X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fserver%2Fmap.h;h=d9ebf7476fc8a38f584a8dd1c29f42b8012065d1;hb=d87585beaacf5ad82f661cc577d3dfbeedfde398;hp=464f8964d5a8d76e48a71a989c95fa2d2a1319e6;hpb=dd9d65ee727ac7e95801da0f8b5bae7009811802;p=plomrogue diff --git a/src/server/map.h b/src/server/map.h index 464f896..d9ebf74 100644 --- a/src/server/map.h +++ b/src/server/map.h @@ -1,31 +1,47 @@ /* src/server/map.h * - * Struct for the game map and routines to create and scroll on it. + * This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3 + * or any later version. For details on its copyright, license, and warranties, + * see the file NOTICE in the root directory of the PlomRogue source package. + * + * Routines to create and navigate game map. */ #ifndef MAP_H_SERVER #define MAP_H_SERVER #include /* uint8_t */ -#include "../common/map.h" /* struct Map */ -#include "../common/yx_uint16.h" /* yx_uint16 struct */ +struct yx_uint8; -/* Initialize island map as 64 x 64 "~" cells representing water and "." cells - * representing land. The shape of the island is generated randomly by starting - * with a sea containing one land cell in the middle and then going into a cycle - * of repeatedly selecting a random cell on the map and transforming it into a - * land cell if it is horizontally or vertically neighbor to one; the cycle ends - * when a land cell is due to be created right at the border of the map. +/* (Re-)make island map "~" cells representing water and "." cells representing + * land. The island shape is built randomly from world.seed_map by starting with + * a sea of one land cell in the middle, then going into a cycle of repeatedly + * selecting a random sea cell and transforming it into land if it is neighbor + * to land; the cycle ends when a land cell is due to be created right at the + * border of the map. Lots of 'X' cells representing trees are put on the + * island. */ -extern void init_map(); +extern void remake_map(); -/* Check if coordinate "pos" on (or beyond) world.map is accessible to map - * object movement. +/* Move "yx" into hex direction "dir". Available hex directions are: 'e' + * (north-east), 'd' (east), 'c' (south-east), 'x' (south-west), 's' (west), 'w' + * (north-west). Returns 1 if the move was legal, else 0. + * + * A move is legal if "yx" ends up in the confines of the map and the original + * wrap space. The latter is left to a neighbor wrap space if "yx" moves beyond + * the minimal (0) or maximal (UINT8_MAX) column or row of possible map space – + * in which case "yx".y or "yx".x will snap to the respective opposite side. The + * current wrapping state is kept between successive calls until a "yx" of NULL + * is passed, in which case the function does nothing but zero the wrap state. + * Successive wrapping may move "yx" several wrap spaces into either direction, + * or return it into the original wrap space. */ -extern uint8_t is_passable(struct yx_uint16 pos); +extern uint8_t mv_yx_in_dir_legal(char dir, struct yx_uint8 * yx); +/* Initialize (empty) map array at "map". */ +extern void init_empty_map(char ** map); #endif