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Each map object action now take different numbers of turns to complete. Re-wrote...
authorChristian Heller <c.heller@plomlompom.de>
Mon, 18 Nov 2013 03:22:17 +0000 (04:22 +0100)
committerChristian Heller <c.heller@plomlompom.de>
Mon, 18 Nov 2013 03:22:17 +0000 (04:22 +0100)
commit2dccba703435158681552b8a8aefccab79eb13f3
tree700f62445ddf1d82c4c5dc08e8a925c1b31a0fd0
parent42f6cd9789e06f0257a078a33fa13aaea0714fce
Each map object action now take different numbers of turns to complete. Re-wrote large parts of map object actions system, player control and turn_over() for this.
14 files changed:
config/map_object_actions [new file with mode: 0644]
src/command_db.c
src/control.c
src/main.c
src/main.h
src/map.c
src/map.h
src/map_object_actions.c
src/map_object_actions.h
src/map_objects.c
src/map_objects.h
src/misc.c
src/rexit.c
src/rexit.h