X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fserver%2Fai.c;h=94f212ea7aa8eebddfb7cd1db83c1697c3ed925d;hb=adff1bfac0cebdccbc321e6704951c9fce2ab1e1;hp=ff883dd7fef2bab1306fb5e7f3730b941a9e7e4a;hpb=1452d43c6d7c89219cda91362da53ac8e4acb887;p=plomrogue diff --git a/src/server/ai.c b/src/server/ai.c index ff883dd..94f212e 100644 --- a/src/server/ai.c +++ b/src/server/ai.c @@ -88,7 +88,8 @@ static void get_neighbor_scores(uint16_t * score_map, uint16_t pos_i, static void dijkstra_map(uint16_t * score_map, uint16_t max_score) { uint32_t map_size = world.map.length * world.map.length; - uint16_t pos, i_scans, neighbors[N_DIRS], min_neighbor; + uint32_t pos; + uint16_t i_scans, neighbors[N_DIRS], min_neighbor; uint8_t scores_still_changing = 1; uint8_t i_dirs; for (i_scans = 0; scores_still_changing; i_scans++) @@ -121,15 +122,13 @@ static void dijkstra_map(uint16_t * score_map, uint16_t max_score) static char get_dir_to_nearest_enemy(struct Thing * t_origin) { - char * f_name = "get_dir_to_nearest_enemy()"; - /* Calculate for each cell the distance to the visibly nearest map actor not * "t_origin", with movement only possible in the directions of "dir". * (Actors' own cells start with a distance of 0 towards themselves.) */ uint32_t map_size = world.map.length * world.map.length; uint16_t max_score = UINT16_MAX - 1; - uint16_t * score_map = try_malloc(map_size * sizeof(uint16_t), f_name); + uint16_t * score_map = try_malloc(map_size * sizeof(uint16_t), __func__); uint32_t i; for (i = 0; i < map_size; i++) { @@ -169,11 +168,11 @@ static char get_dir_to_nearest_enemy(struct Thing * t_origin) extern void ai(struct Thing * t) { - t->command = get_thing_action_id_by_name(s[CMD_WAIT]); + t->command = get_thing_action_id_by_name(s[S_CMD_WAIT]); char sel = t->fov_map ? get_dir_to_nearest_enemy(t) : 0;/* t->fov_map may */ if (0 != sel) /* be absent due */ { /* to god command.*/ - t->command = get_thing_action_id_by_name(s[CMD_MOVE]); + t->command = get_thing_action_id_by_name(s[S_CMD_MOVE]); t->arg = sel; } }