X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fserver%2Ffield_of_view.c;h=f14fffd1c11b090057dd707d94f93ec6383d2508;hb=c8841380b53dbd999061a8de399e71d5d8272fb0;hp=177143a26389758d053f93d3121321f453eb29dc;hpb=b4e81c08c1b229cac545f38a8f1fc3c08da91d83;p=plomrogue diff --git a/src/server/field_of_view.c b/src/server/field_of_view.c index 177143a..f14fffd 100644 --- a/src/server/field_of_view.c +++ b/src/server/field_of_view.c @@ -6,7 +6,6 @@ #include /* memset() */ #include "../common/rexit.h" /* exit_trouble() */ #include "../common/try_malloc.h" /* try_malloc() */ -#include "map.h" /* yx_to_map_pos() */ #include "things.h" /* Thing */ #include "yx_uint8.h" /* yx_uint8 */ #include "world.h" /* world */ @@ -42,8 +41,8 @@ static void mv_yx_in_hex_dir(char d, struct yx_uint8 * yx); */ static uint8_t mv_yx_in_dir_wrap(char d, struct yx_uint8 * yx, uint8_t unwrap); -/* Wrapper to "mv_yx_in_dir_wrap()", returns 1 if the wrapped function moved - * "yx" within the wrap borders and the map size, else 0. +/* Wrapper to mv_yx_in_dir_wrap(), returns 1 if the wrapped function moved "yx" + * within the wrap borders and the map size, else 0. */ static uint8_t mv_yx_in_dir_legal(char dir, struct yx_uint8 * yx); @@ -85,6 +84,9 @@ static void eval_position(uint16_t dist, uint16_t hex_i, uint8_t * fov_map, struct yx_uint8 * test_pos, struct shadow_angle ** shadows); +/* Update "t"'s .mem_map memory with what's in its current field of view. */ +static void update_map_memory(struct Thing * t, uint32_t map_size); + static void mv_yx_in_hex_dir(char d, struct yx_uint8 * yx) @@ -255,7 +257,6 @@ static void set_shadow(uint32_t left_angle, uint32_t right_angle, struct shadow_angle ** shadows, uint16_t pos_in_map, uint8_t * fov_map) { - char * f_name = "set_shadow()"; struct shadow_angle * shadow_i; if (fov_map[pos_in_map] & VISIBLE) { @@ -274,7 +275,7 @@ static void set_shadow(uint32_t left_angle, uint32_t right_angle, if (!try_merging_angles(left_angle, right_angle, shadows)) { struct shadow_angle * shadow; - shadow = try_malloc(sizeof(struct shadow_angle), f_name); + shadow = try_malloc(sizeof(struct shadow_angle), __func__); shadow->left_angle = left_angle; shadow->right_angle = right_angle; shadow->next = NULL; @@ -318,7 +319,7 @@ static void eval_position(uint16_t dist, uint16_t hex_i, uint8_t * fov_map, uint32_t left_angle = correct_angle(left_angle_uncorrected); uint32_t right_angle = correct_angle(right_angle_uncorrected); uint32_t right_angle_1st = right_angle > left_angle ? 0 : right_angle; - uint16_t pos_in_map = yx_to_map_pos(test_pos); + uint16_t pos_in_map = test_pos->y * world.map.length + test_pos->x; set_shadow(left_angle, right_angle_1st, shadows, pos_in_map, fov_map); if (right_angle_1st != right_angle) { @@ -329,13 +330,31 @@ static void eval_position(uint16_t dist, uint16_t hex_i, uint8_t * fov_map, -extern uint8_t * build_fov_map(struct Thing * eye) +static void update_map_memory(struct Thing * t, uint32_t map_size) +{ + if (!t->mem_map) + { + t->mem_map = try_malloc(map_size, __func__); + memset(t->mem_map, ' ', map_size); + } + uint32_t i; + for (i = 0; i < map_size; i++) + { + if (' ' == t->mem_map[i] && t->fov_map[i] & VISIBLE) + { + t->mem_map[i] = world.map.cells[i]; + } + } +} + + + +extern void build_fov_map(struct Thing * t) { - char * f_name = "build_fov_map()"; uint32_t map_size = world.map.length * world.map.length; - uint8_t * fov_map = try_malloc(map_size, f_name); - memset(fov_map, VISIBLE, map_size); - struct yx_uint8 test_pos = eye->pos; + t->fov_map = t->fov_map ? t->fov_map : try_malloc(map_size, __func__); + memset(t->fov_map, VISIBLE, map_size); + struct yx_uint8 test_pos = t->pos; struct shadow_angle * shadows = NULL; char * circle_dirs = "xswedc"; uint16_t dist; @@ -353,7 +372,7 @@ extern uint8_t * build_fov_map(struct Thing * eye) { if (mv_yx_in_dir_legal(dir, &test_pos)) { - eval_position(dist, hex_i, fov_map, &test_pos, &shadows); + eval_position(dist, hex_i, t->fov_map, &test_pos, &shadows); circle_on_map = 1; } dir = circle_dirs[i_dir]; @@ -366,5 +385,5 @@ extern uint8_t * build_fov_map(struct Thing * eye) } mv_yx_in_dir_wrap(0, NULL, 1); free_angles(shadows); - return fov_map; + update_map_memory(t, map_size); }