X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fserver%2Fai.c;h=94f212ea7aa8eebddfb7cd1db83c1697c3ed925d;hb=04ae91b82c603f0928d94a94df3a322a7af8b971;hp=ea77dd48e740e79bf4dd67a9a0a4d629368bb4d7;hpb=0438f2fc5df337e4264103a86c1765ace9c6565a;p=plomrogue diff --git a/src/server/ai.c b/src/server/ai.c index ea77dd4..94f212e 100644 --- a/src/server/ai.c +++ b/src/server/ai.c @@ -6,8 +6,9 @@ #include /* free() */ #include "../common/try_malloc.h" /* try_malloc() */ #include "field_of_view.h" /* VISIBLE */ -#include "map_object_actions.h" /* get_moa_id_by_name() */ -#include "map_objects.h" /* struct MapObj */ +#include "hardcoded_strings.h" /* s */ +#include "thing_actions.h" /* get_thing_action_id_by_name() */ +#include "things.h" /* struct Thing */ #include "world.h" /* global world */ @@ -37,9 +38,9 @@ static void get_neighbor_scores(uint16_t * score_map, uint16_t pos_i, static void dijkstra_map(uint16_t * score_map, uint16_t max_score); /* Return numpad char of direction ("8", "6", "2", "4" etc.) of enemy with the - * shortest path visible to "mo_origin". If no enemy is around, return 0. + * shortest path visible to "t_origin". If no enemy is around, return 0. */ -static char get_dir_to_nearest_enemy(struct MapObj * mo_origin); +static char get_dir_to_nearest_enemy(struct Thing * thing_origin); @@ -87,7 +88,8 @@ static void get_neighbor_scores(uint16_t * score_map, uint16_t pos_i, static void dijkstra_map(uint16_t * score_map, uint16_t max_score) { uint32_t map_size = world.map.length * world.map.length; - uint16_t pos, i_scans, neighbors[N_DIRS], min_neighbor; + uint32_t pos; + uint16_t i_scans, neighbors[N_DIRS], min_neighbor; uint8_t scores_still_changing = 1; uint8_t i_dirs; for (i_scans = 0; scores_still_changing; i_scans++) @@ -118,36 +120,34 @@ static void dijkstra_map(uint16_t * score_map, uint16_t max_score) -static char get_dir_to_nearest_enemy(struct MapObj * mo_origin) +static char get_dir_to_nearest_enemy(struct Thing * t_origin) { - char * f_name = "get_dir_to_nearest_enemy()"; - /* Calculate for each cell the distance to the visibly nearest map actor not - * "mo_origin", with movement only possible in the directions of "dir". + * "t_origin", with movement only possible in the directions of "dir". * (Actors' own cells start with a distance of 0 towards themselves.) */ uint32_t map_size = world.map.length * world.map.length; uint16_t max_score = UINT16_MAX - 1; - uint16_t * score_map = try_malloc(map_size * sizeof(uint16_t), f_name); + uint16_t * score_map = try_malloc(map_size * sizeof(uint16_t), __func__); uint32_t i; for (i = 0; i < map_size; i++) { - score_map[i] = mo_origin->fov_map[i] & VISIBLE ? max_score : UINT16_MAX; + score_map[i] = t_origin->fov_map[i] & VISIBLE ? max_score : UINT16_MAX; } - struct MapObj * mo = world.map_objs; - for (; mo != NULL; mo = mo->next) + struct Thing * t = world.things; + for (; t != NULL; t = t->next) { - if (!mo->lifepoints || mo == mo_origin) + if (!t->lifepoints || t == t_origin) { continue; } - score_map[(mo->pos.y * world.map.length) + mo->pos.x] = 0; + score_map[(t->pos.y * world.map.length) + t->pos.x] = 0; } dijkstra_map(score_map, max_score); - /* Return direction of "mo_origin"'s lowest-scored neighbor cell. */ + /* Return direction of "t_origin"'s lowest-scored neighbor cell. */ uint16_t neighbors[N_DIRS]; - uint16_t pos_i = (mo_origin->pos.y * world.map.length) + mo_origin->pos.x; + uint16_t pos_i = (t_origin->pos.y * world.map.length) + t_origin->pos.x; get_neighbor_scores(score_map, pos_i, max_score, neighbors); free(score_map); char dir_to_nearest_enemy = 0; @@ -166,13 +166,13 @@ static char get_dir_to_nearest_enemy(struct MapObj * mo_origin) -extern void ai(struct MapObj * mo) +extern void ai(struct Thing * t) { - mo->command = get_moa_id_by_name("wait"); - char sel = get_dir_to_nearest_enemy(mo); - if (0 != sel) - { - mo->command = get_moa_id_by_name("move"); - mo->arg = sel; + t->command = get_thing_action_id_by_name(s[S_CMD_WAIT]); + char sel = t->fov_map ? get_dir_to_nearest_enemy(t) : 0;/* t->fov_map may */ + if (0 != sel) /* be absent due */ + { /* to god command.*/ + t->command = get_thing_action_id_by_name(s[S_CMD_MOVE]); + t->arg = sel; } }