X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fserver%2Fmap.h;h=641cb797edca08f8d9ef95692901777d84eb6fd3;hb=891ba8fbca53d920f6b3704827fa6b8aee737de4;hp=9846a58635f251dc2bf8295cbf1c9f7cd748580e;hpb=e03020342a74aef143b1ec38c18966dac64181b5;p=plomrogue diff --git a/src/server/map.h b/src/server/map.h index 9846a58..641cb79 100644 --- a/src/server/map.h +++ b/src/server/map.h @@ -1,39 +1,33 @@ /* src/server/map.h * - * Struct for the game map and routines to create and scroll on it. + * Routines to create and navigate game map. */ -#ifndef MAP_H -#define MAP_H +#ifndef MAP_H_SERVER +#define MAP_H_SERVER -#include /* uint8_t */ -#include "../common/yx_uint16.h" /* yx_uint16 struct */ +#include /* uint8_t, uint16_t */ +#include "../common/yx_uint8.h" /* yx_uint8 struct */ -struct Map -{ - struct yx_uint16 size; /* Map's height/width in number of cells. */ - char * cells; /* Sequence of bytes encoding map cells. */ - uint8_t dist_orthogonal; /* Ratio of the diagonal movement penalty as */ - uint8_t dist_diagonal; /* encoded by (.dist_diagonal/.dist_orthonal). */ -}; - - - -/* Initialize island map "~" cells representing water and "." cells representing - * land. The shape of the island is generated randomly by starting with a sea - * containing one land cell in the middle and then going into a cycle of - * repeatedly selecting a random cell on the map and transforming it into a land - * cell if it is horizontally or vertically neighbor to one; the cycle ends when - * a land cell is due to be created right at the border of the map. +/* (Re-)make island map "~" cells representing water and "." cells representing + * land. The island shape is built randomly from world.seed_map by starting with + * a sea of one land cell in the middle, then going into a cycle of repeatedly + * selecting a random sea cell and transforming it into land if it is neighbor + * to land; the cycle ends when a land cell is due to be created right at the + * border of the map. Lots of 'X' cells representing trees are put on the + * island. */ -extern void init_map(); +extern void remake_map(); -/* Check if coordinate "pos" on (or beyond) world.map is accessible to map - * object movement. +/* Check if coordinate "pos" on (or beyond) world.map is accessible to thing + * movement. */ -extern uint8_t is_passable(struct yx_uint16 pos); +extern uint8_t is_passable(struct yx_uint8 pos); + +/* Transform "yx" to an index position in the world map. */ +extern uint16_t yx_to_map_pos(struct yx_uint8 * yx);