X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fserver%2Fai.c;h=cdefca844bb78dc87277b409d25f2f12ce183137;hb=3dedf6344c941891491773d1cc5d647aa664b218;hp=9e317a18543ad769086473d3d899984aa7f3f8ac;hpb=b3c95117ef622d1bb9f1c663b1d1b0c41755ce9b;p=plomrogue diff --git a/src/server/ai.c b/src/server/ai.c index 9e317a1..cdefca8 100644 --- a/src/server/ai.c +++ b/src/server/ai.c @@ -2,13 +2,13 @@ #include "ai.h" #include /* NULL */ -#include /* uint8_t, uint16_t, uint32_t, UINT16_MAX */ +#include /* uint8_t, uint16_t, uint32_t, int16_t, UINT16_MAX */ #include /* free() */ #include "../common/try_malloc.h" /* try_malloc() */ #include "hardcoded_strings.h" /* s */ #include "thing_actions.h" /* get_thing_action_id_by_name() */ -#include "things.h" /* struct Thing */ -#include "world.h" /* global world */ +#include "things.h" /* Thing, ThingType, ThingInMemory */ +#include "world.h" /* world */ @@ -34,13 +34,31 @@ static void get_neighbor_scores(uint16_t * score_map, uint16_t pos_i, */ static void dijkstra_map(uint16_t * score_map, uint16_t max_score); -/* Return numpad char of direction ("8", "6", "2", "4" etc.) of enemy with the - * shortest path visible to "t_origin". If no enemy is around, return 0. +/* get_dir_to_nearest_thing() helper: Prepare "score_map" for dijkstra_map(). */ +static void init_score_map(char filter, uint16_t * score_map, uint32_t map_size, + struct Thing * t_eye); + +/* Set (if possible) as "t_eye"'s command a move to the path to the path-wise + * nearest thing that is not "t_eye" and fits criteria set by "filter". On + * success, return 1, else 0. Values for "filter": + * "e": thing in FOV is animate, but not of "t_eye"'s thing type; build path as + * avoiding things of "t_eye"'s type + * "c": thing in memorized map is consumable. + */ +static uint8_t get_dir_to_nearest_thing(struct Thing * t_eye, char filter); + +/* Return 1 if any thing not "t_eye" is known and fulfills some criteria defined + * by "filter", else 0. Values for "filter": + * "e": thing in FOV is animate, but not of "t_eye"'s thing type + * "c": thing in memorized map is consumable */ -static char get_dir_to_nearest_enemy(struct Thing * thing_origin); +static uint8_t seeing_thing(struct Thing * t_eye, char filter); + +/* Return slot ID of strongest consumable in "t_owner"'s inventory, else -1. */ +static int16_t get_inventory_slot_to_consume(struct Thing * t_owner); -/* Return 1 if any animate thing not "t_origin" is in its field of view. */ -static uint8_t seeing_enemies(struct Thing * t_origin); +/* Return 1 if "t_standing" is standing on a consumable, else 0. */ +static uint8_t standing_on_consumable(struct Thing * t_standing); @@ -120,72 +138,163 @@ static void dijkstra_map(uint16_t * score_map, uint16_t max_score) -static char get_dir_to_nearest_enemy(struct Thing * t_origin) +static void init_score_map(char filter, uint16_t * score_map, uint32_t map_size, + struct Thing * t_eye) { - /* Calculate for each cell distance to visibly nearest enemy, with movement - * possible in the directions or "dir". (Actor's own cells start with 0 - * distance towards themselves. Cells of actors of own type are invisible.) - */ - uint32_t map_size = world.map.length * world.map.length; - uint16_t max_score = UINT16_MAX - 1; - uint16_t * score_map = try_malloc(map_size * sizeof(uint16_t), __func__); uint32_t i; for (i = 0; i < map_size; i++) { score_map[i] = UINT16_MAX; - if ('.' == t_origin->mem_map[i]) + if ('.' == t_eye->mem_map[i]) { - score_map[i] = max_score; + score_map[i] = UINT16_MAX-1; } } - struct Thing * t = world.things; - for (; t != NULL; t = t->next) + if ('e' == filter) { - if ( !t->lifepoints || t == t_origin - || 'H' == t_origin->fov_map[t->pos.y * world.map.length + t->pos.x]) + struct Thing * t = world.things; + for (; t; t = t->next) { - continue; + if ( t==t_eye || !t->lifepoints + || 'H' == t_eye->fov_map[t->pos.y*world.map.length + t->pos.x]) + { + continue; + } + else if (t->lifepoints && t->type == t_eye->type) + { + score_map[t->pos.y * world.map.length + t->pos.x] = UINT16_MAX; + continue; + } + score_map[t->pos.y * world.map.length + t->pos.x] = 0; } - if (t->lifepoints && t->type == t_origin->type) + } + else if ('c' == filter) + { + struct ThingInMemory * tm = t_eye->t_mem; + for (; tm; tm = tm->next) { - score_map[t->pos.y * world.map.length + t->pos.x] = UINT16_MAX; - continue; + if (' ' == t_eye->mem_map[tm->pos.y * world.map.length + tm->pos.x]) + { + continue; + } + struct ThingType * tt = get_thing_type(tm->type); + if (!tt->consumable) + { + continue; + } + score_map[tm->pos.y * world.map.length + tm->pos.x] = 0; } - score_map[t->pos.y * world.map.length + t->pos.x] = 0; } - dijkstra_map(score_map, max_score); +} + + - /* Return direction of "t_origin"'s lowest-scored neighbor cell. */ - uint16_t neighbors[N_DIRS]; - uint16_t pos_i = (t_origin->pos.y * world.map.length) + t_origin->pos.x; - get_neighbor_scores(score_map, pos_i, max_score, neighbors); - free(score_map); +static uint8_t get_dir_to_nearest_thing(struct Thing * t_eye, char filter) +{ char dir_to_nearest_enemy = 0; - uint16_t min_neighbor = max_score; - char * dirs = "edcxsw"; /* get_neighbor_scores()'s clockwise dir order.*/ - for (i = 0; i < N_DIRS; i++) + if (seeing_thing(t_eye, filter)) { - if (min_neighbor > neighbors[i]) + uint32_t map_size = world.map.length * world.map.length; + uint16_t * score_map = try_malloc(map_size * sizeof(uint16_t),__func__); + init_score_map(filter, score_map, map_size, t_eye); + dijkstra_map(score_map, UINT16_MAX-1); + uint16_t neighbors[N_DIRS]; + uint16_t pos_i = (t_eye->pos.y * world.map.length) + t_eye->pos.x; + get_neighbor_scores(score_map, pos_i, UINT16_MAX-1, neighbors); + free(score_map); + uint16_t min_neighbor = UINT16_MAX-1; + char * dirs = "edcxsw";/* get_neighbor_scores()'s clockwise dir order.*/ + uint8_t i; + for (i = 0; i < N_DIRS; i++) { - min_neighbor = neighbors[i]; - dir_to_nearest_enemy = dirs[i]; + if (min_neighbor > neighbors[i]) + { + min_neighbor = neighbors[i]; + dir_to_nearest_enemy = dirs[i]; + } } } - return dir_to_nearest_enemy; + if (dir_to_nearest_enemy) + { + t_eye->command = get_thing_action_id_by_name(s[S_CMD_MOVE]); + t_eye->arg = dir_to_nearest_enemy; + return 1; + } + return 0; } -static uint8_t seeing_enemies(struct Thing * t_origin) +static uint8_t seeing_thing(struct Thing * t_eye, char filter) +{ + if (t_eye->fov_map && 'e' == filter) + { + struct Thing * t = world.things; + for (; t; t = t->next) + { + if ( t != t_eye + && 'v' == t_eye->fov_map[t->pos.y*world.map.length + t->pos.x]) + { + if (t->lifepoints && t->type != t_eye->type) + { + return 1; + } + } + } + } + else if (t_eye->mem_map && 'c' == filter) + { + struct ThingInMemory * tm = t_eye->t_mem; + for (; tm; tm = tm->next) + { + if (' ' != t_eye->mem_map[tm->pos.y * world.map.length + tm->pos.x]) + { + struct ThingType * tt = get_thing_type(tm->type); + if (tt->consumable) + { + return 1; + } + } + } + } + return 0; +} + + + +static int16_t get_inventory_slot_to_consume(struct Thing * t_owner) +{ + uint8_t compare_consumability = 0; + int16_t selection = -1; + struct Thing * t = t_owner->owns;; + uint8_t i; + for (i = 0; t != NULL; t = t->next, i++) + { + struct ThingType * tt = get_thing_type(t->type); + if (tt->consumable > compare_consumability) + { + compare_consumability = tt->consumable; + selection = i; + } + } + return selection; +} + + + +static uint8_t standing_on_consumable(struct Thing * t_standing) { struct Thing * t = world.things; for (; t != NULL; t = t->next) { - if ( t->lifepoints - && t != t_origin - && 'v' == t_origin->fov_map[t->pos.y * world.map.length + t->pos.x]) + if ( t != t_standing + && t->pos.y == t_standing->pos.y && t->pos.x == t_standing->pos.x) { - return 1; + struct ThingType * tt = get_thing_type(t->type); + if (tt->consumable) + { + return 1; + } } } return 0; @@ -196,13 +305,21 @@ static uint8_t seeing_enemies(struct Thing * t_origin) extern void ai(struct Thing * t) { t->command = get_thing_action_id_by_name(s[S_CMD_WAIT]); - if (seeing_enemies(t)) + if (!get_dir_to_nearest_thing(t, 'e')) { - char sel = t->fov_map ? get_dir_to_nearest_enemy(t) : 0; - if (0 != sel) + int16_t sel = get_inventory_slot_to_consume(t); + if (-1 != sel) + { + t->command = get_thing_action_id_by_name(s[S_CMD_USE]); + t->arg = (uint8_t) sel; + } + else if (standing_on_consumable(t)) + { + t->command = get_thing_action_id_by_name(s[S_CMD_PICKUP]); + } + else { - t->command = get_thing_action_id_by_name(s[S_CMD_MOVE]); - t->arg = sel; + get_dir_to_nearest_thing(t, 'c'); } } }