X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fserver%2Fthing_actions.c;h=839a6e36d85eaa84644e723f576c9fa069c2cf6c;hb=3fb2cb493ae564f8b14ddb4143b6c1f5bf16f16a;hp=31b70af8ebc5f327cd4c4820d075f9dbf1bcd995;hpb=030c92e213af6bd6f01fb0a0683fea9a6feacb65;p=plomrogue diff --git a/src/server/thing_actions.c b/src/server/thing_actions.c index 31b70af..839a6e3 100644 --- a/src/server/thing_actions.c +++ b/src/server/thing_actions.c @@ -7,7 +7,7 @@ #include "thing_actions.h" #include /* NULL */ -#include /* uint8_t */ +#include /* uint8_t, INT16_MIN */ #include /* sprintf() */ #include /* free() */ #include /* strlen() */ @@ -20,6 +20,7 @@ * own_thing(), set_thing_position(), get_thing_type(), */ #include "map.h" /* mv_yx_in_dir_legal() */ +#include "rrand.h" /* rrand() */ #include "run.h" /* send_to_outfile() */ #include "world.h" /* global world */ @@ -28,9 +29,10 @@ /* Send "text" as log message to server out file. */ static void update_log(char * text); -/* One actor "wounds" another actor, decrementing his lifepoints and, if they - * reach zero in the process, killing it. Generates appropriate log message. - */ +/* Decrement "t"'s lifepoints, and if to zero, kill it with log update. */ +static void decrement_lifepoints(struct Thing * t); + +/* One actor "wounds" another actor, decrementing his lifepoints. */ static void actor_hits_actor(struct Thing * hitter, struct Thing * hitted); /* Bonus stuff to actor_*() to happen if actor==player. Mostly writing of log @@ -55,6 +57,36 @@ static void update_log(char * text) +static void decrement_lifepoints(struct Thing * t) +{ + struct Thing * player = get_player(); + t->lifepoints--; + if (0 == t->lifepoints) + { + t->type = get_thing_type(t->type)->corpse_id; + if (player == t) + { + update_log("You die."); + memset(t->fov_map, ' ', world.map.length * world.map.length); + return; + } + else + { + free(t->fov_map); + t->fov_map = NULL; + free(t->mem_map); + t->mem_map = NULL; + free(t->mem_depth_map); + t->mem_depth_map = NULL; + free_things_in_memory(t->t_mem); + t->t_mem = NULL; + } + update_log("It dies."); + } +} + + + static void actor_hits_actor(struct Thing * hitter, struct Thing * hitted) { struct ThingType * tt_hitter = get_thing_type(hitter->type); @@ -78,29 +110,7 @@ static void actor_hits_actor(struct Thing * hitter, struct Thing * hitted) exit_trouble(test < 0, __func__, s[S_FCN_SPRINTF]); update_log(msg); free(msg); - hitted->lifepoints--; - if (0 == hitted->lifepoints) - { - hitted->type = tt_hitted->corpse_id; - if (player == hitted) - { - update_log("You die."); - memset(hitted->fov_map, ' ', world.map.length * world.map.length); - return; - } - else - { - free(hitted->fov_map); - hitted->fov_map = NULL; - free(hitted->mem_map); - hitted->mem_map = NULL; - free(hitted->mem_depth_map); - hitted->mem_depth_map = NULL; - free_things_in_memory(hitted->t_mem); - hitted->t_mem = NULL; - } - update_log("It dies."); - } + decrement_lifepoints(hitted); } @@ -315,3 +325,38 @@ extern void actor_use(struct Thing * t) playerbonus_use(no_thing, wrong_thing); } } + + + +extern void hunger(struct Thing * t) +{ + struct ThingType * tt = get_thing_type(t->type); + if (!(tt->stomach)) + { + return; + } + if (t->satiation > INT16_MIN) + { + t->satiation--; + } + uint16_t testbase = t->satiation < 0 ? -(t->satiation) : t->satiation; + uint16_t endurance = tt->stomach; + if ((testbase / endurance) / ((rrand() % endurance) + 1)) + { + if (get_player() == t) + { + update_log("You suffer from hunger."); + } + else + { + char * msg_part = " suffers from hunger."; + uint8_t len = strlen(tt->name) + strlen(msg_part) + 1; + char * msg = try_malloc(len, __func__); + int test = sprintf(msg, "%s%s", tt->name, msg_part); + exit_trouble(test < 0, __func__, s[S_FCN_SPRINTF]); + update_log(msg); + free(msg); + } + decrement_lifepoints(t); + } +}