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Replace client TURN line with frequently updated toilet need stat.
authorChristian Heller <c.heller@plomlompom.de>
Wed, 16 Dec 2020 20:23:39 +0000 (21:23 +0100)
committerChristian Heller <c.heller@plomlompom.de>
Wed, 16 Dec 2020 20:23:39 +0000 (21:23 +0100)
plomrogue/game.py
rogue_chat.html
rogue_chat_curses.py

index d3ab1e73b08b8b19d6bcc81f3832d6a72811d963..5f91a1118c5932794945e015b5091fecae0b486e 100755 (executable)
@@ -136,9 +136,10 @@ class Game(GameBase):
         self.players_hat_chars = {}
         self.player_char_i = -1
         self.admin_passwords = []
-        self.send_gamestate_interval = datetime.timedelta(seconds=0.04)
+        self.send_gamestate_min_interval = datetime.timedelta(seconds=0.04)
+        self.send_gamestate_max_interval = datetime.timedelta(seconds=5)
         self.last_send_gamestate = datetime.datetime.now() -\
-            self.send_gamestate_interval
+            self.send_gamestate_min_interval
         self.terrains = {
             '.': Terrain('.', 'floor'),
             'X': Terrain('X', 'wall', blocks_light=True, blocks_sound=True,
@@ -276,6 +277,7 @@ class Game(GameBase):
             player = self.get_player(c_id)
             self.io.send('PLAYERS_HAT_CHARS ' + quote(player.get_cookie_chars()),
                          c_id)
+            self.io.send('BLADDER_PRESSURE %s' % player.need_for_toilet)
             if player.id_ in player_ids_send_fov:
                 self.io.send('FOV %s' % quote(player.fov_stencil.terrain), c_id)
                 self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(),
@@ -387,12 +389,13 @@ class Game(GameBase):
                         self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id)
 
         # send gamestate if it makes sense at this point
-        if self.changed:
+        if self.changed or self.last_send_gamestate < \
+           datetime.datetime.now() - self.send_gamestate_max_interval:
             self.turn += 1
             # send_gamestate() can be rather expensive, due to among other reasons
             # re-calculating players' FOVs, so don't send it out too often
             if self.last_send_gamestate < \
-               datetime.datetime.now() -self.send_gamestate_interval:
+               datetime.datetime.now() - self.send_gamestate_min_interval:
                 n_changes = 0
                 for type_ in self.changed_tiles:
                     n_changes += len(self.changed_tiles[type_])
index 212a1d637680f0d5753f81d863b55e6535e04871..291a98c341431c6c6cedf5bce2c966c2a63c30aa 100644 (file)
@@ -129,8 +129,8 @@ terminal rows: <input id="n_rows" type="number" step=4 min=24 value=24 />
 </div>
 <script>
 "use strict";
-let websocket_location = "wss://plomlompom.com/rogue_chat/";
-//let websocket_location = "ws://localhost:8000/";
+//let websocket_location = "wss://plomlompom.com/rogue_chat/";
+let websocket_location = "ws://localhost:8000/";
 
 let mode_helps = {
     'play': {
@@ -485,11 +485,12 @@ let server = {
         let tokens = parser.tokenize(event.data);
         if (tokens[0] === 'TURN') {
             game.turn_complete = false;
-            game.turn = parseInt(tokens[1]);
         } else if (tokens[0] === 'OTHER_WIPE') {
             game.portals_new = {};
             explorer.annotations_new = {};
             game.things_new = [];
+        } else if (tokens[0] === 'BLADDER_PRESSURE') {
+            game.bladder_pressure_new = parseInt(tokens[1])
         } else if (tokens[0] === 'THING') {
             let t = game.get_thing_temp(tokens[4], true);
             t.position = parser.parse_yx(tokens[1]);
@@ -546,6 +547,7 @@ let server = {
             game.things = game.things_new;
             game.player = game.things[game.player_id];
             game.players_hat_chars = game.players_hat_chars_new;
+            game.bladder_pressure = game.bladder_pressure_new
             game.turn_complete = true;
             if (tui.mode.name == 'post_login_wait') {
                 tui.switch_mode('play');
@@ -1210,10 +1212,8 @@ let tui = {
       }
       terminal.write(0, this.window_width, 'MODE: ' + this.mode.short_desc + ' – ' + help);
   },
-  draw_turn_line: function(n) {
-      if (game.turn_complete) {
-          terminal.write(1, this.window_width, 'TURN: ' + game.turn);
-      }
+  draw_stats_line: function(n) {
+      terminal.write(1, this.window_width, 'BLADDER: ' + game.bladder_pressure);
   },
   draw_history: function() {
       let log_display_lines = [];
@@ -1328,7 +1328,7 @@ let tui = {
         this.draw_input();
     } else {
         this.draw_map();
-        this.draw_turn_line();
+        this.draw_stats_line();
         this.draw_mode_line();
         if (this.mode.shows_info) {
           this.draw_info();
@@ -1368,6 +1368,8 @@ let game = {
         this.portals = {};
         this.portals_new = {};
         this.players_hat_chars = "";
+        this.bladder_pressure = 0;
+        this.bladder_pressure_new = 0;
     },
     get_thing_temp: function(id_, create_if_not_found=false) {
         if (id_ in game.things_new) {
index ff559246fe1cbdf22aec2879a41ecf3b7ab3777a..d4693403fcedf8a6aba64fe3d155ac02715fea88 100755 (executable)
@@ -174,7 +174,6 @@ class PlomSocketClient(PlomSocket):
             pass  # we assume socket will be known as dead by now
 
 def cmd_TURN(game, n):
-    game.turn = n
     game.turn_complete = False
 cmd_TURN.argtypes = 'int:nonneg'
 
@@ -294,6 +293,7 @@ def cmd_GAME_STATE_COMPLETE(game):
     game.map_control_content = game.map_control_content_new
     game.player = game.get_thing(game.player_id)
     game.players_hat_chars = game.players_hat_chars_new
+    game.bladder_pressure = game.bladder_pressure_new
     game.turn_complete = True
     if game.tui.mode.name == 'post_login_wait':
         game.tui.switch_mode('play')
@@ -361,6 +361,10 @@ def cmd_RANDOM_COLORS(game):
     game.tui.set_random_colors()
 cmd_RANDOM_COLORS.argtypes = ''
 
+def cmd_BLADDER_PRESSURE(game, bladder_pressure):
+    game.bladder_pressure_new = bladder_pressure
+cmd_BLADDER_PRESSURE.argtypes = 'int:nonneg'
+
 class Game(GameBase):
     turn_complete = False
     tasks = {}
@@ -400,6 +404,7 @@ class Game(GameBase):
         self.register_command(cmd_FOV)
         self.register_command(cmd_DEFAULT_COLORS)
         self.register_command(cmd_RANDOM_COLORS)
+        self.register_command(cmd_BLADDER_PRESSURE)
         self.map_content = ''
         self.players_hat_chars = ''
         self.player_id = -1
@@ -409,6 +414,8 @@ class Game(GameBase):
         self.portals_new = {}
         self.terrains = {}
         self.player = None
+        self.bladder_pressure_new = 0
+        self.bladder_pressure = 0
 
     def get_string_options(self, string_option_type):
         if string_option_type == 'map_geometry':
@@ -936,10 +943,8 @@ class TUI:
                 safe_addstr(y, self.window_width, self.input_lines[i])
                 y += 1
 
-        def draw_turn():
-            if not self.game.turn_complete:
-                return
-            safe_addstr(0, self.window_width, 'TURN: ' + str(self.game.turn))
+        def draw_stats():
+            safe_addstr(0, self.window_width, 'BLADDER: ' + str(self.game.bladder_pressure))
 
         def draw_mode():
             help = "hit [%s] for help" % self.keys['help']
@@ -1087,7 +1092,7 @@ class TUI:
                 draw_history()
             draw_mode()
             if not self.mode.is_intro:
-                draw_turn()
+                draw_stats()
                 draw_map()
             if self.show_help:
                 draw_help()