X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fserver%2Fai.c;h=91a6c8618c918e7eaf925085b1c288f2f5f638da;hb=3dce2a1d9dd93db625c81b09309d9ae0b612dbbb;hp=54db84babcf99dc2cebf60f8dd66c0ff152c877d;hpb=d92f16d5959fc846d3eaf669517eecb3969cda08;p=plomrogue diff --git a/src/server/ai.c b/src/server/ai.c index 54db84b..91a6c86 100644 --- a/src/server/ai.c +++ b/src/server/ai.c @@ -5,7 +5,8 @@ #include /* uint8_t, uint16_t, uint32_t, UINT16_MAX */ #include /* free() */ #include "../common/try_malloc.h" /* try_malloc() */ -#include "field_of_view.h" /* VISIBLE */ +#include "field_of_view.h" /* HIDDEN */ +#include "hardcoded_strings.h" /* s */ #include "thing_actions.h" /* get_thing_action_id_by_name() */ #include "things.h" /* struct Thing */ #include "world.h" /* global world */ @@ -26,13 +27,11 @@ static void get_neighbor_scores(uint16_t * score_map, uint16_t pos_i, /* Iterate over scored cells in "score_map" of world.map's geometry. Compare * each cell's score against the score of its immediate neighbors in N_DIRS - * directions. If it's neighbors are low enough that the result would be lower - * than the current value, re-set it to 1 point higher than its lowest-scored + * directions. If any neighbor's score is at least two points lower than the + * current cell's score, re-set it to 1 point higher than its lowest-scored * neighbor. Repeat this whole process until all cells have settled on their - * final score. Ignore cells whose position in "score_map" fits cells of - * unreachable terrain in world.map.cells or whose score is greater than - * "max_score". Expect "max_score" to be the maximum score for cells, marking - * them as unreachable. + * final score. Ignore cells whose score is greater than "max_score". Expect + * "max_score" to be the maximum score for cells, marking them as unreachable. */ static void dijkstra_map(uint16_t * score_map, uint16_t max_score); @@ -87,7 +86,8 @@ static void get_neighbor_scores(uint16_t * score_map, uint16_t pos_i, static void dijkstra_map(uint16_t * score_map, uint16_t max_score) { uint32_t map_size = world.map.length * world.map.length; - uint16_t pos, i_scans, neighbors[N_DIRS], min_neighbor; + uint32_t pos; + uint16_t i_scans, neighbors[N_DIRS], min_neighbor; uint8_t scores_still_changing = 1; uint8_t i_dirs; for (i_scans = 0; scores_still_changing; i_scans++) @@ -95,7 +95,7 @@ static void dijkstra_map(uint16_t * score_map, uint16_t max_score) scores_still_changing = 0; for (pos = 0; pos < map_size; pos++) { - if ('.' == world.map.cells[pos] && score_map[pos] <= max_score) + if (score_map[pos] <= max_score) { get_neighbor_scores(score_map, pos, max_score, neighbors); min_neighbor = max_score; @@ -120,28 +120,36 @@ static void dijkstra_map(uint16_t * score_map, uint16_t max_score) static char get_dir_to_nearest_enemy(struct Thing * t_origin) { - char * f_name = "get_dir_to_nearest_enemy()"; - - /* Calculate for each cell the distance to the visibly nearest map actor not - * "t_origin", with movement only possible in the directions of "dir". - * (Actors' own cells start with a distance of 0 towards themselves.) + /* Calculate for each cell distance to visibly nearest enemy, with movement + * possible in the directions or "dir". (Actor's own cells start with 0 + * distance towards themselves. Cells of actors of own type are invisible.) */ uint32_t map_size = world.map.length * world.map.length; uint16_t max_score = UINT16_MAX - 1; - uint16_t * score_map = try_malloc(map_size * sizeof(uint16_t), f_name); + uint16_t * score_map = try_malloc(map_size * sizeof(uint16_t), __func__); uint32_t i; for (i = 0; i < map_size; i++) { - score_map[i] = t_origin->fov_map[i] & VISIBLE ? max_score : UINT16_MAX; + score_map[i] = UINT16_MAX; + if ('.' == t_origin->mem_map[i]) + { + score_map[i] = max_score; + } } struct Thing * t = world.things; for (; t != NULL; t = t->next) { - if (!t->lifepoints || t == t_origin) + if ( !t->lifepoints || t == t_origin + || HIDDEN == t_origin->fov_map[t->pos.y*world.map.length+t->pos.x]) { continue; } - score_map[(t->pos.y * world.map.length) + t->pos.x] = 0; + if (t->lifepoints && t->type == t_origin->type) + { + score_map[t->pos.y * world.map.length + t->pos.x] = UINT16_MAX; + continue; + } + score_map[t->pos.y * world.map.length + t->pos.x] = 0; } dijkstra_map(score_map, max_score); @@ -168,11 +176,11 @@ static char get_dir_to_nearest_enemy(struct Thing * t_origin) extern void ai(struct Thing * t) { - t->command = get_thing_action_id_by_name("wait"); - char sel = get_dir_to_nearest_enemy(t); - if (0 != sel) - { - t->command = get_thing_action_id_by_name("move"); + t->command = get_thing_action_id_by_name(s[S_CMD_WAIT]); + char sel = t->fov_map ? get_dir_to_nearest_enemy(t) : 0;/* t->fov_map may */ + if (0 != sel) /* be absent due */ + { /* to god command.*/ + t->command = get_thing_action_id_by_name(s[S_CMD_MOVE]); t->arg = sel; } }