X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fserver%2Fmain.c;h=0c1e6394d1ba963efd4d30c658b727dc5397b691;hb=1a8b80508bc0bc6d9e9d3f8c48a8c7c40675c61f;hp=769d47c07f49c532be4016befc60087480f5686b;hpb=d12efb0addf420adc045cfb96647dff6241310ee;p=plomrogue diff --git a/src/server/main.c b/src/server/main.c index 769d47c..0c1e639 100644 --- a/src/server/main.c +++ b/src/server/main.c @@ -1,22 +1,13 @@ /* src/server/main.c */ -#include /* global errno */ -#include /* printf(), fflush() */ +#include /* printf() */ #include /* exit() */ -#include /* strlen() */ -#include /* mkfifo(), mkdir() */ -#include /* defines pid_t, time_t */ -#include /* #time() */ -#include /* access(), getpid(), unlink() */ #include "../common/err_try_fgets.h" /* set_err_try_fgets_delim() */ -#include "../common/readwrite.h" /* try_fopen(), try_fwrite(), try_fclose() */ #include "../common/rexit.h" /* exit_err, set_cleanup_func() */ -#include "../common/try_malloc.h" /* try_malloc() */ #include "cleanup.h" /* set_cleanup_flag(), cleanup() */ -#include "init.h" /* run_game(), obey_argv() */ -#include "map_object_actions.h" /* init_map_object_actions() */ -#include "map_objects.h" /* init_map_object_defs() */ -#include "run.h" /* obey_argv(), run_game() */ +#include "init.h" /* run_game(), obey_argv(), obey_argv(), setup_server_io(), + * init_map_and_map_object_configs() + */ #include "world.h" /* struct World */ @@ -27,8 +18,6 @@ struct World world; int main(int argc, char ** argv) { - char * f_name = "main()"; - /* So error exits also go through the server's cleanup() function. */ set_cleanup_func(cleanup); @@ -55,44 +44,9 @@ int main(int argc, char ** argv) world.tmp_suffix = "_tmp"; set_err_try_fgets_delim("%%\n"); - /* Set map geometry. */ - world.map.size.x = 64; - world.map.size.y = 64; - world.map.dist_orthogonal = 5; - world.map.dist_diagonal = 7; - - /* Check existence of config files. */ - char * err_mod = "No map object definitions file."; - char * err_moa = "No map object actions file."; - exit_err(access(world.path_map_obj_defs, F_OK), err_mod); - exit_err(access(world.path_map_obj_acts, F_OK), err_moa); - - /* Init from config files map object (action) definitions. */ - init_map_object_defs(); - init_map_object_actions(); - - /* Create server directory if it does not exist yet. */ - int test = mkdir("server", 0700); - exit_trouble(test && EEXIST != errno, f_name, "mkdir()"); - - /* Create server out file and start it with server process test string. */ - world.file_out = try_fopen(world.path_out, "w", f_name); - world.server_test = try_malloc(10 + 1 + 10 + 1 + 1, f_name); - sprintf(world.server_test, "%d %d\n", getpid(), (int) time(0)); - try_fwrite(world.server_test, strlen(world.server_test), 1, - world.file_out, f_name); - fflush(world.file_out); - set_cleanup_flag(CLEANUP_OUT); - - /* Create server in file, switch to reading it. */ - if (!access(world.path_in, F_OK)) /* This keeps out input from old input */ - { /* file streams of clients */ - unlink(world.path_in); /* communicating with server processes */ - } /* superseded by this current one. */ - world.file_in = try_fopen(world.path_in, "w", f_name); - try_fclose(world.file_in, f_name); - world.file_in = try_fopen(world.path_in, "r", f_name); - set_cleanup_flag(CLEANUP_IN); + /* Init map, map object configurations and server i/o files. */ + init_map_and_map_objects_configs(); + setup_server_io(); /* Enter play or replay mode loops, then leave properly. */ run_game();