X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fserver%2Fmap.h;fp=src%2Fserver%2Fmap.h;h=464f8964d5a8d76e48a71a989c95fa2d2a1319e6;hb=dd9d65ee727ac7e95801da0f8b5bae7009811802;hp=0000000000000000000000000000000000000000;hpb=c3d87a1dee96775443fdf73c53e1350af7ca5fc2;p=plomrogue diff --git a/src/server/map.h b/src/server/map.h new file mode 100644 index 0000000..464f896 --- /dev/null +++ b/src/server/map.h @@ -0,0 +1,31 @@ +/* src/server/map.h + * + * Struct for the game map and routines to create and scroll on it. + */ + +#ifndef MAP_H_SERVER +#define MAP_H_SERVER + +#include /* uint8_t */ +#include "../common/map.h" /* struct Map */ +#include "../common/yx_uint16.h" /* yx_uint16 struct */ + + + +/* Initialize island map as 64 x 64 "~" cells representing water and "." cells + * representing land. The shape of the island is generated randomly by starting + * with a sea containing one land cell in the middle and then going into a cycle + * of repeatedly selecting a random cell on the map and transforming it into a + * land cell if it is horizontally or vertically neighbor to one; the cycle ends + * when a land cell is due to be created right at the border of the map. + */ +extern void init_map(); + +/* Check if coordinate "pos" on (or beyond) world.map is accessible to map + * object movement. + */ +extern uint8_t is_passable(struct yx_uint16 pos); + + + +#endif