X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fserver%2Fmain.c;h=1ae00f1397d3f69b672d6ed6d2e628528ad3844a;hb=9aa27a13f9cc3368e81ff348f6a8b992f1a98a99;hp=642a6fe5179c4f618d0b4aae7de148eb9177f3f1;hpb=c53b42dfc7e4de104f9189428dd5b9a0d431c00a;p=plomrogue diff --git a/src/server/main.c b/src/server/main.c index 642a6fe..1ae00f1 100644 --- a/src/server/main.c +++ b/src/server/main.c @@ -1,12 +1,16 @@ -/* src/server/main.c */ +/* src/server/main.c + * + * This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3 + * or any later version. For details on its copyright, license, and warranties, + * see the file NOTICE in the root directory of the PlomRogue source package. + */ #include /* printf() */ #include /* exit() */ #include "../common/rexit.h" /* exit_err, set_cleanup_func() */ #include "cleanup.h" /* set_cleanup_flag(), cleanup() */ -#include "init.h" /* run_game(), obey_argv(), obey_argv(), setup_server_io(), - * init_map_and_map_object_configs() - */ +#include "hardcoded_strings.h" /* s */ +#include "init.h" /* run_game(), obey_argv(), obey_argv(), setup_server_io() */ #include "world.h" /* struct World */ @@ -21,6 +25,7 @@ int main(int argc, char ** argv) set_cleanup_func(cleanup); /* Init settings from command line / hard-coded values. Print start info. */ + init_strings(); obey_argv(argc, argv); if (world.is_verbose) { @@ -30,22 +35,14 @@ int main(int argc, char ** argv) if (world.replay) { test = printf("Replay mode. Auto-replaying up to turn %d.\n", - world.replay); + world.replay); exit_err(-1 == test, printf_err); } } - world.path_config = "confserver/world"; - world.path_worldstate = "server/worldstate"; - world.path_out = "server/out"; - world.path_in = "server/in"; - world.path_record = "record"; - world.tmp_suffix = "_tmp"; - - /* Init map, map object configurations and server i/o files. */ - init_map_and_map_objects_configs(); - setup_server_io(); + world.map.length = 64; /* Just a sane default value. */ - /* Enter play or replay mode loops, then leave properly. */ + /* Init server i/o, Enter play or replay mode loops, then leave properly. */ + setup_server_io(); run_game(); cleanup(); exit(EXIT_SUCCESS);