X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fserver%2Ffield_of_view.c;h=45c90e6c0a6f6dc7da76db9938c529f8124076b2;hb=1dc64ee46c2dcbd7eb8a6c4fcd27620dab7d7680;hp=d6b3a8d1278124c6de9694823a416cb1c24b2663;hpb=6a9f579e2c47c5d60b37d343465e08faf26a9255;p=plomrogue diff --git a/src/server/field_of_view.c b/src/server/field_of_view.c index d6b3a8d..45c90e6 100644 --- a/src/server/field_of_view.c +++ b/src/server/field_of_view.c @@ -6,6 +6,7 @@ */ #include "field_of_view.h" +#include /* pow() */ #include /* NULL */ #include /* uint8_t, uint16_t, uint32_t, int32_t, UINT8_MAX */ #include /* free() */ @@ -14,6 +15,7 @@ #include "../common/try_malloc.h" /* try_malloc() */ #include "../common/yx_uint8.h" /* yx_uint8 */ #include "map.h" /* mv_yx_in_dir_legal(), init_empty_map() */ +#include "rrand.h" /* rrand() */ #include "things.h" /* Thing, ThingInMemory, add_thing_to_memory_map() */ #include "world.h" /* world */ @@ -63,6 +65,12 @@ static uint8_t shade_hex(uint32_t left_angle, uint32_t right_angle, uint32_t middle_angle, struct shadow_angle ** shadows, uint16_t pos_in_map, char * fov_map); +/* To "shadows", add shadow defined by "left_angle" and "right_angle", either as + * new entry or as part of an existing shadow (swallowed whole or extending it). + */ +static void set_shadow(uint32_t left_angle, uint32_t right_angle, + struct shadow_angle ** shadows); + /* Free shadow angles list "angles". */ static void free_angles(struct shadow_angle * angles); @@ -75,6 +83,11 @@ static void eval_position(uint16_t dist, uint16_t hex_i, char * fov_map, struct yx_uint8 * test_pos, struct shadow_angle ** shadows); +/* Update "t_eye"'s things-on-map memory by removing from its .t_mem all + * memorized thing in FOV, and adding inanimate things in FOV to it. + */ +static void add_things_to_map_memory(struct Thing * t_eye); + static uint32_t correct_angle(int32_t angle) @@ -188,9 +201,6 @@ static uint8_t shade_hex(uint32_t left_angle, uint32_t right_angle, -/* To "shadows", add shadow defined by "left_angle" and "right_angle", either as - * new entry or as part of an existing shadow (swallowed whole or extending it). - */ static void set_shadow(uint32_t left_angle, uint32_t right_angle, struct shadow_angle ** shadows) { @@ -262,20 +272,8 @@ static void eval_position(uint16_t dist, uint16_t hex_i, char * fov_map, -extern void update_map_memory(struct Thing * t_eye) +static void add_things_to_map_memory(struct Thing * t_eye) { - if (!t_eye->mem_map) - { - init_empty_map(&(t_eye->mem_map)); - } - uint32_t i; - for (i = 0; i < (uint32_t) (world.map.length * world.map.length); i++) - { - if (' ' == t_eye->mem_map[i] && t_eye->fov_map[i] == 'v') - { - t_eye->mem_map[i] = world.map.cells[i]; - } - } struct ThingInMemory * tm = t_eye->t_mem; struct ThingInMemory * tm_prev = NULL; struct ThingInMemory * tm_next = NULL; @@ -310,6 +308,40 @@ extern void update_map_memory(struct Thing * t_eye) +extern void update_map_memory(struct Thing * t_eye, uint8_t age_map) +{ + if (!t_eye->mem_map) + { + init_empty_map(&(t_eye->mem_map)); + } + if (!t_eye->mem_depth_map) + { + init_empty_map(&(t_eye->mem_depth_map)); + } + uint32_t i; + for (i = 0; i < (uint32_t) (world.map.length * world.map.length); i++) + { + if ('v' == t_eye->fov_map[i]) + { + t_eye->mem_depth_map[i] = '0'; + if (' ' == t_eye->mem_map[i]) + { + t_eye->mem_map[i] = world.map.cells[i]; + } + continue; + } + if (age_map && + '0' <= t_eye->mem_depth_map[i] && '9' > t_eye->mem_depth_map[i] + && !(rrand() % (uint16_t) pow(2, t_eye->mem_depth_map[i] - 48))) + { + t_eye->mem_depth_map[i]++; + } + } + add_things_to_map_memory(t_eye); +} + + + extern void build_fov_map(struct Thing * t) { uint32_t map_size = world.map.length * world.map.length;