X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fserver%2Finit.h;h=6161200c0f019340369648372dc941b5d21dbb3c;hb=0ba357885daeeaf15ce8c63a1f6ae2abe5d68a0d;hp=cadacf3ad27cac50695e3bc159b3b1490ee57d75;hpb=036e0f646d4b55cc0162a8fad7f1a9559db50c50;p=plomrogue diff --git a/src/server/init.h b/src/server/init.h index cadacf3..6161200 100644 --- a/src/server/init.h +++ b/src/server/init.h @@ -1,4 +1,8 @@ /* src/server/init.h + * + * This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3 + * or any later version. For details on its copyright, license, and warranties, + * see the file NOTICE in the root directory of the PlomRogue source package. * * Server, world and game state initialization. */ @@ -6,7 +10,7 @@ #ifndef INIT_H #define INIT_H -#include /* uint32_t */ +#include /* uint8_t */ @@ -17,22 +21,23 @@ extern void obey_argv(int argc, char * argv[]); extern void setup_server_io(); /* Dissolves old game world if it exists, generates a new one from world.seed. - * Unlinks any pre-existing record file. - * - * Thing (action) definitions read in from server config directory are not - * affected. The map is populated accordingly. world.turn is set to 1, as is - * world.do_update, so that io_round() is told to update the worldstate file. + * The map is populated according to world.thing_types start numbers. world.turn + * is set to 1, as is .exists and .do_update, so that io_round() is told to + * update the worldstate file. Returns 0 on success, and if the world cannot be + * generated 1 since there is no player type or it has .n_start of 0, 2 if no + * "wait" thing action is defined. */ -extern void remake_world(); +extern uint8_t remake_world(); /* Create a game world state, then enter play or replay mode. * * If replay mode is called for, try for the record file and follow its commands + up to the turn specified by the user, then enter manual replay. Otherwise, * start into play mode after having either recreated a game world state from - * the savefile, or, if none exists, having created a new world with the - * MAKE_WORLD command. Manual replay as well as play mode take place inside - * io_loop(). + * the savefile, or, if none exists, having created a new world with first + * following the commands from the world config file, then running the + * MAKE_WORLD command. Manual replay as well as manual play mode take place + * inside io_loop(). */ extern void run_game();