X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fserver%2Fai.h;h=9a50a3a86dfb298422888475f5912852e2e7b76f;hb=c8841380b53dbd999061a8de399e71d5d8272fb0;hp=4b9b776c9dfa1b8465d96b6ccddc8965a7e4c36b;hpb=e430e9baabcde0c5ee373928ffb363bb452f6bb7;p=plomrogue diff --git a/src/server/ai.h b/src/server/ai.h index 4b9b776..9a50a3a 100644 --- a/src/server/ai.h +++ b/src/server/ai.h @@ -6,7 +6,7 @@ #ifndef AI_H #define AI_H -struct MapObj; +struct Thing; @@ -14,7 +14,7 @@ struct MapObj; * pretty dumb so far. Actors will try to move towards their path-wise nearest * neighbor. If no one else is found in the neighborhood, they will simply wait. */ -extern void ai(struct MapObj * mo); +extern void ai(struct Thing * t);