X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=src%2Fwindows.h;h=7e666acbca025631716521f41ec5de6f3045114b;hb=619a5a1fd97d9fb458c6a93ff50c657c198aa113;hp=a597ebb3bb975d6719a87b56afa90546f89017fc;hpb=64e1bc2a874308530b7b45c33ed5d37f34f5f8be;p=plomrogue diff --git a/src/windows.h b/src/windows.h index a597ebb..7e666ac 100644 --- a/src/windows.h +++ b/src/windows.h @@ -1,33 +1,181 @@ -#include "yx_uint16.h" - -struct Frame { - WINDOW * curses_win; - struct yx_uint16 size; }; - -struct WinMeta { - WINDOW * screen; - uint16_t pad_offset; - struct Frame pad; - struct Win * chain_start; - struct Win * chain_end; - struct Win * active; }; - -struct Win { - struct Win * prev; - struct Win * next; - struct yx_uint16 start; - struct Frame frame; - char * title; - void (* draw) (struct Win *); - void * data; }; - -extern struct WinMeta init_win_meta (WINDOW *); -extern struct Win init_win (struct WinMeta *, char *, void *, void *); -extern void append_win (struct WinMeta *, struct Win *); -extern void suspend_win (struct WinMeta *, struct Win *); -extern void draw_scroll_hint (struct Frame *, uint16_t, uint32_t, char); -extern void draw_all_wins (struct WinMeta *); -extern void resize_active_win (struct WinMeta *, uint16_t, uint16_t); -extern void cycle_active_win (struct WinMeta *, char); -extern void shift_active_win (struct WinMeta *, char); -extern void reset_pad_offset (struct WinMeta *, uint16_t); +/* windows.h + * + * A tiled window manager for the terminal. + * + * It provides a virtual screen that can be scrolled horizontally and may + * contain any number of windows that can be appeared, disappeared, resized and + * (somewhat) moved around. They have borders and a title bar and are positioned + * (in a bizarre fashion, see below) automatically. + * + * Windows can be almost any width (number has to fit into 16 bits); the virtual + * screen grows with them as needed -- but only horizontally and only up to 2^16 + * cells. Their height is limited by the height of the terminal screen. + * + * Positioning of windows can only indirectly be influenced: by resizing them, + * and by shifting their relative position inside the (currently invisible) + * chain that the window manager treats their plurality as. The first window + * goes into the upper left corner of the virtual screen. Further visible + * windows are fitted left-aligned below their (chain-wise) closest predecessor + * that thrones over enough space to fit them in; failing that, they are placed + * to the right of the window with the rightmost border. + * + * Functions that return uint8_t return these error codes: + * 0 - success + * 1 - memory allocation error (of ncurses' pads/windows, or scroll hint texts) + * 2 - activity forces virtual screen to grow beyond width of 2^16 cells + * + * TODO: Think up a more intuitive window positioning algorithm or at least make + * the chain that windows are positioned by visible. + */ + +#ifndef WINDOWS_H +#define WINDOWS_H + + + +#include /* for uint8_t, uint16_t, uint32_t */ +#include /* for the WINDOW typedef */ +#include "yx_uint16.h" /* for yx_uint16 coordinates */ + + + +/* Individual windows consist of potential (real only if window is visible + * inside the virtual screen) ncurses WINDOWs wrapped inside Frame structs (that + * keep a window's designated size even when it is invisible) wrapped inside + * metadata-rich Win structs. Win structs are chained into a linked list of all + * the windows visible on the virtual screen and also contain pointers to what + * content is to be drawn inside the window, and by use of what method. + */ + +struct Frame /* If Frame is Win's "frame", "size" is the */ +{ /* designated size of curses_win's ncurses WINDOW. */ + WINDOW * curses_win; /* If Frame is WinMeta's "padframe", curses_win is */ + struct yx_uint16 size; /* the ncurses pad representing the virtual screen */ +}; /* and "size" desribes the terminal screen size. */ + +struct Win +{ + /* members supposed to be used ONLY INTERNALLY */ + struct Win * _prev; /* chain pointers; if 0, they mark the start or end */ + struct Win * _next; /* of the chain; if both are 0, Win is outside chain */ + struct yx_uint16 _start; /* upper left corner of "frame" WINDOW */ + char * _title; /* title to be used in window title bar */ + void (* _draw) (struct Win *); /* how to draw window content ("data") */ + + /* members to be available EXTERNALLY */ + struct Frame frame; + void * data; /* window content to be drawn by _draw() */ +}; + + + +/* The window manager's parent struct WinMeta contains the virtual screen, + * relates it to the terminal screen and anchors the chain of visible windows. + */ +struct WinMeta +{ + /* members supposed to be used ONLY INTERNALLY */ + WINDOW * _screen; /* ncurses' pointer to the terminal screen */ + struct Win * _chain_start; /* first Win in chain; its _prev == 0 */ + struct Win * _chain_end; /* last Win in chain; its _next == 0 */ + + /* members to be available EXTERNALLY */ + uint16_t pad_offset; /* number of cells view is moved to the right */ + struct Frame padframe; /* virtual screen fitted into terminal screen */ + struct Win * active; /* Win highlighted/selected for manipulation */ +}; + + + +/* Initialize empty WinMeta "wmeta" on the terminal "screen". (Note that + * emptiness is marked by WinMeta.chain_start=0.) Other struct members are also + * initialized 0, except for the virtual screen (height = that of the terminal + * screen; width = 1) amd its frame sized to the size of the terminal screen. + */ +extern uint8_t init_win_meta(WINDOW * screen, struct WinMeta * wmeta); + + + +/* Create a window as child of "wmeta" titled "title" of "height" and "width" + * and appointing "func"() to interpret and draw the content stored at "data" + * if the window is visible. + * + * A value for "width" <1 will trigger a fallback to width=1. A "height" < 1 or + * larger than the maximum window height possible within the virtual screen will + * trigger a fallback to the maximum height possible (i.e. pass a "height" of 0 + * to initialize the window to its largest possible height). + * + * Other members of the Win struct are initialized to 0. The window will stay + * invisible until appended to the chain of visible windows via append_win(). + */ +extern struct Win init_win(struct WinMeta * wmeta, char * title, + uint16_t height, uint16_t width, + void * data, void * func); + + + +/* Append/suspend window "w" to/from chain of visible windows below "wmeta". + * Appended windows will become active. Suspended active windows will move the + * active window selection to their successor in the window chain or, failing + * that, their predecessor; if no window remains, none will be active. + */ +extern uint8_t append_win(struct WinMeta * wmeta, struct Win * w); +extern uint8_t suspend_win(struct WinMeta * wmeta, struct Win * w); + + + +/* Apply scrolling offset "new_offset" to virtual screen if it is sane, i.e. + * it's equal/greater zero and does not push the view (further) beyond the + * virtual screen's border. If the view is already beyond the virtual screen's + * border due to it having shrunk after suspension of windows, only allow view + * movement leftwards. + */ +extern void reset_pad_offset(struct WinMeta * wmeta, uint16_t new_offset); + + + +/* Apply new size "size" to the active window, but only if it provides for at + * least one cell width/height and is in height at least one cell smaller than + * the screen's vertical height (to provide space for the title bar). Does + * nothing if no window is active. + */ +extern uint8_t resize_active_win(struct WinMeta * wmeta, struct yx_uint16 size); + + + +/* Cycle active window selection forwards ("dir" == "f") or backwards (any + * other "dir"). Wrap around in the windows chain if start / end of it is met. + * Does nothing if no window is active. + */ +extern void cycle_active_win(struct WinMeta * wmeta, char dir); + + + +/* Move active window forwards ("dir" == "f") or backwards ("dir" == "b"). + * Wrap around in the window chain if start / end of it is met. Does nothing if + * no window is active. + */ +extern uint8_t shift_active_win(struct WinMeta * wmeta, char dir); + + + +/* Draw virtual screen including all windows. Also add scroll hints (see comment + * on draw_scroll_hint()) for where the edges of the terminal screen hit + * non-edges of and inside the virtual screen. Then update the terminal screen. + */ +extern uint8_t draw_all_wins(struct WinMeta * wmeta); + + + +/* Draw scroll hint (a line stating that there is more to see on scrolling + * further into a certain direction) into "frame" at position "pos" (describing + * a column or a row dependent on "dir" being *either* "<"/">" *or* something + * else). It will consist of a line of "dir" symbols bracketing a descriptive + * text stating the number of rows/columns further available beyond the hint. + */ +extern uint8_t draw_scroll_hint(struct Frame * frame, uint16_t pos, + uint32_t dist, char dir); + + + +#endif