X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fserver%2Fai.c;h=ae56cdb4e11c52ce43ea34ef97c82e8907143d0d;hb=bf396f111317663bba3950e57968af19f2f56a44;hp=b6c8cbc4f77316f03b84ceb530f7447ff44ada92;hpb=49ffd1e026de8e5175dbe52a24584fb00d9340aa;p=plomrogue diff --git a/src/server/ai.c b/src/server/ai.c index b6c8cbc..ae56cdb 100644 --- a/src/server/ai.c +++ b/src/server/ai.c @@ -1,13 +1,17 @@ -/* src/server/ai.c */ +/* src/server/ai.c + * + * This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3 + * or any later version. For details on its copyright, license, and warranties, + * see the file NOTICE in the root directory of the PlomRogue source package. + */ #include "ai.h" -#include /* NULL */ #include /* uint8_t, uint16_t, uint32_t, int16_t, UINT16_MAX */ #include /* free() */ #include "../common/try_malloc.h" /* try_malloc() */ #include "hardcoded_strings.h" /* s */ #include "thing_actions.h" /* get_thing_action_id_by_name() */ -#include "things.h" /* Thing, ThingType */ +#include "things.h" /* Thing, ThingType, ThingInMemory */ #include "world.h" /* world */ @@ -34,23 +38,24 @@ static void get_neighbor_scores(uint16_t * score_map, uint16_t pos_i, */ static void dijkstra_map(uint16_t * score_map, uint16_t max_score); -/* get_dir_to_nearest_thing() helper: Prepare "score_map" for dijkstra_map(). */ +/* get_dir_to_nearest_target() helper: Prepare "score_map" for dijkstra_map(). */ static void init_score_map(char filter, uint16_t * score_map, uint32_t map_size, struct Thing * t_eye); /* Set (if possible) as "t_eye"'s command a move to the path to the path-wise - * nearest thing that is in "t_eye"'s field of view and not "t_eye" and fits - * criteria set by "filter". On success, return 1, else 0. Values for "filter": - * "e": thing searched for animate, but not of "t_eye"'s thing type; build - * path as avoiding things of "t_eye"'s type - * "c": thing searched for is consumable. + * nearest target that is not "t_eye" and fits criteria set by "filter". On + * success, return !0, else 0. Values for "filter": + * "e": thing in FOV is animate, but not of "t_eye"'s thing type; build path as + * avoiding things of "t_eye"'s type + * "c": thing in memorized map is consumable + * "s": memory map cell with greatest-reachable degree of unexploredness */ -static uint8_t get_dir_to_nearest_thing(struct Thing * t_eye, char filter); +static uint8_t get_dir_to_nearest_target(struct Thing * t_eye, char filter); -/* Return 1 if any thing not "t_eye" is in its FOV and fulfills some criterion - * defined by "filter", else 0. Values for "filter": - * "e": thing searched for is animate, but not of "t_eye"'s thing type - * "c": thing searched for is consumable +/* Return 1 if any thing not "t_eye" is known and fulfills some criteria defined + * by "filter", else 0. Values for "filter": + * "e": thing in FOV is animate, but not of "t_eye"'s thing type + * "c": thing in memorized map is consumable */ static uint8_t seeing_thing(struct Thing * t_eye, char filter); @@ -150,16 +155,13 @@ static void init_score_map(char filter, uint16_t * score_map, uint32_t map_size, score_map[i] = UINT16_MAX-1; } } - struct Thing * t = world.things; - for (; t != NULL; t = t->next) + if ('e' == filter) { - if (t==t_eye || 'H'==t_eye->fov_map[t->pos.y*world.map.length+t->pos.x]) - { - continue; - } - if ('e' == filter) + struct Thing * t = world.things; + for (; t; t = t->next) { - if (!t->lifepoints) + if ( t==t_eye || !t->lifepoints + || 'H' == t_eye->fov_map[t->pos.y*world.map.length + t->pos.x]) { continue; } @@ -168,29 +170,51 @@ static void init_score_map(char filter, uint16_t * score_map, uint32_t map_size, score_map[t->pos.y * world.map.length + t->pos.x] = UINT16_MAX; continue; } + score_map[t->pos.y * world.map.length + t->pos.x] = 0; } - else if ('c' == filter) + } + else if ('c' == filter) + { + struct ThingInMemory * tm = t_eye->t_mem; + for (; tm; tm = tm->next) { - struct ThingType * tt = get_thing_type(t->type); + if (' ' == t_eye->mem_map[tm->pos.y * world.map.length + tm->pos.x]) + { + continue; + } + struct ThingType * tt = get_thing_type(tm->type); if (!tt->consumable) { continue; } + score_map[tm->pos.y * world.map.length + tm->pos.x] = 0; + } + } + else if (('0' < filter && '9' >= filter) || ' ' == filter) + { + uint32_t i; + for (i = 0; i < (uint32_t) (world.map.length * world.map.length); i++) + { + score_map[i] = filter == t_eye->mem_depth_map[i] ? 0 : score_map[i]; } - score_map[t->pos.y * world.map.length + t->pos.x] = 0; } } -static uint8_t get_dir_to_nearest_thing(struct Thing * t_eye, char filter) +static uint8_t get_dir_to_nearest_target(struct Thing * t_eye, char filter) { - char dir_to_nearest_enemy = 0; - if (seeing_thing(t_eye, filter)) + char dir_to_nearest_target = 0; + uint8_t run_i = 9 /* maximum mem depth age below never-explored */ + 1; + uint8_t mem_depth_char = ' '; + while (run_i && ('s' == filter || seeing_thing(t_eye, filter))) { + run_i = 's' != filter ? 0 : run_i - 1; uint32_t map_size = world.map.length * world.map.length; uint16_t * score_map = try_malloc(map_size * sizeof(uint16_t),__func__); - init_score_map(filter, score_map, map_size, t_eye); + init_score_map('s' == filter ? mem_depth_char : filter, + score_map, map_size, t_eye); + mem_depth_char = ' ' == mem_depth_char ? '9' : mem_depth_char - 1; dijkstra_map(score_map, UINT16_MAX-1); uint16_t neighbors[N_DIRS]; uint16_t pos_i = (t_eye->pos.y * world.map.length) + t_eye->pos.x; @@ -204,42 +228,49 @@ static uint8_t get_dir_to_nearest_thing(struct Thing * t_eye, char filter) if (min_neighbor > neighbors[i]) { min_neighbor = neighbors[i]; - dir_to_nearest_enemy = dirs[i]; + dir_to_nearest_target = dirs[i]; } } + if (dir_to_nearest_target) + { + t_eye->command = get_thing_action_id_by_name(s[S_CMD_MOVE]); + t_eye->arg = dir_to_nearest_target; + run_i = 0; + } } - if (dir_to_nearest_enemy) - { - t_eye->command = get_thing_action_id_by_name(s[S_CMD_MOVE]); - t_eye->arg = dir_to_nearest_enemy; - return 1; - } - return 0; + return dir_to_nearest_target; } static uint8_t seeing_thing(struct Thing * t_eye, char filter) { - if (t_eye->fov_map) + if (t_eye->fov_map && 'e' == filter) { struct Thing * t = world.things; - for (; t != NULL; t = t->next) + for (; t; t = t->next) { if ( t != t_eye && 'v' == t_eye->fov_map[t->pos.y*world.map.length + t->pos.x]) { - if ('e' == filter && t->lifepoints && t->type != t_eye->type) + if (t->lifepoints && t->type != t_eye->type) { return 1; } - else if ('c' == filter) + } + } + } + else if (t_eye->mem_map && 'c' == filter) + { + struct ThingInMemory * tm = t_eye->t_mem; + for (; tm; tm = tm->next) + { + if (' ' != t_eye->mem_map[tm->pos.y * world.map.length + tm->pos.x]) + { + struct ThingType * tt = get_thing_type(tm->type); + if (tt->consumable) { - struct ThingType * tt = get_thing_type(t->type); - if (tt->consumable) - { - return 1; - } + return 1; } } } @@ -255,7 +286,7 @@ static int16_t get_inventory_slot_to_consume(struct Thing * t_owner) int16_t selection = -1; struct Thing * t = t_owner->owns;; uint8_t i; - for (i = 0; t != NULL; t = t->next, i++) + for (i = 0; t; t = t->next, i++) { struct ThingType * tt = get_thing_type(t->type); if (tt->consumable > compare_consumability) @@ -272,7 +303,7 @@ static int16_t get_inventory_slot_to_consume(struct Thing * t_owner) static uint8_t standing_on_consumable(struct Thing * t_standing) { struct Thing * t = world.things; - for (; t != NULL; t = t->next) + for (; t; t = t->next) { if ( t != t_standing && t->pos.y == t_standing->pos.y && t->pos.x == t_standing->pos.x) @@ -292,7 +323,7 @@ static uint8_t standing_on_consumable(struct Thing * t_standing) extern void ai(struct Thing * t) { t->command = get_thing_action_id_by_name(s[S_CMD_WAIT]); - if (!get_dir_to_nearest_thing(t, 'e')) + if (!get_dir_to_nearest_target(t, 'e')) { int16_t sel = get_inventory_slot_to_consume(t); if (-1 != sel) @@ -304,9 +335,9 @@ extern void ai(struct Thing * t) { t->command = get_thing_action_id_by_name(s[S_CMD_PICKUP]); } - else + else if (!get_dir_to_nearest_target(t, 'c')) { - get_dir_to_nearest_thing(t, 'c'); + get_dir_to_nearest_target(t, 's'); } } }