X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fserver%2Fthing_actions.c;h=40a44ba17ce71dd4ed51a8ae29137b9618edce95;hb=c8841380b53dbd999061a8de399e71d5d8272fb0;hp=bb8f585ef0d1cf60649da7c8476486ab0f276d1b;hpb=483f25751ae49c810456faf0bb7a375bc437df10;p=plomrogue diff --git a/src/server/thing_actions.c b/src/server/thing_actions.c index bb8f585..40a44ba 100644 --- a/src/server/thing_actions.c +++ b/src/server/thing_actions.c @@ -5,12 +5,13 @@ #include /* uint8_t, uint16_t */ #include /* sprintf() */ #include /* free() */ -#include /* strlen(), strcmp(), memcpy(), strncmp() */ -#include "../common/rexit.h" /* exit_err() */ +#include /* strlen(), memcpy(), strncmp() */ +#include "../common/rexit.h" /* exit_trouble() */ #include "../common/try_malloc.h" /* try_malloc() */ #include "../common/yx_uint8.h" /* struct yx_uint8 */ #include "field_of_view.h" /* build_fov_map() */ -#include "things.h" /* structs Thing, ThingType, get_player(), own_thing(), +#include "hardcoded_strings.h" /* s */ +#include "things.h" /* Thing, ThingType, get_player(), own_thing(), * set_thing_position(), get_thing_type() */ #include "map.h" /* is_passable() */ @@ -84,7 +85,6 @@ static uint8_t text_equals_log_end(char * log, char * text) static void update_log(char * text) { - char * f_name = "update_log()"; uint16_t len_new = strlen(text); uint16_t len_old = 0; uint16_t offset = 0; @@ -102,9 +102,10 @@ static void update_log(char * text) } } uint16_t len_whole = len_old + len_new + 1; - char * new_text = try_malloc(len_whole, f_name); + char * new_text = try_malloc(len_whole, __func__); memcpy(new_text, world.log + offset, len_old); - sprintf(new_text + len_old, "%s", text); + int test = sprintf(new_text + len_old, "%s", text); + exit_trouble(test < 0, __func__, s[S_FCN_SPRINTF]); free(world.log); world.log = new_text; } @@ -113,7 +114,6 @@ static void update_log(char * text) static void actor_hits_actor(struct Thing * hitter, struct Thing * hitted) { - char * f_name = "actor_hits_actor()"; struct ThingType * tt_hitter = get_thing_type(hitter->type); struct ThingType * tt_hitted = get_thing_type(hitted->type); struct Thing * player = get_player(); @@ -130,8 +130,9 @@ static void actor_hits_actor(struct Thing * hitter, struct Thing * hitted) msg3 = tt_hitted->name; } uint8_t len = 1 + strlen(msg1) + 1 + strlen(msg2) + 1 + strlen(msg3) + 2; - char * msg = try_malloc(len, f_name); - sprintf(msg, "\n%s %s %s.", msg1, msg2, msg3); + char * msg = try_malloc(len, __func__); + int test = sprintf(msg, "\n%s %s %s.", msg1, msg2, msg3); + exit_trouble(test < 0, __func__, s[S_FCN_SPRINTF]); update_log(msg); free(msg); hitted->lifepoints--; @@ -141,8 +142,16 @@ static void actor_hits_actor(struct Thing * hitter, struct Thing * hitted) if (player == hitted) { update_log(" You die."); + memset(hitted->fov_map, ' ', world.map.length * world.map.length); return; } + else + { + free(hitted->fov_map); + hitted->fov_map = NULL; + free(hitted->mem_map); + hitted->mem_map = NULL; + } update_log(" It dies."); } } @@ -170,7 +179,6 @@ static uint8_t match_dir(char d, char ** dsc_d, char match, char * dsc_match) static void playerbonus_move(char d, uint8_t passable) { - char * f_name = "playerbonus_move()"; char * dsc_dir = "north-east"; if ( match_dir(d, &dsc_dir, 'd', "east") || match_dir(d, &dsc_dir, 'c', "south-east") @@ -185,8 +193,9 @@ static void playerbonus_move(char d, uint8_t passable) { dsc_move = "You fail to move "; } - char * msg = try_malloc(strlen(dsc_move) + strlen (dsc_dir) + 3, f_name); - sprintf(msg, "\n%s%s.", dsc_move, dsc_dir); + char * msg = try_malloc(strlen(dsc_move) + strlen (dsc_dir) + 3, __func__); + int test = sprintf(msg, "\n%s%s.", dsc_move, dsc_dir); + exit_trouble(test < 0, __func__, s[S_FCN_SPRINTF]); update_log(msg); free(msg); } @@ -234,36 +243,6 @@ static void playerbonus_use(uint8_t no_thing, uint8_t wrong_thing) -extern void free_thing_actions(struct ThingAction * ta) -{ - if (NULL == ta) - { - return; - } - free(ta->name); - free_thing_actions(ta->next); - free(ta); -} - - - -extern uint8_t get_thing_action_id_by_name(char * name) -{ - struct ThingAction * ta = world.thing_actions; - while (NULL != ta) - { - if (0 == strcmp(ta->name, name)) - { - break; - } - ta = ta->next; - } - exit_err(NULL == ta, "get_thing_action_id_by_name() did not find action."); - return ta->id; -} - - - extern void actor_wait(struct Thing * t) { if (t == get_player()) @@ -295,8 +274,7 @@ extern void actor_move(struct Thing * t) if (passable) { set_thing_position(t, target); - free(t->fov_map); - t->fov_map = build_fov_map(t); + build_fov_map(t); } if (t == get_player()) {