X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fserver%2Fmap.c;h=8ed37d9b50cbd017baf0cb2c0464e5e547aebeab;hb=c8841380b53dbd999061a8de399e71d5d8272fb0;hp=2969b6dd4f9d551c40ebd3e7e7879989f0fea635;hpb=e03020342a74aef143b1ec38c18966dac64181b5;p=plomrogue diff --git a/src/server/map.c b/src/server/map.c index 2969b6d..8ed37d9 100644 --- a/src/server/map.c +++ b/src/server/map.c @@ -1,63 +1,162 @@ /* src/server/map.c */ #include "map.h" -#include /* uint8_t, uint16_t, uint32_t */ +#include /* uint8_t, uint16_t, uint32_t, UINT16_MAX */ +#include /* free() */ +#include "../common/rexit.h" /* exit_err() */ #include "../common/try_malloc.h" /* try_malloc() */ -#include "../common/yx_uint16.h" /* struct yx_uint16 */ +#include "../common/yx_uint8.h" /* struct yx_uint8 */ #include "rrand.h" /* rrand() */ #include "world.h" /* global world */ -extern void init_map() +/* Call this too often with "init" of 0 and the game exits with an error message + * about reaching an iteration limit. An "init" of 1 sets the iteration counter + * to 0. Iteration limit is currently 256 * UINT16_MAX. + */ +static uint8_t iter_limit(uint8_t init); + +/* Return 1 if cell on "pos" is neighbor to a cell of "type", else return 0. */ +static uint8_t is_neighbor(struct yx_uint8 pos, char type); + +/* Fill map with '~' cells. */ +static void make_sea(); + +/* Put island of '.' cells inside map sea. */ +static void make_sea(); + +/* Put tree cells of 'X' on island. */ +static void make_trees(); + + + +static uint8_t iter_limit(uint8_t init) +{ + static uint32_t i = 0; + char * err = "Map generation reached iteration limit. Change map size?"; + if (init) + { + i = 0; + return 0; + } + i++; + exit_err(256 * UINT16_MAX == i, err); + return 1; +} + + + +static uint8_t is_neighbor(struct yx_uint8 pos, char type) +{ + uint8_t ind = pos.y % 2; + uint8_t diag_west = pos.x + ind > 0; + uint8_t diag_east = pos.x + ind <= world.map.length - 1; + uint16_t pos_i = (pos.y * world.map.length) + pos.x; + if ( ( pos.y > 0 && diag_east + && type == world.map.cells[pos_i - world.map.length + ind]) + || ( pos.x < world.map.length - 1 + && type == world.map.cells[pos_i + 1]) + || ( pos.y < world.map.length - 1 && diag_east + && type == world.map.cells[pos_i + world.map.length + ind]) + || ( pos.y > 0 && diag_west + && type == world.map.cells[pos_i - world.map.length - !ind]) + || ( pos.x > 0 + && type == world.map.cells[pos_i - 1]) + || ( pos.y < world.map.length - 1 && diag_west + && type == world.map.cells[pos_i + world.map.length - !ind])) + { + return 1; + } + return 0; +} + + + +static void make_sea() { - char * f_name = "init_map()"; - uint32_t size = world.map.size.x * world.map.size.y; - world.map.cells = try_malloc(size, f_name); uint16_t y, x; - for (y = 0; y < world.map.size.y; y++) + for (y = 0; y < world.map.length; y++) { for (x = 0; - x < world.map.size.x; - world.map.cells[(y * world.map.size.x) + x] = '~', x++); + x < world.map.length; + world.map.cells[(y * world.map.length) + x] = '~', x++); } - world.map.cells[size / 2 + (world.map.size.x / 2)] = '.'; - uint32_t curpos; - while (1) +} + + + +static void make_island() +{ + char type = '.'; + uint8_t add_half_width = !(world.map.length % 2) * (world.map.length / 2); + uint32_t size = world.map.length * world.map.length; + world.map.cells[(size / 2) + add_half_width] = type; + struct yx_uint8 pos; + iter_limit(1); + while (iter_limit(0)) { - y = rrand() % world.map.size.y; - x = rrand() % world.map.size.x; - curpos = y * world.map.size.x + x; - if ('~' == world.map.cells[curpos] - && ( ( curpos >= world.map.size.x - && '.' == world.map.cells[curpos - world.map.size.x]) - || ( curpos < world.map.size.x * (world.map.size.y-1) - && '.' == world.map.cells[curpos + world.map.size.x]) - || ( curpos > 0 && curpos % world.map.size.x != 0 - && '.' == world.map.cells[curpos-1]) - || ( curpos < (world.map.size.x * world.map.size.y) - && (curpos+1) % world.map.size.x != 0 - && '.' == world.map.cells[curpos+1]))) + pos.y = rrand() % world.map.length; + pos.x = rrand() % world.map.length; + uint16_t pos_i = (pos.y * world.map.length) + pos.x; + if ('~' == world.map.cells[pos_i] && is_neighbor(pos, type)) { - if ( y == 0 || y == world.map.size.y - 1 || x == 0 - || x == world.map.size.x - 1) + if ( pos.y == 0 || pos.y == world.map.length - 1 + || pos.x == 0 || pos.x == world.map.length - 1) { break; } - world.map.cells[y * world.map.size.x + x] = '.'; + world.map.cells[pos_i] = type; + } + } +} + + + +static void make_trees() +{ + char type = 'X'; + struct yx_uint8 pos; + uint16_t n_trees = (world.map.length * world.map.length) / 16; + uint16_t i_trees = 0; + iter_limit(1); + while (i_trees <= n_trees && iter_limit(0)) + { + uint8_t single_allowed = rrand() % 32; + pos.y = rrand() % world.map.length; + pos.x = rrand() % world.map.length; + uint16_t pos_i = (pos.y * world.map.length) + pos.x; + if ('.' == world.map.cells[pos_i] + && (!single_allowed || is_neighbor(pos, type))) + { + world.map.cells[pos_i] = type; + i_trees++; } } } -extern uint8_t is_passable(struct yx_uint16 pos) +extern void remake_map() +{ + free(world.map.cells); + world.map.cells = try_malloc(world.map.length * world.map.length, __func__); + uint32_t store_seed = world.seed; + world.seed = world.seed_map; + make_sea(); + make_island(); + make_trees(); + world.seed = store_seed; +} + + + +extern uint8_t is_passable(struct yx_uint8 pos) { uint8_t passable = 0; - if ( 0 <= pos.x && pos.x < world.map.size.x - && 0 <= pos.y && pos.y < world.map.size.y) + if (pos.x < world.map.length && pos.y < world.map.length) { - passable = (('.' == world.map.cells[pos.y * world.map.size.x + pos.x])); + passable = ('.' == world.map.cells[(pos.y * world.map.length) + pos.x]); } return passable; }