X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fserver%2Ffield_of_view.h;h=85a414f8e84e8a2835484be5ce5b8c815e77cfc8;hb=036e0f646d4b55cc0162a8fad7f1a9559db50c50;hp=eb117ae4f7cbacbdb408dd198faead5ef7924931;hpb=a1b5e2eaa1136d6ee40d6ec2e262cfab368c5880;p=plomrogue diff --git a/src/server/field_of_view.h b/src/server/field_of_view.h index eb117ae..85a414f 100644 --- a/src/server/field_of_view.h +++ b/src/server/field_of_view.h @@ -1,6 +1,6 @@ /* src/server/field_of_view.h * - * Generate view of map as visible to player. + * Generate field of view maps. */ @@ -8,12 +8,19 @@ #ifndef FIELD_OF_VIEW_H #define FIELD_OF_VIEW_H +#include /* uint8_t */ +struct Thing; -/* Return map cells sequence as visible to the player, with invisible cells as - * whitespace. Super-impose over visible map cells map objects positioned there. - */ -extern char * build_visible_map(); + +/* States that cells in the field of view map may be in. */ +enum fov_cell_states { + HIDDEN = 0x00, + VISIBLE = 0x01 +}; + +/* Return field of view map of the world as seen from the position of "eye". */ +extern uint8_t * build_fov_map(struct Thing * eye);