X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fwindows.c;h=b075b80a11bd02c8de5e538166c2ff8b24ec8350;hb=6ed13cec71fa9b348f609707c2fc02978609b249;hp=98c8cf8b46da0bbdd73c4b9659a4c27dbfe48c3a;hpb=e9d8b1aca776341c9cdaa2ea6406336661d82a76;p=plomrogue diff --git a/src/windows.c b/src/windows.c index 98c8cf8..b075b80 100644 --- a/src/windows.c +++ b/src/windows.c @@ -1,300 +1,687 @@ -#include -#include -#include -#include +/* windows.c */ + #include "windows.h" +#include /* for uint8_t, uint16_t, uint32_t, UINT16_MAX */ +#include /* for typedefs WINDOW, chtype, wresize(), getmaxx(), */ + /* getmaxy(), delwin(), mvwaddch(), mvwaddstr(), */ + /* newpad(), wnoutrefres(), erase(), werase(), */ + /* pnoutrefresh(), doupdate(), getmaxyx() */ +#include /* for malloc(), free() */ +#include /* for strlen(), strnlen(), memcpy() */ +#include "yx_uint16.h" /* for struct yx_uint16 */ +#include "misc.h" /* for center_offset(), try_malloc() */ +#include "main.h" /* for world global */ +#include "rexit.h" /* for exit_err() */ -struct Corners { - struct yx_uint16 tl; - struct yx_uint16 tr; - struct yx_uint16 bl; - struct yx_uint16 br; }; - -static void refit_pad (struct WinMeta *); -static void place_win (struct WinMeta *, struct Win *); -static void update_wins (struct WinMeta *, struct Win *); -static void destroy_win (struct Win *); -static void draw_wins_borders (struct Win *, struct Win *, struct Corners *, uint16_t); -static void draw_win_borders (struct Win *, char); -static void draw_wins (struct Win *); - -extern struct WinMeta init_win_meta (WINDOW * screen) { -// Create and populate WinMeta struct with sane default values. - struct WinMeta wmeta; - wmeta.screen = screen; - wmeta.pad.size.y = getmaxy(screen); - wmeta.pad.size.x = getmaxx(screen); - wmeta.chain_start = 0; - wmeta.chain_end = 0; - wmeta.pad_offset = 0; - wmeta.pad.curses_win = newpad(wmeta.pad.size.y, 1); - wmeta.active = 0; - return wmeta; } - -extern struct Win init_win (struct WinMeta * wmeta, char * title, void * data, void * func) { -// Create and populate Win struct with sane default values. - struct Win w; - w.prev = 0; - w.next = 0; - w.frame.curses_win = 0; - w.title = title; - w.frame.size.x = 20; - w.frame.size.y = wmeta->pad.size.y - 1; - w.data = data; - w.draw = func; - return w; } - -extern void append_win (struct WinMeta * wmeta, struct Win * w) { -// Append win to window chain. Set active, if first window. Update geometry of windows from new window on. - if (0 != wmeta->chain_start) { - w->prev = wmeta->chain_end; - wmeta->chain_end->next = w; } - else { - wmeta->active = w; - wmeta->chain_start = w; } - wmeta->chain_end = w; - update_wins(wmeta, w); } - -static void refit_pad (struct WinMeta * wmeta) { -// Fit pad width to minimum width demanded by current windows' geometries. - uint16_t lastwincol = 0; - struct Win * w_p = wmeta->chain_start; - while (w_p != 0) { - if (w_p->start.x + w_p->frame.size.x > lastwincol + 1) - lastwincol = w_p->start.x + w_p->frame.size.x - 1; - w_p = w_p->next; } - if (getmaxx(wmeta->pad.curses_win) != lastwincol) - wresize(wmeta->pad.curses_win, getmaxy(wmeta->pad.curses_win), lastwincol + 2); } - -extern void suspend_win (struct WinMeta * wmeta, struct Win * w) { -// Destroy win, suspend from chain. Update geometry of following rows and pad, as well as activity selection. - destroy_win(w); - if (wmeta->chain_start != w) // Give win's position in the chain to element next to it in the chain. - w->prev->next = w->next; - else - wmeta->chain_start = w->next; - char pad_refitted = 0; - if (wmeta->chain_end != w) { // Let chain element next to win know its new predecessor. - w->next->prev = w->prev; - if (wmeta->active == w) // If win was active, shift active window pointer to - wmeta->active = w->next; // the next chain element, if that is a window ... - update_wins(wmeta, w->next); - pad_refitted = 1; } - else { - wmeta->chain_end = w->prev; - if (wmeta->active == w) // ... or else to the previous element. - wmeta->active = w->prev; } - w->prev = 0; - w->next = 0; - if (0 == pad_refitted) // Refit pad if necessary. - refit_pad(wmeta); } - -static void place_win (struct WinMeta * wmeta, struct Win * w) { -// Based on position and sizes of previous window, find fitting place for current window. - w->start.x = 0; // if window is first in chain, place it on top-left corner - w->start.y = 1; - if (0 != w->prev) { - struct Win * w_top = w->prev; - while (w_top->start.y != 1) - w_top = w_top->prev; // else, default to placing window in new top - w->start.x = w_top->start.x + w_top->frame.size.x + 1; // column to the right of the last one - uint16_t w_prev_maxy = w->prev->start.y + getmaxy(w->prev->frame.curses_win); - if (w->frame.size.x <= w->prev->frame.size.x && w->frame.size.y < wmeta->pad.size.y - w_prev_maxy) { - w->start.x = w->prev->start.x; // place window below previous window if it fits - w->start.y = w_prev_maxy + 1; } // vertically and is not wider than its predecessor - else { - struct Win * w_up = w->prev; - struct Win * w_upup = w_up; - uint16_t widthdiff; - while (w_up != w_top) { - w_upup = w_up->prev; - while (1) { - if (w_up->start.y != w_upup->start.y) - break; - w_upup = w_upup->prev; } - w_prev_maxy = w_upup->start.y + getmaxy(w_upup->frame.curses_win); - widthdiff = (w_upup->start.x + w_upup->frame.size.x) - (w_up->start.x + w_up->frame.size.x); - if (w->frame.size.y < wmeta->pad.size.y - w_prev_maxy && w->frame.size.x < widthdiff) { - w->start.x = w_up->start.x + w_up->frame.size.x + 1 ; // else try to open new sub column under - w->start.y = w_prev_maxy + 1; // last window below which enough space remains - break; } - w_up = w_upup; } } } } - -static void update_wins (struct WinMeta * wmeta, struct Win * w) { -// Update geometry of win and its next of kin. Destroy (if visible), (re-)build window. If need, resize pad. - if (0 != w->frame.curses_win) - destroy_win (w); - place_win(wmeta, w); - refit_pad(wmeta); - w->frame.curses_win=subpad(wmeta->pad.curses_win, w->frame.size.y, w->frame.size.x, w->start.y, w->start.x); - if (0 != w->next) - update_wins (wmeta, w->next); } - -static void destroy_win (struct Win * w) { -// Delete window. - delwin(w->frame.curses_win); - w->frame.curses_win = 0; } - -static void draw_win_borders (struct Win * w, char active) { -// Draw borders of window win, including title. Decorate in a special way if window is marked as active. - uint16_t y, x; - for (y = w->start.y; y <= w->start.y + w->frame.size.y; y++) { - mvwaddch(wgetparent(w->frame.curses_win), y, w->start.x - 1, '|'); - mvwaddch(wgetparent(w->frame.curses_win), y, w->start.x + w->frame.size.x, '|'); } - for (x = w->start.x; x <= w->start.x + w->frame.size.x; x++) { - mvwaddch(wgetparent(w->frame.curses_win), w->start.y - 1, x, '-'); - mvwaddch(wgetparent(w->frame.curses_win), w->start.y + w->frame.size.y, x, '-'); } - char min_title_length_visible = 3; // 1 char minimal, plus 2 chars for decoration left/right of title - if (w->frame.size.x >= min_title_length_visible) { - uint16_t title_offset = 0; - if (w->frame.size.x > strlen(w->title) + 2) - title_offset = (w->frame.size.x - (strlen(w->title) + 2)) / 2; // + 2 is for decoration - uint16_t length_visible = strnlen(w->title, w->frame.size.x - 2); - char title[length_visible + 3]; - char decoration = ' '; - if (1 == active) - decoration = '$'; - memcpy(title + 1, w->title, length_visible); - title[0] = title[length_visible + 1] = decoration; - title[length_visible + 2] = '\0'; - mvwaddstr(wgetparent(w->frame.curses_win), w->start.y - 1, w->start.x + title_offset, title); } } - -static void draw_wins_borders (struct Win * w, struct Win * w_active, struct Corners * corners, uint16_t i) { -// Call draw_win_borders() for all windows in chain from win on. Save current window's border corners. - char active = 0; - if (w == w_active) - active = 1; - draw_win_borders(w, active); - corners[i].tl.y = w->start.y - 1; - corners[i].tl.x = w->start.x - 1; - corners[i].tr.y = w->start.y - 1; - corners[i].tr.x = w->start.x + w->frame.size.x; - corners[i].bl.y = w->start.y + w->frame.size.y; - corners[i].bl.x = w->start.x - 1; - corners[i].br.y = w->start.y + w->frame.size.y; - corners[i].br.x = w->start.x + w->frame.size.x; - if (0 != w->next) { - draw_wins_borders (w->next, w_active, corners, i + 1); } } - -static void draw_wins (struct Win * w) { -// Draw contents of all windows in window chain from win on. - w->draw(w); - if (0 != w->next) { - draw_wins (w->next); } } - -extern void draw_scroll_hint (struct Frame * frame, uint16_t pos, uint32_t dist, char dir) { -// Draw scroll hint into frame at pos (row or col dependend on dir), mark distance of dist cells into dir. - char more[] = "more"; - char unit_cols[] = "columns"; - char unit_rows[] = "lines"; - uint16_t dsc_space = frame->size.x; - char * unit = unit_rows; - if ('<' == dir || '>' == dir) { - dsc_space = frame->size.y; - unit = unit_cols; } - char * scrolldsc = malloc((4 * sizeof(char)) + strlen(more) + strlen(unit) + 10); // 10 = uint32 max strlen - sprintf(scrolldsc, " %d %s %s ", dist, more, unit); - char offset = 1, q; - if (dsc_space > strlen(scrolldsc) + 1) - offset = (dsc_space - strlen(scrolldsc)) / 2; - chtype symbol; - for (q = 0; q < dsc_space; q++) { - if (q >= offset && q < strlen(scrolldsc) + offset) - symbol = scrolldsc[q - offset] | A_REVERSE; - else - symbol = dir | A_REVERSE; + + +/* Fit virtual screen's width to minimum width demanded by current windows' + * geometries. + */ +static void refit_pad(); + +/* Update geometry (sizes, positions) of window "w" and its successors in the + * window chain. For the positioning algorithm place_win() is used. + */ +static void update_wins(struct Win * w); +static void place_win(struct Win * w); + +/* Draw scroll hint (a line saying that there are "dist" more elements of + * "unit" further into the direction symbolized by the "dir" char) into virtual + * screen pad, onto an appropriate edge of either a window or the screen; the + * left or right edge if "dir" is "<" or ">", or the upper or lower edge if it + * is "^" or "v". "start" should be either the start coordinate of a window's + * frame or .y=0, .x=wm->pad_offset if it describes the virtual screen pad. + * winscroll_hint() and padscroll_hint() are wrappers to simplify these uses. + */ +static void scroll_hint(struct yx_uint16 fsize, char dir, uint16_t dist, + char * unit, struct yx_uint16 start); +static void winscroll_hint(struct Win * w, char dir, uint16_t dist); +static void padscroll_hint(char dir, uint16_t dist); + +/* Draw contents of all windows in window chain from window "w" onwards. */ +static void draw_wins(struct Win * w); + +/* draw_win_borderlines() draws the vertical and horizontal borders of window + * "w" sans corners into the virtual screen "pad", and draws the top border + * line as the windows' title bar (highlighted if the window is described + * active by "active" being == 1). + * + * draw_wins_borderlines() calls draw_win_borderlines() recursively on all + * windows from "w" on. "w_active" is a pointer to the one window that + * draw_win_borderlines() is supposed to handle as the active window. + * + * Finally, draw_wins_bordercorners() draws into "pad" the borders of window "w" + * and all its successors. + */ +static void draw_win_borderlines(struct Win * w, char active, WINDOW * pad); +static void draw_wins_borderlines(struct Win * w, struct Win * w_active, + WINDOW * pad); +static void draw_wins_bordercorners(struct Win * w, WINDOW * pad); + +/* Shift active window forwards / backwards in window chain. */ +static void shift_win_forward(); +static void shift_win_backward(); + + + +static void refit_pad() +{ + /* Determine rightmost window column. */ + uint32_t lastwcol = 0; + struct Win * wp = world.wmeta->chain_start; + while (wp != 0) + { + if ((uint32_t) wp->start.x + (uint32_t) wp->framesize.x > lastwcol + 1) + { + lastwcol = (uint32_t) wp->start.x + (uint32_t) wp->framesize.x - 1; + } + wp = wp->next; + } + + /* Only resize the pad if the rightmost window column has changed. */ + char * err_s = "refit_pad() extends virtual screen beyond legal sizes."; + char * err_m = "refit_pad() triggers memory alloc error via wresize()."; + if (getmaxx(world.wmeta->pad) + 1 != lastwcol) + { + uint8_t t = (lastwcol + 2 > UINT16_MAX); + exit_err(t, err_s); + t = wresize(world.wmeta->pad, getmaxy(world.wmeta->pad), lastwcol + 2); + exit_err(t, err_m); + } +} + + + +static void update_wins(struct Win * w) +{ + place_win(w); + refit_pad(); + if (0 != w->next) + { + update_wins(w->next); + } +} + + + +static void place_win(struct Win * w) +{ + /* If w is first window, it goes into the upper-left corner. */ + w->start.x = 0; + w->start.y = 1; /* Leave space for title bar. */ + if (0 != w->prev) + { + + /* If w is not first winddow, fit its top left corner to the top right + * corner of w_top, the last predecessor window starting at the top. + */ + struct Win * w_top = w->prev; + while (w_top->start.y != 1) + { + w_top = w_top->prev; + } + w->start.x = w_top->start.x + w_top->framesize.x + 1; + + /* Fit w's top left corner to bottom left corner of its immediate + * predecessor window if enough empty space is found there. + */ + uint16_t w_prev_maxy = w->prev->start.y + w->prev->framesize.y; + if ( w->framesize.x <= w->prev->framesize.x + && w->framesize.y < world.wmeta->padsize.y - w_prev_maxy) + { + w->start.x = w->prev->start.x; + w->start.y = w_prev_maxy + 1; + } + + /* Failing that, try to fit the top left corner to the top right corner + * of the last predecessor w_test 1) not followed by top windows or any + * other windows with a left corner further rightwards than its own left + * corner 2) with enough space rightwards for w until the bottom right + * corner of w_thro directly throning over it 3) and with this same + * space extending for enough to the bottom for fitting in w. + */ + else + { + struct Win * w_test = w->prev; + struct Win * w_thro; + while (w_test != w_top) + { + w_thro = w_test->prev; + while (w_test->start.y <= w_thro->start.y) + { + w_thro = w_thro->prev; + } + uint16_t w_thro_bottom = w_thro->start.y + w_thro->framesize.y; + uint16_t free_width = (w_thro->start.x + w_thro->framesize.x) + - (w_test->start.x + w_test->framesize.x); + if ( w->framesize.y < world.wmeta->padsize.y - w_thro_bottom + && w->framesize.x < free_width) + { + w->start.x = w_test->start.x + w_test->framesize.x + 1; + w->start.y = w_thro_bottom + 1; + break; + } + w_test = w_thro; + } + } + } +} + + + +static void scroll_hint(struct yx_uint16 fsize, char dir, uint16_t dist, + char * unit, struct yx_uint16 start) +{ + /* Decide on alignment (vertical/horizontal?), thereby hint text space. */ + char * more = "more"; + uint16_t dsc_space = fsize.x; if ('<' == dir || '>' == dir) - mvwaddch(frame->curses_win, q, pos, symbol); + { + dsc_space = fsize.y; + } /* vv-- 10 = max strlen for uint16_t */ + char scrolldsc[1 + strlen(more) + 1 + 10 + 1 + strlen(unit) + 1 + 1]; + sprintf(scrolldsc, " %d %s %s ", dist, more, unit); + + /* Decide on offset of the description text inside the scroll hint line. */ + uint16_t dsc_offset = 1; + if (dsc_space > strlen(scrolldsc) + 1) + { + dsc_offset = (dsc_space - strlen(scrolldsc)) / 2; + } + + /* Draw scroll hint line as dir symbols bracketing description text. */ + uint16_t draw_offset = 0; + if ('>' == dir) + { + draw_offset = fsize.x - 1; + } + else if ('v' == dir) + { + draw_offset = fsize.y - 1; + } + uint16_t q = 0; + for (; q < dsc_space; q++) + { + chtype c = dir | A_REVERSE; + if (q >= dsc_offset && q < strlen(scrolldsc) + dsc_offset) + { + c = scrolldsc[q - dsc_offset] | A_REVERSE; + } + if ('<' == dir || '>' == dir) + { + mvwaddch(world.wmeta->pad, start.y + q, start.x + draw_offset, c); + } + else + { + mvwaddch(world.wmeta->pad, start.y + draw_offset, start.x + q, c); + } + } +} + + +static void padscroll_hint(char dir, uint16_t dist) +{ + struct yx_uint16 start; + start.y = 0; + start.x = world.wmeta->pad_offset; + scroll_hint(world.wmeta->padsize, dir, dist, "columns", start); +} + + + +static void winscroll_hint(struct Win * w, char dir, uint16_t dist) +{ + char * unit = "lines"; + if ('<' == dir || '>' == dir) + { + unit = "columns"; + } + struct yx_uint16 start = w->start; + scroll_hint(w->framesize, dir, dist, unit, start); +} + + + +static void draw_wins(struct Win * w) +{ + w->draw(w); + uint16_t y, x, size_y, size_x; + size_y = w->winmapsize.y; + size_x = w->winmapsize.x; + uint16_t offset_y = center_offset(w->center.y, size_y, w->framesize.y); + uint16_t offset_x = center_offset(w->center.x, size_x, w->framesize.x); + for (y = offset_y; y < w->framesize.y + offset_y && y < size_y; y++) + { + for (x = offset_x; x < w->framesize.x + offset_x && x < size_x; x++) + { + chtype ch = w->winmap[(y * w->winmapsize.x) + x]; + mvwaddch(world.wmeta->pad, w->start.y + (y - offset_y), + w->start.x + (x - offset_x), ch); + } + } + free(w->winmap); + w->winmap = NULL; + w->winmapsize.y = 0; + w->winmapsize.x = 0; + if (offset_y > 0) + { + winscroll_hint(w, '^', offset_y + 1); + } + if (size_y > offset_y + w->framesize.y) + { + winscroll_hint(w, 'v', size_y - ((offset_y + w->framesize.y) - 1)); + } + if (offset_x > 0) + { + winscroll_hint(w, '<', offset_x + 1); + } + if (size_x > offset_x + w->framesize.x) + { + winscroll_hint(w, '>', size_x - ((offset_x + w->framesize.x) - 1)); + } + if (0 != w->next) + { + return draw_wins(w->next); + } +} + + + +static void draw_win_borderlines(struct Win * w, char active, WINDOW * pad) +{ + /* Draw vertical and horizontal border lines. */ + uint16_t y, x; + for (y = w->start.y; y <= w->start.y + w->framesize.y; y++) + { + mvwaddch(pad, y, w->start.x - 1, '|'); + mvwaddch(pad, y, w->start.x + w->framesize.x, '|'); + } + for (x = w->start.x; x <= w->start.x + w->framesize.x; x++) + { + mvwaddch(pad, w->start.y - 1, x, '-'); + mvwaddch(pad, w->start.y + w->framesize.y, x, '-'); + } + + /* Draw as much as possible of the title into center of top border line. */ + char min_title_length_visible = 3; /* min. 1 char + 2 padding/decoration */ + if (w->framesize.x >= min_title_length_visible) + { + uint16_t title_offset = 0; + if (w->framesize.x > strlen(w->title) + 2) + { + title_offset = (w->framesize.x - (strlen(w->title) + 2)) / 2; + } /* +2 is for padding/decoration */ + uint16_t length_visible = strnlen(w->title, w->framesize.x - 2); + char title[length_visible + 3]; + char decoration = ' '; + if (1 == active) + { + decoration = '$'; + } + memcpy(title + 1, w->title, length_visible); + title[0] = title[length_visible + 1] = decoration; + title[length_visible + 2] = '\0'; + mvwaddstr(pad, w->start.y - 1, w->start.x + title_offset, title); + } +} + + + +static void draw_wins_borderlines(struct Win * w, struct Win * w_active, + WINDOW * pad) +{ + char active = 0; + if (w == w_active) + { + active = 1; + } + draw_win_borderlines(w, active, pad); + if (0 != w->next) + { + draw_wins_borderlines(w->next, w_active, pad); + } +} + + + +static void draw_wins_bordercorners(struct Win * w, WINDOW * pad) +{ + mvwaddch(pad, w->start.y - 1, w->start.x - 1, '+'); + mvwaddch(pad, w->start.y - 1, w->start.x + w->framesize.x, '+'); + mvwaddch(pad, w->start.y + w->framesize.y, w->start.x - 1, '+'); + mvwaddch(pad, w->start.y + w->framesize.y, w->start.x + w->framesize.x,'+'); + if (0 != w->next) + { + draw_wins_bordercorners(w->next, pad); + } +} + + + +static void shift_win_forward() +{ + if (world.wmeta->active == world.wmeta->chain_end) + { + world.wmeta->chain_end = world.wmeta->active->prev; + world.wmeta->chain_end->next = 0; + world.wmeta->active->next = world.wmeta->chain_start; + world.wmeta->active->next->prev = world.wmeta->active; + world.wmeta->chain_start = world.wmeta->active; + world.wmeta->chain_start->prev = 0; + } + else + { + struct Win * old_prev = world.wmeta->active->prev; + struct Win * old_next = world.wmeta->active->next; + if (world.wmeta->chain_end == world.wmeta->active->next) + { + world.wmeta->chain_end = world.wmeta->active; + world.wmeta->active->next = 0; + } + else + { + world.wmeta->active->next = old_next->next; + world.wmeta->active->next->prev = world.wmeta->active; + } + if (world.wmeta->chain_start == world.wmeta->active) + { + world.wmeta->chain_start = old_next; + } + else + { + old_prev->next = old_next; + } + old_next->prev = old_prev; + old_next->next = world.wmeta->active; + world.wmeta->active->prev = old_next; + } +} + + + +static void shift_win_backward() +{ + if (world.wmeta->active == world.wmeta->chain_start) + { + world.wmeta->chain_start = world.wmeta->active->next; + world.wmeta->chain_start->prev = 0; + world.wmeta->active->prev = world.wmeta->chain_end; + world.wmeta->active->prev->next = world.wmeta->active; + world.wmeta->chain_end = world.wmeta->active; + world.wmeta->chain_end->next = 0; + } + else + { + struct Win * old_prev = world.wmeta->active->prev; + struct Win * old_next = world.wmeta->active->next; + if (world.wmeta->chain_start == world.wmeta->active->prev) + { + world.wmeta->chain_start = world.wmeta->active; + world.wmeta->active->prev = 0; + } + else + { + world.wmeta->active->prev = old_prev->prev; + world.wmeta->active->prev->next = world.wmeta->active; + } + if (world.wmeta->chain_end == world.wmeta->active) + { + world.wmeta->chain_end = old_prev; + } + else + { + old_next->prev = old_prev; + } + old_prev->next = old_next; + old_prev->prev = world.wmeta->active; + world.wmeta->active->next = old_prev; + } +} + + + +extern void init_win_meta(WINDOW * screen) +{ + char * f_name = "init_win_meta()"; + char * err_s = "init_win_meta() creates virtual screen beyond legal size."; + char * err_m = "init_win_meta() triggers memory alloc error via newpad()."; + world.wmeta = try_malloc(sizeof(struct WinMeta), f_name); + world.wmeta->screen = screen; + uint32_t maxy_test = getmaxy(screen); + uint32_t maxx_test = getmaxx(screen); + uint8_t test = (maxy_test > UINT16_MAX || maxx_test > UINT16_MAX); + exit_err(test, err_s); + world.wmeta->padsize.y = maxy_test; + world.wmeta->padsize.x = maxx_test; + world.wmeta->chain_start = 0; + world.wmeta->chain_end = 0; + world.wmeta->pad_offset = 0; + world.wmeta->pad = newpad(world.wmeta->padsize.y, 1); + exit_err(NULL == world.wmeta->pad, err_m); + world.wmeta->active = 0; +} + + + +extern void init_win(struct Win ** wp, char * title, int16_t height, + int16_t width, void * func) +{ + char * f_name = "init_win()"; + struct Win * w = try_malloc(sizeof(struct Win), f_name); + w->prev = 0; + w->next = 0; + w->winmapsize.y = 0; + w->winmapsize.x = 0; + w->winmap = NULL; + w->title = try_malloc(strlen(title) + 1, f_name); + sprintf(w->title, "%s", title); + w->draw = func; + w->center.y = 0; + w->center.x = 0; + if (0 < width) + { + w->framesize.x = width; + } + else if (0 >= width) + { + w->framesize.x = world.wmeta->padsize.x + width; + } + if (0 < height && height <= world.wmeta->padsize.y - 1) + { + w->framesize.y = height; + } + else if (0 >= height && world.wmeta->padsize.y + (height - 1) > 0) + { + w->framesize.y = world.wmeta->padsize.y + (height - 1); + } + *wp = w; +} + + + +extern void free_winmeta() +{ + delwin(world.wmeta->pad); + free(world.wmeta); +} + + + +extern void free_win(struct Win * win) +{ + free(win->title); + free(win); +} + + + +extern void append_win(struct Win * w) +{ + if (0 != world.wmeta->chain_start) + { + w->prev = world.wmeta->chain_end; + world.wmeta->chain_end->next = w; + } else - mvwaddch(frame->curses_win, pos, q, symbol); } - free(scrolldsc); } - -extern void draw_all_wins (struct WinMeta * wmeta) { -// Draw pad with all windows and their borders, plus scrolling hints. - erase(); - wnoutrefresh(wmeta->screen); - werase(wmeta->pad.curses_win); - if (wmeta->chain_start) { - uint16_t n_wins = 1, i; - struct Win * win_p = wmeta->chain_start; - while (0 != win_p->next) { - win_p = win_p->next; - n_wins++; } - struct Corners * all_corners = malloc(sizeof(struct Corners) * n_wins); - draw_wins (wmeta->chain_start); - draw_wins_borders (wmeta->chain_start, wmeta->active, all_corners, 0); - for (i = 0; i < n_wins; i++) { - mvwaddch(wmeta->pad.curses_win, all_corners[i].tl.y, all_corners[i].tl.x, '+'); - mvwaddch(wmeta->pad.curses_win, all_corners[i].tr.y, all_corners[i].tr.x, '+'); - mvwaddch(wmeta->pad.curses_win, all_corners[i].bl.y, all_corners[i].bl.x, '+'); - mvwaddch(wmeta->pad.curses_win, all_corners[i].br.y, all_corners[i].br.x, '+'); } - free(all_corners); - if (wmeta->pad_offset > 0) - draw_scroll_hint(&wmeta->pad, wmeta->pad_offset, wmeta->pad_offset + 1, '<'); - if (wmeta->pad_offset + wmeta->pad.size.x < getmaxx(wmeta->pad.curses_win) - 1) - draw_scroll_hint(&wmeta->pad, wmeta->pad_offset + wmeta->pad.size.x - 1, - getmaxx(wmeta->pad.curses_win) - (wmeta->pad_offset + wmeta->pad.size.x), '>'); - pnoutrefresh(wmeta->pad.curses_win, 0, wmeta->pad_offset, 0, 0, wmeta->pad.size.y, wmeta->pad.size.x-1); } - doupdate(); } - -extern void resize_active_win (struct WinMeta * wmeta, uint16_t height, uint16_t width) { -// Grow or shrink currently active window. Correct its geometry and that of its followers. - if (0 != wmeta->active && width > 0 && height > 0 && height < wmeta->pad.size.y) { - wmeta->active->frame.size.y = height; - wmeta->active->frame.size.x = width; - update_wins(wmeta, wmeta->chain_start); } } - -extern void cycle_active_win (struct WinMeta * wmeta, char dir) { -// Cycle active window selection forwards (dir = 'n') or backwards. - if (0 != wmeta->active) { - if ('n' == dir) { - if (wmeta->active->next != 0) - wmeta->active = wmeta->active->next; - else - wmeta->active = wmeta->chain_start; } - else { - if (wmeta->active->prev != 0) - wmeta->active = wmeta->active->prev; - else - wmeta->active = wmeta->chain_end; } } } - -extern void shift_active_win (struct WinMeta * wmeta, char dir) { -// Move active window forward/backward in window chain. If jumping beyond start/end, move to other chain end. - if (0 != wmeta->active && wmeta->chain_start != wmeta->chain_end && (dir == 'f' || dir == 'b')) { - struct Win * w_shift = wmeta->active, * w_p, * w_p_next; - char wrap = 0; - if ((dir == 'f' && w_shift == wmeta->chain_end) || (dir == 'b' && w_shift == wmeta->chain_start)) - wrap = 1; - uint16_t i, i_max; - for (i_max = 1, w_p = wmeta->chain_start; w_p != wmeta->chain_end; i_max++) - w_p = w_p->next; - struct Win ** wins = malloc(i_max * sizeof(struct Win *)); - for (i = 0, w_p = wmeta->chain_start; i < i_max; i++) { - w_p_next = w_p->next; - suspend_win(wmeta, w_p); - wins[i] = w_p; - w_p = w_p_next; } - if (wrap) - if (dir == 'f') { - append_win(wmeta, w_shift); - for (i = 0; i < i_max - 1; i++) - append_win(wmeta, wins[i]); } - else { - for (i = 1; i < i_max; i++) - append_win(wmeta, wins[i]); - append_win(wmeta, w_shift); } + { + world.wmeta->active = w; + world.wmeta->chain_start = w; + } + world.wmeta->chain_end = w; + update_wins(w); +} + + + +extern void suspend_win(struct Win * w) +{ + if (world.wmeta->chain_start != w) + { + w->prev->next = w->next; + } else - for (i = 0; i < i_max; i++) - if ((dir == 'f' && w_shift == wins[i]) || (dir == 'b' && w_shift == wins[i+1])) { - append_win(wmeta, wins[i+1]); - append_win(wmeta, wins[i]); - i++; } + { + world.wmeta->chain_start = w->next; + } + char pad_refitted = 0; + if (world.wmeta->chain_end != w) + { + w->next->prev = w->prev; + if (world.wmeta->active == w) + { + world.wmeta->active = w->next; + } + update_wins(w->next); /* Positioning of successor windows may be */ + pad_refitted = 1; /* affected / need correction. Note that */ + } /* update_wins() already refits the pad, */ + else /* voiding later need for that. */ + { + world.wmeta->chain_end = w->prev; + if (world.wmeta->active == w) + { + world.wmeta->active = w->prev; + } + } + + w->prev = 0; + w->next = 0; + + if (0 == pad_refitted) + { + refit_pad(); + } +} + + + +extern void reset_pad_offset(uint16_t new_offset) +{ + if (new_offset >= 0 + && (new_offset < world.wmeta->pad_offset + || new_offset + world.wmeta->padsize.x < getmaxx(world.wmeta->pad))) + { + world.wmeta->pad_offset = new_offset; + } +} + + + +extern void resize_active_win(struct yx_uint16 size) +{ + if (0 != world.wmeta->active + && size.x > 0 && size.y > 0 && size.y < world.wmeta->padsize.y) + { + world.wmeta->active->framesize = size; + update_wins(world.wmeta->active); /* Positioning of following */ + } /* windows may be affected. */ +} + + + +extern void cycle_active_win(char dir) +{ + if (0 != world.wmeta->active) + { + if ('f' == dir) + { + if (world.wmeta->active->next != 0) + { + world.wmeta->active = world.wmeta->active->next; + } + else + { + world.wmeta->active = world.wmeta->chain_start; + } + } else - append_win(wmeta, wins[i]); - free(wins); - wmeta->active = w_shift; } } - -extern void reset_pad_offset(struct WinMeta * wmeta, uint16_t new_offset) { -// Apply new_offset to windows pad, if it proves to be sane. - if (new_offset >= 0 && new_offset + wmeta->pad.size.x < getmaxx(wmeta->pad.curses_win)) - wmeta->pad_offset = new_offset; } + { + if (world.wmeta->active->prev != 0) + { + world.wmeta->active = world.wmeta->active->prev; + } + else + { + world.wmeta->active = world.wmeta->chain_end; + } + } + } +} + + + +extern void shift_active_win(char dir) +{ + if ( 0 == world.wmeta->active /* No shifting with < 2 windows visible. */ + || world.wmeta->chain_start == world.wmeta->chain_end) + { + return; + } + if ('f' == dir) + { + shift_win_forward(); + } + else + { + shift_win_backward(); + } + update_wins(world.wmeta->chain_start); +} + + + +extern void draw_all_wins() +{ + /* Empty everything before filling it a-new. */ + erase(); + wnoutrefresh(world.wmeta->screen); + werase(world.wmeta->pad); + if (world.wmeta->chain_start) + { + + /* Draw windows' borders first, then windows. */ + draw_wins_borderlines(world.wmeta->chain_start, world.wmeta->active, + world.wmeta->pad); + draw_wins_bordercorners(world.wmeta->chain_start, world.wmeta->pad); + draw_wins(world.wmeta->chain_start); + + /* Draw virtual screen scroll hints. */ + if (world.wmeta->pad_offset > 0) + { + padscroll_hint('<', world.wmeta->pad_offset + 1); + } + uint16_t size_x = getmaxx(world.wmeta->pad); + uint16_t right_edge = world.wmeta->pad_offset + world.wmeta->padsize.x; + if (right_edge < size_x - 1) + { + padscroll_hint('>', size_x - right_edge); + } + + /* Write pad segment to be shown on physical screen to screen buffer. */ + pnoutrefresh(world.wmeta->pad, 0, world.wmeta->pad_offset, 0, 0, + world.wmeta->padsize.y, world.wmeta->padsize.x - 1); + } + + /* Only at the end write accumulated changes to the physical screen. */ + doupdate(); +}