X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fserver%2Fthing_actions.c;h=42b77dcabdedf1e4f0905e8304411fe40d78882b;hb=27183012c54fb7a85cfad4d824c4fc020ee11619;hp=9befd76234bc1efba1f2c9edf0c047d99eb7946c;hpb=6b72c6d2208d2a6bf120ef2239c0134550ed32f0;p=plomrogue diff --git a/src/server/thing_actions.c b/src/server/thing_actions.c index 9befd76..42b77dc 100644 --- a/src/server/thing_actions.c +++ b/src/server/thing_actions.c @@ -1,4 +1,9 @@ -/* src/server/thing_actions.c */ +/* src/server/thing_actions.c + * + * This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3 + * or any later version. For details on its copyright, license, and warranties, + * see the file NOTICE in the root directory of the PlomRogue source package. + */ #include "thing_actions.h" #include /* NULL */ @@ -8,15 +13,14 @@ #include /* strlen(), memcpy(), strncmp() */ #include "../common/rexit.h" /* exit_trouble() */ #include "../common/try_malloc.h" /* try_malloc() */ -#include "../common/yx_uint8.h" /* struct yx_uint8 */ +#include "../common/yx_uint8.h" /* yx_uint8 */ #include "field_of_view.h" /* build_fov_map() */ #include "hardcoded_strings.h" /* s */ #include "things.h" /* Thing, ThingType, get_player(), own_thing(), * set_thing_position(), get_thing_type(), * free_things_in_memory() */ -#include "map.h" /* is_passable() */ -#include "yx_uint8.h" /* mv_yx_in_dir(), yx_uint8_cmp() */ +#include "map.h" /* mv_yx_in_dir_legal() */ #include "world.h" /* global world */ @@ -259,21 +263,27 @@ extern void actor_wait(struct Thing * t) extern void actor_move(struct Thing * t) { char d = t->arg; - struct yx_uint8 target = mv_yx_in_dir(d, t->pos); struct Thing * other_t; - for (other_t = world.things; other_t != 0; other_t = other_t->next) + struct yx_uint8 target = t->pos; + uint8_t legal_move = mv_yx_in_dir_legal(d, &target); + mv_yx_in_dir_legal(0, NULL); + uint8_t passable = 0; + if (legal_move) { - if (0 == other_t->lifepoints || other_t == t) - { - continue; - } - if (yx_uint8_cmp(&target, &other_t->pos)) + passable = '.' == world.map.cells[target.y*world.map.length + target.x]; + for (other_t = world.things; other_t != 0; other_t = other_t->next) { - actor_hits_actor(t, other_t); - return; + if (0 == other_t->lifepoints || other_t == t) + { + continue; + } + if (target.y == other_t->pos.y && target.x == other_t->pos.x) + { + actor_hits_actor(t, other_t); + return; + } } } - uint8_t passable = is_passable(target); if (passable) { set_thing_position(t, target); @@ -312,7 +322,7 @@ extern void actor_pick(struct Thing * t) struct Thing * t_i; for (t_i = world.things; t_i; t_i = t_i->next) { - if (t_i != t && yx_uint8_cmp(&t_i->pos, &t->pos)) + if (t_i != t && t_i->pos.y == t->pos.y && t_i->pos.x == t->pos.x) { picked = t_i; }