X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fwindows.h;h=4b622338cdf341ead4016ba6e0ff426be46f2874;hb=350ef2e2d17e8122e2991466f76a9a083a6303e7;hp=7cca04d706b879cba336ec0246a8d241938938a5;hpb=ae9f20cf3a5ae71498d1f6bac4f92cc64d9e7ad6;p=plomrogue diff --git a/src/windows.h b/src/windows.h index 7cca04d..4b62233 100644 --- a/src/windows.h +++ b/src/windows.h @@ -9,7 +9,8 @@ * * Windows can be almost any width (number has to fit into 16 bits); the virtual * screen grows with them as needed -- but only horizontally and only up to 2^16 - * cells. Their height is limited by the height of the terminal screen. + * cells. Their height is limited by the height of the terminal screen, which + * must also fit into 2^16 cells. * * Positioning of windows can only indirectly be influenced: by resizing them, * and by shifting their relative position inside the (currently invisible) @@ -19,11 +20,6 @@ * that thrones over enough space to fit them in; failing that, they are placed * to the right of the window with the rightmost border. * - * Functions that return uint8_t return these error codes: - * 0 - success - * 1 - memory allocation error (of ncurses' pads/windows, or scroll hint texts) - * 2 - activity forces virtual screen to grow beyond width of 2^16 cells - * * TODO: Think up a more intuitive window positioning algorithm or at least make * the chain that windows are positioned by visible. */ @@ -31,93 +27,87 @@ #ifndef WINDOWS_H #define WINDOWS_H - - #include /* for uint8_t, uint16_t, uint32_t */ -#include /* for the WINDOW typedef */ -#include "yx_uint16.h" /* for yx_uint16 coordinates */ +#include /* for the WINDOW and chtype typedefs */ +#include "yx_uint16.h" /* for yx_uint16 struct */ -/* Individual windows consist of potential (real only if window is visible - * inside the virtual screen) ncurses WINDOWs wrapped inside Frame structs (that - * keep a window's designated size even when it is invisible) wrapped inside - * metadata-rich Win structs. Win structs are chained into a linked list of all - * the windows visible on the virtual screen and also contain pointers to what - * content is to be drawn inside the window, and by use of what method. +/* Individual windows are represented by "Win" structs. They describe frames + * located inside the virtual screen pad through which "winmaps" are visible, + * 2-dimensional maps of ncurses chtypes. Win structs are chained into a linked + * list of all the windows visible on the virtual screen and also contain + * pointers to what content is to be drawn inside the window, and by use of what + * method. */ - -struct Frame -{ - WINDOW * curses_win; - struct yx_uint16 size; /* the size curses_win fits into; for the virtual */ -}; /* screen padframe: the terminal screen size */ - struct Win { - struct Win * _prev; /* INTERNAL */ /* _prev == _next == 0 if */ - struct Win * _next; /* INTERNAL */ /* Win is outside the chain */ - struct yx_uint16 _start; /* INTERNAL: upper left corner of WINDOW */ - char * _title; /* INTERNAL: title for window title bar */ - void (* _draw) (struct Win *); /* INTERNAL: how to draw window content */ - struct Frame frame; - void * data; /* window content to be drawn by _draw() */ + struct Win * prev; /* chain pointers; if 0, they mark the start or end */ + struct Win * next; /* of the chain; if both are 0, Win is outside chain */ + struct yx_uint16 framesize; /* window frame size to see winmap through */ + struct yx_uint16 start; /* upper left corner of window in pad */ + struct yx_uint16 center; /* window content center to focus window on */ + char * title; /* title to be used in window title bar */ + void (* draw) (struct Win *); /* how to draw window content ("data") */ + chtype * winmap; /* sequence of cells, sorted into lines ... */ + struct yx_uint16 winmapsize; /* ... with these geometry infos */ }; -/* The window manager's parent struct WinMeta provides the virtual screen and a - * representation of the terminal screen. It also anchors start and end of the - * windows chain. +/* The window manager's parent struct WinMeta contains the virtual screen, + * relates it to the terminal screen and anchors the chain of visible windows. */ struct WinMeta { - WINDOW * _screen; /* INTERNAL: terminal screen */ - struct Win * _chain_start; /* INTERNAL: first Win, ._prev to point to 0 */ - struct Win * _chain_end; /* INTERNAL: last Win, ._next to point to 0 */ - uint16_t pad_offset; /* number of cells view is moved to the right */ - struct Frame padframe; /* virtual screen fitted into terminal screen */ - struct Win * active; /* Win highlighted/selected for manipulation */ + WINDOW * screen; /* ncurses' pointer to the terminal screen */ + WINDOW * pad; /* ncurses pad of virtual screen */ + uint16_t pad_offset; /* number of cells view is moved to the right */ + struct yx_uint16 padsize; /* virtual screen size */ + struct Win * chain_start; /* first Win in chain; its _prev == 0 */ + struct Win * chain_end; /* last Win in chain; its _next == 0 */ + struct Win * active; /* Win highlighted/selected for manipulation */ }; -/* Initialize empty WinMeta "wmeta" on the terminal "screen". Note that - * emptiness is marked by WinMeta.chain_start=0. Other struct values are also - * initialized 0, except for the virtual screen (terminal screen height, width = - * 1) and its terminal-sized frame. +/* Initialize empty WinMeta "wmeta" on the terminal "screen". (Note that + * emptiness is marked by WinMeta.chain_start=0.) Other struct members are also + * initialized 0, except for the virtual screen (height = that of the terminal + * screen; width = 1) sized to the size of the terminal screen. */ -extern uint8_t init_win_meta(WINDOW * screen, struct WinMeta * wmeta); +extern void init_win_meta(WINDOW * screen); -/* Create a window below inside "wmeta" titled "title" of "height" and "width" - * and appointing "func"() to interpret and draw the content stored at "data" - * if the window is visible. +/* Initialize a window child of "wmeta" to "title", "height" and "width" and + * appointing "func"() to interpret and draw the window when it's visible. * - * A value for "width" <1 will trigger a fallback to width=1. A "height" <1 or - * larger than the maximum window height possible within the virtual screen will - * trigger a fallback to the maximum height possible (i.e. pass a "height" of 0 - * to initialize the window to its largest possible height). + * Pass 0 for "width" to make the window as wide as the terminal screen. Pass + * negative values for "width" to make the width so many cells smaller than that + * of the terminal screen. Pass 0 for "height" to give the window the maximum + * allowed height: one cell smaller than that of the terminal screen. Pass + * negative values to make the window width so many cells smaller than that of + * the terminal screen. The maximum allowed height is also applied for positive + * values that exceed it or negative values that would reduce the window height + * < 1 cell. * - * Other values of the Win struct will be initialized to 0. The window will stay - * invisible until appended to the chain of visible windows via append_win(). + * Other members of the Win struct are initialized to 0. */ -extern struct Win init_win(struct WinMeta * wmeta, char * title, - uint16_t height, uint16_t width, - void * data, void * func); +extern void init_win(struct Win ** wp, char * title, int16_t height, + int16_t width, void * func); +/* Free allocated memory for an initialized Win / WinMeta structs. */ +extern void free_winmeta(); +extern void free_win(struct Win * win); - -/* Append/suspend window "w" to/from chain of visible windows in "wmeta". +/* Append/suspend window "w" to/from chain of visible windows below "wmeta". * Appended windows will become active. Suspended active windows will move the * active window selection to their successor in the window chain or, failing * that, their predecessor; if no window remains, none will be active. */ -extern uint8_t append_win(struct WinMeta * wmeta, struct Win * w); -extern uint8_t suspend_win(struct WinMeta * wmeta, struct Win * w); - - +extern void append_win(struct Win * w); +extern void suspend_win(struct Win * w); /* Apply scrolling offset "new_offset" to virtual screen if it is sane, i.e. * it's equal/greater zero and does not push the view (further) beyond the @@ -125,48 +115,32 @@ extern uint8_t suspend_win(struct WinMeta * wmeta, struct Win * w); * border due to it having shrunk after suspension of windows, only allow view * movement leftwards. */ -extern void reset_pad_offset(struct WinMeta * wmeta, uint16_t new_offset); - - +extern void reset_pad_offset(uint16_t new_offset); /* Apply new size "size" to the active window, but only if it provides for at * least one cell width/height and is in height at least one cell smaller than - * the screen's vertical height (to provide space for the title bar). + * the screen's vertical height (to provide space for the title bar). Does + * nothing if no window is active. */ -extern uint8_t resize_active_win(struct WinMeta * wmeta, struct yx_uint16 size); +extern void resize_active_win(struct yx_uint16 size); - - -/* Cycle active window selection forwards (set dir="n") or backwards. Wrap - * around in the windows chain if start / end of it is met. - */ -extern void cycle_active_win(struct WinMeta * wmeta, char dir); - - - -/* Move active window forwards (set dir="f") or backwards (set dir="b"). Wrap - * around in the window chain if start / end of it is met. +/* Cycle active window selection forwards ("dir" == "f") or backwards (any + * other "dir"). Wrap around in the windows chain if start / end of it is met. + * Does nothing if no window is active. */ -extern uint8_t shift_active_win(struct WinMeta * wmeta, char dir); - - +extern void cycle_active_win(char dir); -/* Draw virtual screen including all windows. Also add scroll hints (see comment - * on draw_scroll_hint()) for where the edges of the terminal screen hit - * non-edges of and inside the virtual screen. Then update the terminal screen. +/* Move active window forwards ("dir" == "f") or backwards (any other "dir"). + * Wrap around in the window chain if start / end of it is met. Does nothing if + * no window is active. */ -extern uint8_t draw_all_wins(struct WinMeta * wmeta); - - +extern void shift_active_win(char dir); -/* Draw scroll hint (a line stating that there is more to see on scrolling - * further into a certain direction) into "frame" at position "pos" (describing - * a column or a row dependent on "dir" being *either* "<"/">" *or* something - * else). It will consist of a line of "dir" symbols bracketing a descriptive - * text stating the number of rows/columns further available beyond the hint. +/* Draw virtual screen including all windows. Also add scroll hints for where + * the edges of the terminal screen hit non-edges of and inside the virtual + * screen. Then update the terminal screen. */ -extern uint8_t draw_scroll_hint(struct Frame * frame, uint16_t pos, - uint32_t dist, char dir); +extern void draw_all_wins();