X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fserver%2Fmap.h;h=9846a58635f251dc2bf8295cbf1c9f7cd748580e;hb=e03020342a74aef143b1ec38c18966dac64181b5;hp=464f8964d5a8d76e48a71a989c95fa2d2a1319e6;hpb=dd9d65ee727ac7e95801da0f8b5bae7009811802;p=plomrogue diff --git a/src/server/map.h b/src/server/map.h index 464f896..9846a58 100644 --- a/src/server/map.h +++ b/src/server/map.h @@ -3,21 +3,30 @@ * Struct for the game map and routines to create and scroll on it. */ -#ifndef MAP_H_SERVER -#define MAP_H_SERVER +#ifndef MAP_H +#define MAP_H #include /* uint8_t */ -#include "../common/map.h" /* struct Map */ #include "../common/yx_uint16.h" /* yx_uint16 struct */ -/* Initialize island map as 64 x 64 "~" cells representing water and "." cells - * representing land. The shape of the island is generated randomly by starting - * with a sea containing one land cell in the middle and then going into a cycle - * of repeatedly selecting a random cell on the map and transforming it into a - * land cell if it is horizontally or vertically neighbor to one; the cycle ends - * when a land cell is due to be created right at the border of the map. +struct Map +{ + struct yx_uint16 size; /* Map's height/width in number of cells. */ + char * cells; /* Sequence of bytes encoding map cells. */ + uint8_t dist_orthogonal; /* Ratio of the diagonal movement penalty as */ + uint8_t dist_diagonal; /* encoded by (.dist_diagonal/.dist_orthonal). */ +}; + + + +/* Initialize island map "~" cells representing water and "." cells representing + * land. The shape of the island is generated randomly by starting with a sea + * containing one land cell in the middle and then going into a cycle of + * repeatedly selecting a random cell on the map and transforming it into a land + * cell if it is horizontally or vertically neighbor to one; the cycle ends when + * a land cell is due to be created right at the border of the map. */ extern void init_map();