X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fserver%2Fai.c;h=94f212ea7aa8eebddfb7cd1db83c1697c3ed925d;hb=1cb57a35a3b3cc4ec8870531ca254a655c0bdda2;hp=497d35d4e633ca50a2cc9f9e81dc235755d7f603;hpb=ab0b952b3178d390f945db68b29abc555e2f5aa6;p=plomrogue diff --git a/src/server/ai.c b/src/server/ai.c index 497d35d..94f212e 100644 --- a/src/server/ai.c +++ b/src/server/ai.c @@ -122,15 +122,13 @@ static void dijkstra_map(uint16_t * score_map, uint16_t max_score) static char get_dir_to_nearest_enemy(struct Thing * t_origin) { - char * f_name = "get_dir_to_nearest_enemy()"; - /* Calculate for each cell the distance to the visibly nearest map actor not * "t_origin", with movement only possible in the directions of "dir". * (Actors' own cells start with a distance of 0 towards themselves.) */ uint32_t map_size = world.map.length * world.map.length; uint16_t max_score = UINT16_MAX - 1; - uint16_t * score_map = try_malloc(map_size * sizeof(uint16_t), f_name); + uint16_t * score_map = try_malloc(map_size * sizeof(uint16_t), __func__); uint32_t i; for (i = 0; i < map_size; i++) {