X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fwindows.c;h=f71be6526af7d3322952369e57e312e581f2901f;hb=350ef2e2d17e8122e2991466f76a9a083a6303e7;hp=861b737681b2b1b6c4ae5b92273e4523df7ae668;hpb=8ca457975bc2d07cb8dd5c36a0bd5314d9b9c93a;p=plomrogue diff --git a/src/windows.c b/src/windows.c index 861b737..f71be65 100644 --- a/src/windows.c +++ b/src/windows.c @@ -1,123 +1,111 @@ /* windows.c */ #include "windows.h" -#include /* for uint16_t, uint32_t */ -#include /* for LOTS of stuff */ +#include /* for uint8_t, uint16_t, uint32_t, UINT16_MAX */ +#include /* for typedefs WINDOW, chtype, wresize(), getmaxx(), */ + /* getmaxy(), delwin(), mvwaddch(), mvwaddstr(), */ + /* newpad(), wnoutrefres(), erase(), werase(), */ + /* pnoutrefresh(), doupdate(), getmaxyx() */ #include /* for malloc(), free() */ -#include /* for strlen(), memcpy() */ -#include "yx_uint16.h" /* for yx_uint16 coordinates */ - - - -/* Stores a window's border corners. This is a helper to draw_all_wins() (and - * filled by its helper draw_wins_borders()) which draws the horizontal and - * vertical lines of all windows' borders first and the corner characters of - * all windows only afterwards (so that corners are not overwritten by lines). - * This delay of corner drawing necessitates temporarily storing their - * coordinates (harvested during the previous border drawing activities) in a - * series of such Corners structs to be released at the end. - * - * TODO: Maybe replace this complicated method by dropping the harvesting of - * corners from draw_wins_borders() and instead collecting them in a second - * border drawing cycle that repeats some cycles but works in a much more - * straightforward way. - */ -struct Corners -{ - struct yx_uint16 tl; - struct yx_uint16 tr; - struct yx_uint16 bl; - struct yx_uint16 br; -}; +#include /* for strlen(), strnlen(), memcpy() */ +#include "yx_uint16.h" /* for struct yx_uint16 */ +#include "misc.h" /* for center_offset(), try_malloc() */ +#include "main.h" /* for world global */ +#include "rexit.h" /* for exit_err() */ /* Fit virtual screen's width to minimum width demanded by current windows' * geometries. */ -static void refit_pad(struct WinMeta * wmeta); - - +static void refit_pad(); /* Update geometry (sizes, positions) of window "w" and its successors in the * window chain. For the positioning algorithm place_win() is used. */ -static void update_wins(struct WinMeta * wmeta, struct Win * w); -static void place_win(struct WinMeta * wmeta, struct Win * w); - - - -/* Destroy window "w"'s ncurses window (and set w.Frame.curses_win to 0). */ -static void destroy_win(struct Win * w); - - +static void update_wins(struct Win * w); +static void place_win(struct Win * w); + +/* Draw scroll hint (a line saying that there are "dist" more elements of + * "unit" further into the direction symbolized by the "dir" char) into virtual + * screen pad, onto an appropriate edge of either a window or the screen; the + * left or right edge if "dir" is "<" or ">", or the upper or lower edge if it + * is "^" or "v". "start" should be either the start coordinate of a window's + * frame or .y=0, .x=wm->pad_offset if it describes the virtual screen pad. + * winscroll_hint() and padscroll_hint() are wrappers to simplify these uses. + */ +static void scroll_hint(struct yx_uint16 fsize, char dir, uint16_t dist, + char * unit, struct yx_uint16 start); +static void winscroll_hint(struct Win * w, char dir, uint16_t dist); +static void padscroll_hint(char dir, uint16_t dist); /* Draw contents of all windows in window chain from window "w" onwards. */ static void draw_wins(struct Win * w); - - -/* draw_win_borders() Draws the vertical and horizontal borders of window "w" - * sans corners, and draws the top border line as the windows' title bar - * (highlighted if the window is described active by "active" being set). - * draw_wins_borders(). +/* draw_win_borderlines() draws the vertical and horizontal borders of window + * "w" sans corners into the virtual screen "pad", and draws the top border + * line as the windows' title bar (highlighted if the window is described + * active by "active" being == 1). + * + * draw_wins_borderlines() calls draw_win_borderlines() recursively on all + * windows from "w" on. "w_active" is a pointer to the one window that + * draw_win_borderlines() is supposed to handle as the active window. * - * draw_wins_borders() calls draw_win_borders() recursively on all windows from - * "w" on. It also fills "corners" with coordinates of each window's corners, - * iterating over its Corners structs via the "i" index incremented by 1 over - * each handled window. "w_active" is a pointer to the one window that - * draw_win_borders() is supposed to handle as the active window. + * Finally, draw_wins_bordercorners() draws into "pad" the borders of window "w" + * and all its successors. */ -static void draw_win_borders(struct Win * w, char active); -static void draw_wins_borders(struct Win * w, struct Win * w_active, - struct Corners * corners, uint16_t i); +static void draw_win_borderlines(struct Win * w, char active, WINDOW * pad); +static void draw_wins_borderlines(struct Win * w, struct Win * w_active, + WINDOW * pad); +static void draw_wins_bordercorners(struct Win * w, WINDOW * pad); +/* Shift active window forwards / backwards in window chain. */ +static void shift_win_forward(); +static void shift_win_backward(); -static void refit_pad(struct WinMeta * wmeta) + +static void refit_pad() { /* Determine rightmost window column. */ - uint16_t lastwincol = 0; - struct Win * w_p = wmeta->chain_start; - while (w_p != 0) + uint32_t lastwcol = 0; + struct Win * wp = world.wmeta->chain_start; + while (wp != 0) { - if (w_p->start.x + w_p->frame.size.x > lastwincol + 1) + if ((uint32_t) wp->start.x + (uint32_t) wp->framesize.x > lastwcol + 1) { - lastwincol = w_p->start.x + w_p->frame.size.x - 1; + lastwcol = (uint32_t) wp->start.x + (uint32_t) wp->framesize.x - 1; } - w_p = w_p->next; + wp = wp->next; } /* Only resize the pad if the rightmost window column has changed. */ - if (getmaxx(wmeta->pad.curses_win) != lastwincol) + char * err_s = "refit_pad() extends virtual screen beyond legal sizes."; + char * err_m = "refit_pad() triggers memory alloc error via wresize()."; + if (getmaxx(world.wmeta->pad) + 1 != lastwcol) { - wresize(wmeta->pad.curses_win, - getmaxy(wmeta->pad.curses_win), lastwincol + 2); + uint8_t t = (lastwcol + 2 > UINT16_MAX); + exit_err(t, err_s); + t = wresize(world.wmeta->pad, getmaxy(world.wmeta->pad), lastwcol + 2); + exit_err(t, err_m); } } -static void update_wins (struct WinMeta * wmeta, struct Win * w) +static void update_wins(struct Win * w) { - if (0 != w->frame.curses_win) - { - destroy_win (w); - } - place_win(wmeta, w); - refit_pad(wmeta); - w->frame.curses_win = subpad(wmeta->pad.curses_win, - w->frame.size.y, w->frame.size.x, - w->start.y, w->start.x); + place_win(w); + refit_pad(); if (0 != w->next) { - update_wins (wmeta, w->next); + update_wins(w->next); } } -static void place_win (struct WinMeta * wmeta, struct Win * w) +static void place_win(struct Win * w) { /* First window goes into the upper-left corner. */ w->start.x = 0; @@ -131,15 +119,14 @@ static void place_win (struct WinMeta * wmeta, struct Win * w) { w_top = w_top->prev; } - w->start.x = w_top->start.x + w_top->frame.size.x + 1; + w->start.x = w_top->start.x + w_top->framesize.x + 1; /* Fit window below its predecessor if that one directly thrones over * empty space wide and high enough. */ - uint16_t w_prev_maxy = w->prev->start.y - + getmaxy(w->prev->frame.curses_win); - if ( w->frame.size.x <= w->prev->frame.size.x - && w->frame.size.y < wmeta->pad.size.y - w_prev_maxy) + uint16_t w_prev_maxy = w->prev->start.y + w->prev->framesize.y; + if ( w->framesize.x <= w->prev->framesize.x + && w->framesize.y < world.wmeta->padsize.y - w_prev_maxy) { w->start.x = w->prev->start.x; w->start.y = w_prev_maxy + 1; @@ -164,14 +151,13 @@ static void place_win (struct WinMeta * wmeta, struct Win * w) } w_upup = w_upup->prev; } - w_prev_maxy = w_upup->start.y - + getmaxy(w_upup->frame.curses_win); - widthdiff = (w_upup->start.x + w_upup->frame.size.x) - - (w_up->start.x + w_up->frame.size.x); - if ( w->frame.size.y < wmeta->pad.size.y - w_prev_maxy - && w->frame.size.x < widthdiff) + w_prev_maxy = w_upup->start.y + w_upup->framesize.y; + widthdiff = (w_upup->start.x + w_upup->framesize.x) + - (w_up->start.x + w_up->framesize.x); + if ( w->framesize.y < world.wmeta->padsize.y - w_prev_maxy + && w->framesize.x < widthdiff) { - w->start.x = w_up->start.x + w_up->frame.size.x + 1 ; + w->start.x = w_up->start.x + w_up->framesize.x + 1 ; w->start.y = w_prev_maxy + 1; break; } @@ -183,52 +169,149 @@ static void place_win (struct WinMeta * wmeta, struct Win * w) -static void destroy_win (struct Win * w) +static void scroll_hint(struct yx_uint16 fsize, char dir, uint16_t dist, + char * unit, struct yx_uint16 start) +{ + /* Decide on alignment (vertical/horizontal?), thereby hint text space. */ + char * more = "more"; + uint16_t dsc_space = fsize.x; + if ('<' == dir || '>' == dir) + { + dsc_space = fsize.y; + } /* vv-- 10 = max strlen for uint16_t */ + char scrolldsc[1 + strlen(more) + 1 + 10 + 1 + strlen(unit) + 1 + 1]; + sprintf(scrolldsc, " %d %s %s ", dist, more, unit); + + /* Decide on offset of the description text inside the scroll hint line. */ + uint16_t dsc_offset = 1; + if (dsc_space > strlen(scrolldsc) + 1) + { + dsc_offset = (dsc_space - strlen(scrolldsc)) / 2; + } + + /* Draw scroll hint line as dir symbols bracketing description text. */ + uint16_t draw_offset = 0; + if ('>' == dir) + { + draw_offset = fsize.x - 1; + } + else if ('v' == dir) + { + draw_offset = fsize.y - 1; + } + uint16_t q = 0; + for (; q < dsc_space; q++) + { + chtype c = dir | A_REVERSE; + if (q >= dsc_offset && q < strlen(scrolldsc) + dsc_offset) + { + c = scrolldsc[q - dsc_offset] | A_REVERSE; + } + if ('<' == dir || '>' == dir) + { + mvwaddch(world.wmeta->pad, start.y + q, start.x + draw_offset, c); + } + else + { + mvwaddch(world.wmeta->pad, start.y + draw_offset, start.x + q, c); + } + } +} + + +static void padscroll_hint(char dir, uint16_t dist) { - delwin(w->frame.curses_win); - w->frame.curses_win = 0; + struct yx_uint16 start; + start.y = 0; + start.x = world.wmeta->pad_offset; + scroll_hint(world.wmeta->padsize, dir, dist, "columns", start); } -static void draw_wins (struct Win * w) +static void winscroll_hint(struct Win * w, char dir, uint16_t dist) +{ + char * unit = "lines"; + if ('<' == dir || '>' == dir) + { + unit = "columns"; + } + struct yx_uint16 start = w->start; + scroll_hint(w->framesize, dir, dist, unit, start); +} + + + +static void draw_wins(struct Win * w) { w->draw(w); + uint16_t y, x, size_y, size_x; + size_y = w->winmapsize.y; + size_x = w->winmapsize.x; + uint16_t offset_y = center_offset(w->center.y, size_y, w->framesize.y); + uint16_t offset_x = center_offset(w->center.x, size_x, w->framesize.x); + for (y = offset_y; y < w->framesize.y + offset_y && y < size_y; y++) + { + for (x = offset_x; x < w->framesize.x + offset_x && x < size_x; x++) + { + chtype ch = w->winmap[(y * w->winmapsize.x) + x]; + mvwaddch(world.wmeta->pad, w->start.y + (y - offset_y), + w->start.x + (x - offset_x), ch); + } + } + free(w->winmap); + w->winmap = NULL; + w->winmapsize.y = 0; + w->winmapsize.x = 0; + if (offset_y > 0) + { + winscroll_hint(w, '^', offset_y + 1); + } + if (size_y > offset_y + w->framesize.y) + { + winscroll_hint(w, 'v', size_y - ((offset_y + w->framesize.y) - 1)); + } + if (offset_x > 0) + { + winscroll_hint(w, '<', offset_x + 1); + } + if (size_x > offset_x + w->framesize.x) + { + winscroll_hint(w, '>', size_x - ((offset_x + w->framesize.x) - 1)); + } if (0 != w->next) { - draw_wins (w->next); + return draw_wins(w->next); } } -static void draw_win_borders(struct Win * w, char active) +static void draw_win_borderlines(struct Win * w, char active, WINDOW * pad) { /* Draw vertical and horizontal border lines. */ uint16_t y, x; - for (y = w->start.y; y <= w->start.y + w->frame.size.y; y++) + for (y = w->start.y; y <= w->start.y + w->framesize.y; y++) { - mvwaddch(wgetparent(w->frame.curses_win), y, w->start.x - 1, '|'); - mvwaddch(wgetparent(w->frame.curses_win), - y, w->start.x + w->frame.size.x, '|'); + mvwaddch(pad, y, w->start.x - 1, '|'); + mvwaddch(pad, y, w->start.x + w->framesize.x, '|'); } - for (x = w->start.x; x <= w->start.x + w->frame.size.x; x++) + for (x = w->start.x; x <= w->start.x + w->framesize.x; x++) { - mvwaddch(wgetparent(w->frame.curses_win), w->start.y - 1, x, '-'); - mvwaddch(wgetparent(w->frame.curses_win), - w->start.y + w->frame.size.y, x, '-'); + mvwaddch(pad, w->start.y - 1, x, '-'); + mvwaddch(pad, w->start.y + w->framesize.y, x, '-'); } /* Draw as much as possible of the title into center of top border line. */ char min_title_length_visible = 3; /* min. 1 char + 2 padding/decoration */ - if (w->frame.size.x >= min_title_length_visible) + if (w->framesize.x >= min_title_length_visible) { uint16_t title_offset = 0; - if (w->frame.size.x > strlen(w->title) + 2) + if (w->framesize.x > strlen(w->title) + 2) { - title_offset = (w->frame.size.x - (strlen(w->title) + 2)) / 2; - } /* +2 is for padding/decoration */ - uint16_t length_visible = strnlen(w->title, w->frame.size.x - 2); + title_offset = (w->framesize.x - (strlen(w->title) + 2)) / 2; + } /* +2 is for padding/decoration */ + uint16_t length_visible = strnlen(w->title, w->framesize.x - 2); char title[length_visible + 3]; char decoration = ' '; if (1 == active) @@ -238,118 +321,245 @@ static void draw_win_borders(struct Win * w, char active) memcpy(title + 1, w->title, length_visible); title[0] = title[length_visible + 1] = decoration; title[length_visible + 2] = '\0'; - mvwaddstr(wgetparent(w->frame.curses_win), - w->start.y - 1, w->start.x + title_offset, title); + mvwaddstr(pad, w->start.y - 1, w->start.x + title_offset, title); } } -static void draw_wins_borders(struct Win * w, struct Win * w_active, - struct Corners * corners, uint16_t i) +static void draw_wins_borderlines(struct Win * w, struct Win * w_active, + WINDOW * pad) { char active = 0; if (w == w_active) { active = 1; } - draw_win_borders(w, active); - corners[i].tl.y = w->start.y - 1; - corners[i].tl.x = w->start.x - 1; - corners[i].tr.y = w->start.y - 1; - corners[i].tr.x = w->start.x + w->frame.size.x; - corners[i].bl.y = w->start.y + w->frame.size.y; - corners[i].bl.x = w->start.x - 1; - corners[i].br.y = w->start.y + w->frame.size.y; - corners[i].br.x = w->start.x + w->frame.size.x; + draw_win_borderlines(w, active, pad); if (0 != w->next) { - draw_wins_borders (w->next, w_active, corners, i + 1); + draw_wins_borderlines(w->next, w_active, pad); } } -extern struct WinMeta init_win_meta(WINDOW * screen) +static void draw_wins_bordercorners(struct Win * w, WINDOW * pad) { - struct WinMeta wmeta; - wmeta.screen = screen; - wmeta.pad.size.y = getmaxy(screen); - wmeta.pad.size.x = getmaxx(screen); - wmeta.chain_start = 0; - wmeta.chain_end = 0; - wmeta.pad_offset = 0; - wmeta.pad.curses_win = newpad(wmeta.pad.size.y, 1); - wmeta.active = 0; - return wmeta; + mvwaddch(pad, w->start.y - 1, w->start.x - 1, '+'); + mvwaddch(pad, w->start.y - 1, w->start.x + w->framesize.x, '+'); + mvwaddch(pad, w->start.y + w->framesize.y, w->start.x - 1, '+'); + mvwaddch(pad, w->start.y + w->framesize.y, w->start.x + w->framesize.x,'+'); + if (0 != w->next) + { + draw_wins_bordercorners(w->next, pad); + } } -extern struct Win init_win(struct WinMeta * wmeta, char * title, - void * data, void * func) +static void shift_win_forward() { - struct Win w; - w.prev = 0; - w.next = 0; - w.frame.curses_win = 0; - w.title = title; - w.frame.size.x = 20; - w.frame.size.y = wmeta->pad.size.y - 1; - w.data = data; - w.draw = func; - return w; + if (world.wmeta->active == world.wmeta->chain_end) + { + world.wmeta->chain_end = world.wmeta->active->prev; + world.wmeta->chain_end->next = 0; + world.wmeta->active->next = world.wmeta->chain_start; + world.wmeta->active->next->prev = world.wmeta->active; + world.wmeta->chain_start = world.wmeta->active; + world.wmeta->chain_start->prev = 0; + } + else + { + struct Win * old_prev = world.wmeta->active->prev; + struct Win * old_next = world.wmeta->active->next; + if (world.wmeta->chain_end == world.wmeta->active->next) + { + world.wmeta->chain_end = world.wmeta->active; + world.wmeta->active->next = 0; + } + else + { + world.wmeta->active->next = old_next->next; + world.wmeta->active->next->prev = world.wmeta->active; + } + if (world.wmeta->chain_start == world.wmeta->active) + { + world.wmeta->chain_start = old_next; + } + else + { + old_prev->next = old_next; + } + old_next->prev = old_prev; + old_next->next = world.wmeta->active; + world.wmeta->active->prev = old_next; + } } -extern void append_win(struct WinMeta * wmeta, struct Win * w) +static void shift_win_backward() { - if (0 != wmeta->chain_start) + if (world.wmeta->active == world.wmeta->chain_start) { - w->prev = wmeta->chain_end; - wmeta->chain_end->next = w; + world.wmeta->chain_start = world.wmeta->active->next; + world.wmeta->chain_start->prev = 0; + world.wmeta->active->prev = world.wmeta->chain_end; + world.wmeta->active->prev->next = world.wmeta->active; + world.wmeta->chain_end = world.wmeta->active; + world.wmeta->chain_end->next = 0; } else { - wmeta->active = w; - wmeta->chain_start = w; + struct Win * old_prev = world.wmeta->active->prev; + struct Win * old_next = world.wmeta->active->next; + if (world.wmeta->chain_start == world.wmeta->active->prev) + { + world.wmeta->chain_start = world.wmeta->active; + world.wmeta->active->prev = 0; + } + else + { + world.wmeta->active->prev = old_prev->prev; + world.wmeta->active->prev->next = world.wmeta->active; + } + if (world.wmeta->chain_end == world.wmeta->active) + { + world.wmeta->chain_end = old_prev; + } + else + { + old_next->prev = old_prev; + } + old_prev->next = old_next; + old_prev->prev = world.wmeta->active; + world.wmeta->active->next = old_prev; } - wmeta->chain_end = w; - update_wins(wmeta, w); } -extern void suspend_win(struct WinMeta * wmeta, struct Win * w) +extern void init_win_meta(WINDOW * screen) { - destroy_win(w); + char * f_name = "init_win_meta()"; + char * err_s = "init_win_meta() creates virtual screen beyond legal size."; + char * err_m = "init_win_meta() triggers memory alloc error via newpad()."; + world.wmeta = try_malloc(sizeof(struct WinMeta), f_name); + world.wmeta->screen = screen; + uint32_t maxy_test = getmaxy(screen); + uint32_t maxx_test = getmaxx(screen); + uint8_t test = (maxy_test > UINT16_MAX || maxx_test > UINT16_MAX); + exit_err(test, err_s); + world.wmeta->padsize.y = maxy_test; + world.wmeta->padsize.x = maxx_test; + world.wmeta->chain_start = 0; + world.wmeta->chain_end = 0; + world.wmeta->pad_offset = 0; + world.wmeta->pad = newpad(world.wmeta->padsize.y, 1); + exit_err(NULL == world.wmeta->pad, err_m); + world.wmeta->active = 0; +} + + - if (wmeta->chain_start != w) +extern void init_win(struct Win ** wp, char * title, int16_t height, + int16_t width, void * func) +{ + char * f_name = "init_win()"; + struct Win * w = try_malloc(sizeof(struct Win), f_name); + w->prev = 0; + w->next = 0; + w->winmapsize.y = 0; + w->winmapsize.x = 0; + w->winmap = NULL; + w->title = try_malloc(strlen(title) + 1, f_name); + sprintf(w->title, "%s", title); + w->draw = func; + w->center.y = 0; + w->center.x = 0; + if (0 < width) + { + w->framesize.x = width; + } + else if (0 >= width) + { + w->framesize.x = world.wmeta->padsize.x + width; + } + if (0 < height && height <= world.wmeta->padsize.y - 1) + { + w->framesize.y = height; + } + else if (0 >= height && world.wmeta->padsize.y + (height - 1) > 0) + { + w->framesize.y = world.wmeta->padsize.y + (height - 1); + } + *wp = w; +} + + + +extern void free_winmeta() +{ + delwin(world.wmeta->pad); + free(world.wmeta); +} + + + +extern void free_win(struct Win * win) +{ + free(win->title); + free(win); +} + + + +extern void append_win(struct Win * w) +{ + if (0 != world.wmeta->chain_start) + { + w->prev = world.wmeta->chain_end; + world.wmeta->chain_end->next = w; + } + else + { + world.wmeta->active = w; + world.wmeta->chain_start = w; + } + world.wmeta->chain_end = w; + update_wins(w); +} + + + +extern void suspend_win(struct Win * w) +{ + if (world.wmeta->chain_start != w) { w->prev->next = w->next; } else { - wmeta->chain_start = w->next; + world.wmeta->chain_start = w->next; } char pad_refitted = 0; - if (wmeta->chain_end != w) + if (world.wmeta->chain_end != w) { w->next->prev = w->prev; - if (wmeta->active == w) + if (world.wmeta->active == w) { - wmeta->active = w->next; + world.wmeta->active = w->next; } - update_wins(wmeta, w->next); /* Positioning of successor windows may */ - pad_refitted = 1; /* be affected / need correction. Note */ - } /* that update_wins() already refits the */ - else /* pad, voiding later need for that. */ + update_wins(w->next); /* Positioning of successor windows may be */ + pad_refitted = 1; /* affected / need correction. Note that */ + } /* update_wins() already refits the pad, */ + else /* voiding later need for that. */ { - wmeta->chain_end = w->prev; - if (wmeta->active == w) + world.wmeta->chain_end = w->prev; + if (world.wmeta->active == w) { - wmeta->active = w->prev; + world.wmeta->active = w->prev; } } @@ -358,61 +568,60 @@ extern void suspend_win(struct WinMeta * wmeta, struct Win * w) if (0 == pad_refitted) { - refit_pad(wmeta); + refit_pad(); } } -extern void reset_pad_offset(struct WinMeta * wmeta, uint16_t new_offset) +extern void reset_pad_offset(uint16_t new_offset) { if (new_offset >= 0 - && (new_offset < wmeta->pad_offset - || new_offset + wmeta->pad.size.x < getmaxx(wmeta->pad.curses_win))) + && (new_offset < world.wmeta->pad_offset + || new_offset + world.wmeta->padsize.x < getmaxx(world.wmeta->pad))) { - wmeta->pad_offset = new_offset; + world.wmeta->pad_offset = new_offset; } } -extern void resize_active_win(struct WinMeta * wmeta, struct yx_uint16 size) +extern void resize_active_win(struct yx_uint16 size) { - if (0 != wmeta->active - && size.x > 0 && size.y > 0 - && size.y < wmeta->pad.size.y) + if (0 != world.wmeta->active + && size.x > 0 && size.y > 0 && size.y < world.wmeta->padsize.y) { - wmeta->active->frame.size = size; - update_wins(wmeta, wmeta->chain_start); /* Positioning of successor */ + world.wmeta->active->framesize = size; + update_wins(world.wmeta->active); /* Positioning of following */ } /* windows may be affected. */ } -extern void cycle_active_win(struct WinMeta * wmeta, char dir) +extern void cycle_active_win(char dir) { - if (0 != wmeta->active) + if (0 != world.wmeta->active) { - if ('n' == dir) + if ('f' == dir) { - if (wmeta->active->next != 0) + if (world.wmeta->active->next != 0) { - wmeta->active = wmeta->active->next; + world.wmeta->active = world.wmeta->active->next; } else { - wmeta->active = wmeta->chain_start; + world.wmeta->active = world.wmeta->chain_start; } } else { - if (wmeta->active->prev != 0) + if (world.wmeta->active->prev != 0) { - wmeta->active = wmeta->active->prev; + world.wmeta->active = world.wmeta->active->prev; } else { - wmeta->active = wmeta->chain_end; + world.wmeta->active = world.wmeta->chain_end; } } } @@ -420,194 +629,58 @@ extern void cycle_active_win(struct WinMeta * wmeta, char dir) -extern void shift_active_win(struct WinMeta * wmeta, char dir) +extern void shift_active_win(char dir) { - if (0 != wmeta->active /* No shifting with less */ - && wmeta->chain_start != wmeta->chain_end /* than one window visible. */ - && (dir == 'f' || dir == 'b')) + if ( 0 == world.wmeta->active /* No shifting with < 2 windows visible. */ + || world.wmeta->chain_start == world.wmeta->chain_end) { - struct Win * w_shift = wmeta->active, * w_p, * w_p_next; - - /* Check if shifting will lead to wrapping. */ - char wrap = 0; - if ( (dir == 'f' && w_shift == wmeta->chain_end) - || (dir == 'b' && w_shift == wmeta->chain_start)) - { - wrap = 1; - } - - /* Suspend all visible windows, remember their order in wins[]. */ - uint16_t i, i_max; - for (w_p = wmeta->chain_start, i_max = 1; - w_p != wmeta->chain_end; - w_p = w_p->next) - { - i_max++; - } - struct Win ** wins = malloc(i_max * sizeof(struct Win *)); - for (i = 0, w_p = wmeta->chain_start; - i < i_max; - i++) - { - w_p_next = w_p->next; - suspend_win(wmeta, w_p); - wins[i] = w_p; - w_p = w_p_next; - } - - /* Re-append all previously visible windows in the new order. */ - if (wrap) - { - if (dir == 'f') - { - append_win(wmeta, w_shift); - for (i = 0; i < i_max - 1; i++) - { - append_win(wmeta, wins[i]); - } - } - else - { - for (i = 1; i < i_max; i++) - { - append_win(wmeta, wins[i]); - } - append_win(wmeta, w_shift); - } - } - else - { - for (i = 0; i < i_max; i++) - { - if ( (dir == 'f' && w_shift == wins[i]) - || (dir == 'b' && w_shift == wins[i+1])) - { - append_win(wmeta, wins[i+1]); - append_win(wmeta, wins[i]); - i++; - } - else - { - append_win(wmeta, wins[i]); - } - } - } - free(wins); - - wmeta->active = w_shift; /* Otherwise lastly appended win is active. */ + return; + } + if ('f' == dir) + { + shift_win_forward(); + } + else + { + shift_win_backward(); } + update_wins(world.wmeta->chain_start); } -extern void draw_all_wins(struct WinMeta * wmeta) +extern void draw_all_wins() { /* Empty everything before filling it a-new. */ erase(); - wnoutrefresh(wmeta->screen); - werase(wmeta->pad.curses_win); - if (wmeta->chain_start) + wnoutrefresh(world.wmeta->screen); + werase(world.wmeta->pad); + if (world.wmeta->chain_start) { - /* Only draw the windows' *contents* first. */ - draw_wins (wmeta->chain_start); - - /* Draw windows' borders. Lines first, then line crossings / corners. */ - uint16_t n_wins = 1, i; - struct Win * win_p = wmeta->chain_start; - while (0 != win_p->next) - { - win_p = win_p->next; - n_wins++; - } - struct Corners * all_corners = malloc(sizeof(struct Corners) * n_wins); - draw_wins_borders(wmeta->chain_start, wmeta->active, all_corners, 0); - for (i = 0; i < n_wins; i++) - { - mvwaddch(wmeta->pad.curses_win, - all_corners[i].tl.y, all_corners[i].tl.x, '+'); - mvwaddch(wmeta->pad.curses_win, - all_corners[i].tr.y, all_corners[i].tr.x, '+'); - mvwaddch(wmeta->pad.curses_win, - all_corners[i].bl.y, all_corners[i].bl.x, '+'); - mvwaddch(wmeta->pad.curses_win, - all_corners[i].br.y, all_corners[i].br.x, '+'); - } - free(all_corners); + /* Draw windows' borders first, then windows. */ + draw_wins_borderlines(world.wmeta->chain_start, world.wmeta->active, + world.wmeta->pad); + draw_wins_bordercorners(world.wmeta->chain_start, world.wmeta->pad); + draw_wins(world.wmeta->chain_start); /* Draw virtual screen scroll hints. */ - if (wmeta->pad_offset > 0) + if (world.wmeta->pad_offset > 0) { - draw_scroll_hint(&wmeta->pad, - wmeta->pad_offset, wmeta->pad_offset + 1, '<'); + padscroll_hint('<', world.wmeta->pad_offset + 1); } - if (wmeta->pad_offset + wmeta->pad.size.x - < getmaxx(wmeta->pad.curses_win) - 1) + uint16_t size_x = getmaxx(world.wmeta->pad); + uint16_t right_edge = world.wmeta->pad_offset + world.wmeta->padsize.x; + if (right_edge < size_x - 1) { - draw_scroll_hint(&wmeta->pad, - wmeta->pad_offset + wmeta->pad.size.x - 1, - getmaxx(wmeta->pad.curses_win) - - (wmeta->pad_offset + wmeta->pad.size.x), '>'); + padscroll_hint('>', size_x - right_edge); } - /* Write virtual screen segment to be shown on physical screen into */ - /* ncurses screen buffer. */ - pnoutrefresh(wmeta->pad.curses_win, 0, wmeta->pad_offset, 0, 0, - wmeta->pad.size.y, wmeta->pad.size.x-1); + /* Write pad segment to be shown on physical screen to screen buffer. */ + pnoutrefresh(world.wmeta->pad, 0, world.wmeta->pad_offset, 0, 0, + world.wmeta->padsize.y, world.wmeta->padsize.x - 1); } /* Only at the end write accumulated changes to the physical screen. */ doupdate(); } - - - -extern void draw_scroll_hint(struct Frame * frame, uint16_t pos, uint32_t dist, - char dir) -{ - /* Decide on alignment (vertical/horizontal?), thereby scroll hint text. */ - char * more = "more"; - char * unit_cols = "columns"; - char * unit_rows = "lines"; - uint16_t dsc_space = frame->size.x; - char * unit = unit_rows; - if ('<' == dir || '>' == dir) - { - dsc_space = frame->size.y; - unit = unit_cols; - } - char * scrolldsc = malloc((4 * sizeof(char)) + strlen(more) + strlen(unit) - + 10); /* 10 = uint32 max strlen */ - sprintf(scrolldsc, " %d %s %s ", dist, more, unit); - - /* Decide on offset of the description text inside the scroll hint line. */ - char offset = 1, q; - if (dsc_space > strlen(scrolldsc) + 1) - { - offset = (dsc_space - strlen(scrolldsc)) / 2; - } - - /* Draw scroll hint line as dir symbols bracketing description text. */ - chtype symbol; - for (q = 0; q < dsc_space; q++) - { - if (q >= offset && q < strlen(scrolldsc) + offset) - { - symbol = scrolldsc[q - offset] | A_REVERSE; - } - else - { - symbol = dir | A_REVERSE; - } - if ('<' == dir || '>' == dir) - { - mvwaddch(frame->curses_win, q, pos, symbol); - } - else - { - mvwaddch(frame->curses_win, pos, q, symbol); - } - } - - free(scrolldsc); -}