X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fserver%2Fmap.h;h=e3a28f9dc99b15dbccd5f03278779356ef524ab0;hb=6db8d212ad66a7a934a47f319f88d1c811791798;hp=9846a58635f251dc2bf8295cbf1c9f7cd748580e;hpb=e03020342a74aef143b1ec38c18966dac64181b5;p=plomrogue diff --git a/src/server/map.h b/src/server/map.h index 9846a58..e3a28f9 100644 --- a/src/server/map.h +++ b/src/server/map.h @@ -1,40 +1,35 @@ /* src/server/map.h * - * Struct for the game map and routines to create and scroll on it. + * Routines to create and navigate game map. */ -#ifndef MAP_H -#define MAP_H +#ifndef MAP_H_SERVER +#define MAP_H_SERVER #include /* uint8_t */ -#include "../common/yx_uint16.h" /* yx_uint16 struct */ +#include "../common/yx_uint8.h" /* yx_uint8 */ -struct Map -{ - struct yx_uint16 size; /* Map's height/width in number of cells. */ - char * cells; /* Sequence of bytes encoding map cells. */ - uint8_t dist_orthogonal; /* Ratio of the diagonal movement penalty as */ - uint8_t dist_diagonal; /* encoded by (.dist_diagonal/.dist_orthonal). */ -}; - - - -/* Initialize island map "~" cells representing water and "." cells representing - * land. The shape of the island is generated randomly by starting with a sea - * containing one land cell in the middle and then going into a cycle of - * repeatedly selecting a random cell on the map and transforming it into a land - * cell if it is horizontally or vertically neighbor to one; the cycle ends when - * a land cell is due to be created right at the border of the map. +/* (Re-)make island map "~" cells representing water and "." cells representing + * land. The island shape is built randomly from world.seed_map by starting with + * a sea of one land cell in the middle, then going into a cycle of repeatedly + * selecting a random sea cell and transforming it into land if it is neighbor + * to land; the cycle ends when a land cell is due to be created right at the + * border of the map. Lots of 'X' cells representing trees are put on the + * island. */ -extern void init_map(); +extern void remake_map(); -/* Check if coordinate "pos" on (or beyond) world.map is accessible to map - * object movement. +/* Check if coordinate "pos" on (or beyond) world.map is accessible to thing + * movement. */ -extern uint8_t is_passable(struct yx_uint16 pos); +extern uint8_t is_passable(struct yx_uint8 pos); +/* Wrapper to mv_yx_in_dir_wrap(), returns 1 if the wrapped function moved "yx" + * within the wrap borders and the map size, else 0. + */ +extern uint8_t mv_yx_in_dir_legal(char dir, struct yx_uint8 * yx); #endif