X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fserver%2Ffield_of_view.h;h=9060f1dcb7b849d01196fed23f04be4b9fed681e;hb=edebb2bf9aa780ee2f7006c1d2be9168564d34df;hp=eb117ae4f7cbacbdb408dd198faead5ef7924931;hpb=a1b5e2eaa1136d6ee40d6ec2e262cfab368c5880;p=plomrogue diff --git a/src/server/field_of_view.h b/src/server/field_of_view.h index eb117ae..9060f1d 100644 --- a/src/server/field_of_view.h +++ b/src/server/field_of_view.h @@ -1,6 +1,6 @@ /* src/server/field_of_view.h * - * Generate view of map as visible to player. + * Generate field of view maps. */ @@ -8,12 +8,19 @@ #ifndef FIELD_OF_VIEW_H #define FIELD_OF_VIEW_H +#include /* uint8_t */ +struct Thing; -/* Return map cells sequence as visible to the player, with invisible cells as - * whitespace. Super-impose over visible map cells map objects positioned there. - */ -extern char * build_visible_map(); + +/* States that cells in the field of view map may be in. */ +enum fov_cell_states { + HIDDEN = 0x00, + VISIBLE = 0x01 +}; + +/* Build "t"'s field of view and update its map memory with the result. */ +extern void build_fov_map(struct Thing * t);