X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fserver%2Fmap.h;fp=src%2Fserver%2Fmap.h;h=45ddeaf3da448fb9ddbbd934c6d3b9474e8454d3;hb=57a981d4fc0a6f24116c8fad753df57e168551ed;hp=e97a800ce4b1df0694a1bf2cafef56aa0abaa26c;hpb=278dce26898bf7e50aa83d8c0c1bc1dd8b80a970;p=plomrogue diff --git a/src/server/map.h b/src/server/map.h index e97a800..45ddeaf 100644 --- a/src/server/map.h +++ b/src/server/map.h @@ -25,6 +25,7 @@ struct Map * cell in the middle, then going into a cycle of repeatedly selecting a random * seal cell and transforming it into land if it is neighbor to land; the cycle * ends when a land cell is due to be created right at the border of the map. + * Lots of 'X' cells representing trees are put on the island, too. */ extern void init_map();