map.length + t->pos.x]) + { + struct ThingType * tt = get_thing_type(t->type); + if ( ('f' == filter && tt->lifepoints >= t_eye->lifepoints) + || ('a' == filter && tt->lifepoints < t_eye->lifepoints)) + { + return 1; + } + } } } - return dir_to_nearest_enemy; + else if (t_eye->mem_map && 'c' == filter) + { + struct ThingInMemory * tm = t_eye->t_mem; + for (; tm; tm = tm->next) + { + if ( ' ' != t_eye->mem_map[tm->pos.y*world.map.length+tm->pos.x] + && get_thing_type(tm->type)->consumable) + { + return 1; + } + } + } + return 0; +} + + + +static int16_t get_inventory_slot_to_consume(struct Thing * t_owner) +{ + uint8_t compare_consumability = 0; + int16_t selection = -1; + struct Thing * t = t_owner->owns;; + uint8_t i; + for (i = 0; t; t = t->next, i++) + { + struct ThingType * tt = get_thing_type(t->type); + if (tt->consumable > compare_consumability) + { + compare_consumability = tt->consumable; + selection = i; + } + } + return selection; +} + + + +static uint8_t standing_on_consumable(struct Thing * t_standing) +{ + struct Thing * t = world.things; + for (; t; t = t->next) + { + if ( t != t_standing + && t->pos.y == t_standing->pos.y && t->pos.x == t_standing->pos.x + && get_thing_type(t->type)->consumable) + { + return 1; + } + } + return 0; } @@ -175,10 +465,22 @@ static char get_dir_to_nearest_enemy(struct Thing * t_origin) extern void ai(struct Thing * t) { t->command = get_thing_action_id_by_name(s[S_CMD_WAIT]); - char sel = t->fov_map ? get_dir_to_nearest_enemy(t) : 0;/* t->fov_map may */ - if (0 != sel) /* be absent due */ - { /* to god command.*/ - t->command = get_thing_action_id_by_name(s[S_CMD_MOVE]); - t->arg = sel; + if (!get_dir_to_nearest_target(t, 'f')) + { + int16_t sel = get_inventory_slot_to_consume(t); + if (-1 != sel) + { + t->command = get_thing_action_id_by_name(s[S_CMD_USE]); + t->arg = (uint8_t) sel; + } + else if (standing_on_consumable(t)) + { + t->command = get_thing_action_id_by_name(s[S_CMD_PICKUP]); + } + else if ( !get_dir_to_nearest_target(t, 'c') + && !get_dir_to_nearest_target(t, 'a')) + { + get_dir_to_nearest_target(t, 's'); + } } }