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Re-wrote map object system to use same structs for items and monsters, and switched...
authorChristian Heller <c.heller@plomlompom.de>
Mon, 23 Sep 2013 01:55:49 +0000 (03:55 +0200)
committerChristian Heller <c.heller@plomlompom.de>
Mon, 23 Sep 2013 01:55:49 +0000 (03:55 +0200)
commitfb8ddca6abc66eb7e52a007850689309b4cda938
tree5fa552bc03fff7f72d9cde1580633e7bc38c4637
parentcff4ca6783209fdf4272ae83b23b18e7ddf2a4df
Re-wrote map object system to use same structs for items and monsters, and switched to plain-text savefile.
13 files changed:
src/draw_wins.c
src/draw_wins.h
src/main.c
src/main.h
src/map_object_actions.c
src/map_object_actions.h
src/map_objects.c
src/map_objects.h
src/misc.c
src/misc.h
src/readwrite.c
src/readwrite.h
src/rexit.c