X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fserver%2Ffield_of_view.c;h=1a9acd588654f6d44b523ff18180a2201493fab9;hb=adff1bfac0cebdccbc321e6704951c9fce2ab1e1;hp=7436f055854464194cc3fcdd429fb870f0382393;hpb=6489cfca32023a529f70960a089c73e282d73941;p=plomrogue diff --git a/src/server/field_of_view.c b/src/server/field_of_view.c index 7436f05..1a9acd5 100644 --- a/src/server/field_of_view.c +++ b/src/server/field_of_view.c @@ -6,26 +6,17 @@ #include /* memset() */ #include "../common/rexit.h" /* exit_trouble() */ #include "../common/try_malloc.h" /* try_malloc() */ -#include "map.h" /* yx_to_map_pos() */ #include "things.h" /* Thing */ #include "yx_uint8.h" /* yx_uint8 */ #include "world.h" /* world */ -/* Number of degrees a circle is divided into. */ -#define CIRCLE 36000000 - - - -/* Values for mv_yx_in_dir_wrap()'s wrapping directory memory. */ -enum wraps -{ - WRAP_N = 0x01, - WRAP_S = 0x02, - WRAP_E = 0x04, - WRAP_W = 0x08 -}; +/* Number of degrees a circle is divided into. The greater it is, the greater + * the angle precision. But make it one whole zero larger and bizarre FOV bugs + * appear on large maps, probably due to value overflows (TODO: more research!). + */ +#define CIRCLE 3600000 @@ -50,8 +41,8 @@ static void mv_yx_in_hex_dir(char d, struct yx_uint8 * yx); */ static uint8_t mv_yx_in_dir_wrap(char d, struct yx_uint8 * yx, uint8_t unwrap); -/* Wrapper to "mv_yx_in_dir_wrap()", returns 1 if the wrapped function moved - * "yx" within the wrap borders and the map size, else 0. +/* Wrapper to mv_yx_in_dir_wrap(), returns 1 if the wrapped function moved "yx" + * within the wrap borders and the map size, else 0. */ static uint8_t mv_yx_in_dir_legal(char dir, struct yx_uint8 * yx); @@ -131,10 +122,11 @@ static void mv_yx_in_hex_dir(char d, struct yx_uint8 * yx) static uint8_t mv_yx_in_dir_wrap(char d, struct yx_uint8 * yx, uint8_t unwrap) { - static uint8_t wrap = 0; + static int8_t wrap_west_east = 0; + static int8_t wrap_north_south = 0; if (unwrap) { - wrap = 0; + wrap_west_east = wrap_north_south = 0; return 0; } struct yx_uint8 original; @@ -143,21 +135,21 @@ static uint8_t mv_yx_in_dir_wrap(char d, struct yx_uint8 * yx, uint8_t unwrap) mv_yx_in_hex_dir(d, yx); if (strchr("edc", d) && yx->x < original.x) { - wrap = wrap & WRAP_W ? wrap ^ WRAP_W : wrap | WRAP_E; + wrap_west_east++; } else if (strchr("xsw", d) && yx->x > original.x) { - wrap = wrap & WRAP_E ? wrap ^ WRAP_E : wrap | WRAP_W; + wrap_west_east--; } if (strchr("we", d) && yx->y > original.y) { - wrap = wrap & WRAP_S ? wrap ^ WRAP_S : wrap | WRAP_N; + wrap_north_south--; } else if (strchr("xc", d) && yx->y < original.y) { - wrap = wrap & WRAP_N ? wrap ^ WRAP_N : wrap | WRAP_S; + wrap_north_south++; } - return wrap; + return (wrap_west_east != 0) + (wrap_north_south != 0); } @@ -262,7 +254,6 @@ static void set_shadow(uint32_t left_angle, uint32_t right_angle, struct shadow_angle ** shadows, uint16_t pos_in_map, uint8_t * fov_map) { - char * f_name = "set_shadow()"; struct shadow_angle * shadow_i; if (fov_map[pos_in_map] & VISIBLE) { @@ -281,7 +272,7 @@ static void set_shadow(uint32_t left_angle, uint32_t right_angle, if (!try_merging_angles(left_angle, right_angle, shadows)) { struct shadow_angle * shadow; - shadow = try_malloc(sizeof(struct shadow_angle), f_name); + shadow = try_malloc(sizeof(struct shadow_angle), __func__); shadow->left_angle = left_angle; shadow->right_angle = right_angle; shadow->next = NULL; @@ -325,7 +316,7 @@ static void eval_position(uint16_t dist, uint16_t hex_i, uint8_t * fov_map, uint32_t left_angle = correct_angle(left_angle_uncorrected); uint32_t right_angle = correct_angle(right_angle_uncorrected); uint32_t right_angle_1st = right_angle > left_angle ? 0 : right_angle; - uint16_t pos_in_map = yx_to_map_pos(test_pos); + uint16_t pos_in_map = test_pos->y * world.map.length + test_pos->x; set_shadow(left_angle, right_angle_1st, shadows, pos_in_map, fov_map); if (right_angle_1st != right_angle) { @@ -338,9 +329,8 @@ static void eval_position(uint16_t dist, uint16_t hex_i, uint8_t * fov_map, extern uint8_t * build_fov_map(struct Thing * eye) { - char * f_name = "build_fov_map()"; uint32_t map_size = world.map.length * world.map.length; - uint8_t * fov_map = try_malloc(map_size, f_name); + uint8_t * fov_map = try_malloc(map_size, __func__); memset(fov_map, VISIBLE, map_size); struct yx_uint8 test_pos = eye->pos; struct shadow_angle * shadows = NULL;