X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fserver%2Fai.c;h=cdefca844bb78dc87277b409d25f2f12ce183137;hb=3dedf6344c941891491773d1cc5d647aa664b218;hp=d05f58408db8ab113b07c48f4b4885bbcdfaff37;hpb=e3f4cc61c9c38b8e812b4c72e54b81b0fe7d074c;p=plomrogue diff --git a/src/server/ai.c b/src/server/ai.c index d05f584..cdefca8 100644 --- a/src/server/ai.c +++ b/src/server/ai.c @@ -7,7 +7,7 @@ #include "../common/try_malloc.h" /* try_malloc() */ #include "hardcoded_strings.h" /* s */ #include "thing_actions.h" /* get_thing_action_id_by_name() */ -#include "things.h" /* Thing, ThingType */ +#include "things.h" /* Thing, ThingType, ThingInMemory */ #include "world.h" /* world */ @@ -39,18 +39,18 @@ static void init_score_map(char filter, uint16_t * score_map, uint32_t map_size, struct Thing * t_eye); /* Set (if possible) as "t_eye"'s command a move to the path to the path-wise - * nearest thing that is in "t_eye"'s field of view and not "t_eye" and fits - * criteria set by "filter". On success, return 1, else 0. Values for "filter": - * "e": thing searched for animate, but not of "t_eye"'s thing type; build - * path as avoiding things of "t_eye"'s type - * "c": thing searched for is consumable. + * nearest thing that is not "t_eye" and fits criteria set by "filter". On + * success, return 1, else 0. Values for "filter": + * "e": thing in FOV is animate, but not of "t_eye"'s thing type; build path as + * avoiding things of "t_eye"'s type + * "c": thing in memorized map is consumable. */ static uint8_t get_dir_to_nearest_thing(struct Thing * t_eye, char filter); -/* Return 1 if any thing not "t_eye" is in its FOV and fulfills some criterion - * defined by "filter", else 0. Values for "filter": - * "e": thing searched for is animate, but not of "t_eye"'s thing type - * "c": thing searched for is consumable +/* Return 1 if any thing not "t_eye" is known and fulfills some criteria defined + * by "filter", else 0. Values for "filter": + * "e": thing in FOV is animate, but not of "t_eye"'s thing type + * "c": thing in memorized map is consumable */ static uint8_t seeing_thing(struct Thing * t_eye, char filter); @@ -150,16 +150,13 @@ static void init_score_map(char filter, uint16_t * score_map, uint32_t map_size, score_map[i] = UINT16_MAX-1; } } - struct Thing * t = world.things; - for (; t != NULL; t = t->next) + if ('e' == filter) { - if (t==t_eye || 'H'==t_eye->fov_map[t->pos.y*world.map.length+t->pos.x]) - { - continue; - } - if ('e' == filter) + struct Thing * t = world.things; + for (; t; t = t->next) { - if (!t->lifepoints) + if ( t==t_eye || !t->lifepoints + || 'H' == t_eye->fov_map[t->pos.y*world.map.length + t->pos.x]) { continue; } @@ -168,16 +165,25 @@ static void init_score_map(char filter, uint16_t * score_map, uint32_t map_size, score_map[t->pos.y * world.map.length + t->pos.x] = UINT16_MAX; continue; } + score_map[t->pos.y * world.map.length + t->pos.x] = 0; } - else if ('c' == filter) + } + else if ('c' == filter) + { + struct ThingInMemory * tm = t_eye->t_mem; + for (; tm; tm = tm->next) { - struct ThingType * tt = get_thing_type(t->type); + if (' ' == t_eye->mem_map[tm->pos.y * world.map.length + tm->pos.x]) + { + continue; + } + struct ThingType * tt = get_thing_type(tm->type); if (!tt->consumable) { continue; } + score_map[tm->pos.y * world.map.length + tm->pos.x] = 0; } - score_map[t->pos.y * world.map.length + t->pos.x] = 0; } } @@ -189,7 +195,7 @@ static uint8_t get_dir_to_nearest_thing(struct Thing * t_eye, char filter) if (seeing_thing(t_eye, filter)) { uint32_t map_size = world.map.length * world.map.length; - uint16_t * score_map = try_malloc(map_size * sizeof(uint16_t), __func__); + uint16_t * score_map = try_malloc(map_size * sizeof(uint16_t),__func__); init_score_map(filter, score_map, map_size, t_eye); dijkstra_map(score_map, UINT16_MAX-1); uint16_t neighbors[N_DIRS]; @@ -221,25 +227,32 @@ static uint8_t get_dir_to_nearest_thing(struct Thing * t_eye, char filter) static uint8_t seeing_thing(struct Thing * t_eye, char filter) { - if (t_eye->fov_map) + if (t_eye->fov_map && 'e' == filter) { struct Thing * t = world.things; - for (; t != NULL; t = t->next) + for (; t; t = t->next) { if ( t != t_eye && 'v' == t_eye->fov_map[t->pos.y*world.map.length + t->pos.x]) { - if ('e' == filter && t->lifepoints && t->type != t_eye->type) + if (t->lifepoints && t->type != t_eye->type) { return 1; } - else if ('c' == filter) + } + } + } + else if (t_eye->mem_map && 'c' == filter) + { + struct ThingInMemory * tm = t_eye->t_mem; + for (; tm; tm = tm->next) + { + if (' ' != t_eye->mem_map[tm->pos.y * world.map.length + tm->pos.x]) + { + struct ThingType * tt = get_thing_type(tm->type); + if (tt->consumable) { - struct ThingType * tt = get_thing_type(t->type); - if (tt->consumable) - { - return 1; - } + return 1; } } }