X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fserver%2Fmain.c;h=0c1e6394d1ba963efd4d30c658b727dc5397b691;hb=1a8b80508bc0bc6d9e9d3f8c48a8c7c40675c61f;hp=6cf6b413bc7c92215cd4b4ecd1386d28d6f88575;hpb=dd9d65ee727ac7e95801da0f8b5bae7009811802;p=plomrogue diff --git a/src/server/main.c b/src/server/main.c index 6cf6b41..0c1e639 100644 --- a/src/server/main.c +++ b/src/server/main.c @@ -1,16 +1,13 @@ /* src/server/main.c */ -#include /* global errno */ #include /* printf() */ #include /* exit() */ -#include /* mkfifo(), mkdir() */ -#include /* access() */ -#include "../common/rexit.h" /* exit_err, exit_trouble(), set_cleanup_func() */ +#include "../common/err_try_fgets.h" /* set_err_try_fgets_delim() */ +#include "../common/rexit.h" /* exit_err, set_cleanup_func() */ #include "cleanup.h" /* set_cleanup_flag(), cleanup() */ -#include "init.h" /* run_game(), obey_argv() */ -#include "map_object_actions.h" /* init_map_object_actions() */ -#include "map_objects.h" /* init_map_object_defs() */ -#include "run.h" /* obey_argv(), run_game() */ +#include "init.h" /* run_game(), obey_argv(), obey_argv(), setup_server_io(), + * init_map_and_map_object_configs() + */ #include "world.h" /* struct World */ @@ -21,8 +18,6 @@ struct World world; int main(int argc, char ** argv) { - char * f_name = "main()"; - /* So error exits also go through the server's cleanup() function. */ set_cleanup_func(cleanup); @@ -40,23 +35,18 @@ int main(int argc, char ** argv) exit_err(-1 == test, printf_err); } } - world.path_in = "server/in"; - world.path_out = "server/out"; - world.path_record = "record"; - world.tmp_suffix = "_tmp"; - - /* Treat world.path_in file as server process lock file. */ - char * err = "Found pre-existing input fifo file. This indicates another " - "roguelike-server may be running. It should be killed first."; - exit_err(!access(world.path_in, F_OK), err); - int test = mkdir("server", 0700); - exit_trouble(test && EEXIST != errno, f_name, "mkdir()"); - exit_trouble(mkfifo(world.path_in, 0600), f_name, "mkfifo()"); - set_cleanup_flag(CLEANUP_FIFO); - - /* Init from config files map object (action) definitions. */ - init_map_object_defs("confserver/defs"); - init_map_object_actions("confserver/map_object_actions"); + world.path_map_obj_defs = "confserver/defs"; + world.path_map_obj_acts = "confserver/map_object_actions"; + world.path_worldstate = "server/worldstate"; + world.path_out = "server/out"; + world.path_in = "server/in"; + world.path_record = "record"; + world.tmp_suffix = "_tmp"; + set_err_try_fgets_delim("%%\n"); + + /* Init map, map object configurations and server i/o files. */ + init_map_and_map_objects_configs(); + setup_server_io(); /* Enter play or replay mode loops, then leave properly. */ run_game();