X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fserver%2Fmap.h;h=9e3c54858033011cc193c4a5b81007d5f5e39a5c;hb=639a12151eeb7ce0d18de330b4bb8d9d8094c4d3;hp=464f8964d5a8d76e48a71a989c95fa2d2a1319e6;hpb=dd9d65ee727ac7e95801da0f8b5bae7009811802;p=plomrogue diff --git a/src/server/map.h b/src/server/map.h index 464f896..9e3c548 100644 --- a/src/server/map.h +++ b/src/server/map.h @@ -1,30 +1,41 @@ /* src/server/map.h * - * Struct for the game map and routines to create and scroll on it. + * Struct for the game map and routines to create and navigate on it. */ -#ifndef MAP_H_SERVER -#define MAP_H_SERVER +#ifndef MAP_H +#define MAP_H -#include /* uint8_t */ -#include "../common/map.h" /* struct Map */ +#include /* uint8_t, uint16_t */ +#include "../common/yx_uint8.h" /* yx_uint8 struct */ #include "../common/yx_uint16.h" /* yx_uint16 struct */ -/* Initialize island map as 64 x 64 "~" cells representing water and "." cells - * representing land. The shape of the island is generated randomly by starting - * with a sea containing one land cell in the middle and then going into a cycle - * of repeatedly selecting a random cell on the map and transforming it into a - * land cell if it is horizontally or vertically neighbor to one; the cycle ends - * when a land cell is due to be created right at the border of the map. +struct Map +{ + struct yx_uint16 size; /* Map's height/width (use max. 256x256)! */ + char * cells; /* Sequence of bytes encoding map cells. */ +}; + + + +/* Initialize island map "~" cells representing water and "." cells representing + * land. The island shape is built randomly by starting with a sea of one land + * cell in the middle, then going into a cycle of repeatedly selecting a random + * seal cell and transforming it into land if it is neighbor to land; the cycle + * ends when a land cell is due to be created right at the border of the map. + * Lots of 'X' cells representing trees are put on the island, too. */ extern void init_map(); /* Check if coordinate "pos" on (or beyond) world.map is accessible to map * object movement. */ -extern uint8_t is_passable(struct yx_uint16 pos); +extern uint8_t is_passable(struct yx_uint8 pos); + +/* Transform "yx" to an index position in the world map. */ +extern uint16_t yx_to_map_pos(struct yx_uint8 * yx);