X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fserver%2Fmap_object_actions.h;h=17c4b1e3b8c80daa2e72aae089c7e2e0ac265d7c;hb=12239c92a51581d5bf621992f3f3ef9de6b76e59;hp=ae015e62f957abfff614d9b571b2d3356b04773a;hpb=dd9d65ee727ac7e95801da0f8b5bae7009811802;p=plomrogue diff --git a/src/server/map_object_actions.h b/src/server/map_object_actions.h index ae015e6..17c4b1e 100644 --- a/src/server/map_object_actions.h +++ b/src/server/map_object_actions.h @@ -15,18 +15,15 @@ struct MapObj; struct MapObjAct { + uint8_t id; /* identifies action in MapObj.command; therefore must be >0 */ struct MapObjAct * next; void (* func) (struct MapObj *); /* function called after .effort turns */ - char * name; /* human-readable identifier */ - uint8_t id; /* unique id of map object action */ - uint8_t effort; /* how many turns the action takes */ + char * name; /* human-readable identifier */ + uint8_t effort; /* how many turns the action takes */ }; -/* Init MapObjAct chain at world.map_obj_acts from file at "path". */ -extern void init_map_object_actions(char * path); - /* Free MapObjAct * chain starting at "moa". */ extern void free_map_object_actions(struct MapObjAct * moa); @@ -37,7 +34,7 @@ extern uint8_t get_moa_id_by_name(char * name); extern void actor_wait(struct MapObj * mo); /* Actor "mo" tries to move one step in direction described by char mo->arg - * (where east is 'E', north 'N') etc. Move either succeeds, or another actor is + * (where east is '6', north '8') etc. Move either succeeds, or another actor is * encountered and hit (which leads ot its lifepoint decreasing by one and * eventually death), or the move fails due to an impassable target square. */ @@ -46,12 +43,11 @@ extern void actor_move(struct MapObj * mo); /* Actor "mo" tries to drop from inventory object indexed by number mo->args. */ extern void actor_drop(struct MapObj * mo); -/* Actor "mo" tries to pick up object from ground into its inventory. */ +/* Actor "mo" tries to pick up topmost object from ground into its inventory. */ extern void actor_pick(struct MapObj * mo); /* Actor "mo" tries to use inventory object indexed by number mo->args. - * (Currently the only valid use is consuming an item named "MAGIC MEAT", - * which increments the actors lifepoints.) + * (Currently the only valid use is consuming items defined as consumable.) */ extern void actor_use(struct MapObj * mo);