X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fserver%2Fworld.h;h=ed019f2fb25742f9e64b944d9eef71b3ac723119;hb=9591db5a35ff15c0950eb692625d297faefd0646;hp=84235ce42d2622a3dab38577c8b0bc1a5d3d2bf5;hpb=eb96a1dfe83cef7f3d1c0c73e03b915caca09db8;p=plomrogue diff --git a/src/server/world.h b/src/server/world.h index 84235ce..ed019f2 100644 --- a/src/server/world.h +++ b/src/server/world.h @@ -7,6 +7,7 @@ #define MAIN_H #include /* uint8_t, uint16_t, uint32_t */ +#include /* define FILE */ #include "map.h" /* struct Map */ struct MapObjDef; struct MapObjAct; @@ -16,23 +17,27 @@ struct MapObj; struct World { + FILE * file_in; /* Input stream on file at .path_in. */ + FILE * file_out; /* Output stream on file at .path_out. */ struct Map map; struct MapObjDef * map_obj_defs; /* Map object definitions. */ struct MapObjAct * map_obj_acts; /* Map object action definitions. */ struct MapObj * map_objs; /* Map objects. */ char * log; /* Logs the game events from the player's view. */ - char * path_in; /* Fifo to receive command messages. */ - char * path_out; /* File to write the game state as visible to clients.*/ + char * server_test; /* String uniquely identifying server process. */ + char * path_in; /* File to write client messages into. */ + char * path_out; /* File to write server messages into. */ + char * path_worldstate; /* File to represent world state to clients.*/ char * path_record; /* Record file from which to read the game history. */ - char * path_map_obj_defs; /* path for map object definitions config file */ - char * path_map_obj_acts; /* path for map object actions config file */ + char * path_config; /* Path for map object (action) definitions file. */ char * tmp_suffix; /* Appended to paths of files for their tmp versions. */ - char * queue; /* Stores un-processed messages received via input fifo. */ + char * queue; /* Stores un-processed messages read from the input file. */ uint32_t queue_size;/* Length of .queue sequence of \0-terminated strings.*/ uint32_t seed; /* Randomness seed. */ uint16_t replay; /* Turn up to which to replay game. No replay if zero. */ uint16_t turn; /* Current game turn. */ uint16_t last_update_turn; /* Last turn the .path_out file was updated. */ + uint8_t player_type; /* Map object type that player will start as. */ uint8_t is_verbose; /* Should server send debugging info to stdout? */ uint8_t map_obj_count; /* Counts map objects generated so far. */ };