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Write out visible players' names in client map view.
authorChristian Heller <c.heller@plomlompom.de>
Sun, 27 Dec 2020 06:51:19 +0000 (07:51 +0100)
committerChristian Heller <c.heller@plomlompom.de>
Sun, 27 Dec 2020 06:51:19 +0000 (07:51 +0100)
rogue_chat.html
rogue_chat_curses.py

index 1ace4c3d40c59a68b6be65d9ed34390f6e6f02d1..8c3229cf09b1d4ba64594932a9ee08e01389701a 100644 (file)
@@ -1238,6 +1238,40 @@ let tui = {
         terminal.write(term_y, term_x, to_draw);
     }
   },
         terminal.write(term_y, term_x, to_draw);
     }
   },
+  draw_names: function() {
+      let players = [];
+      for (const thing_id in game.things) {
+           let t = game.things[thing_id];
+           if (t.type_ == 'Player') {
+               players.push(t);
+           }
+      };
+      function compare(a, b) {
+          if (a.name_.length > b.name_.length) {
+              return -1;
+          } else if (a.name_.length < b.name_.length) {
+              return 1;
+          } else {
+              return 0;
+          }
+      }
+      players.sort(compare);
+      const shrink_offset = Math.max(0, (terminal.rows - tui.left_window_width / 2) / 2);
+      let y = 0;
+      for (const player of players) {
+          let name = player.name_;
+          const offset_y = y - shrink_offset;
+          const max_len = Math.max(4, (tui.left_window_width / 2) - (offset_y * 2) - 8);
+          if (name.length > max_len) {
+              name = name.slice(0, max_len) + '…';
+          }
+          terminal.write(y, 0, '@' + player.thing_char + ':' + name);
+          y += 1;
+          if (y >= terminal.rows) {
+              break;
+          }
+      }
+  },
   draw_face_popup: function() {
       const t = game.things[this.draw_face];
       if (!t || !t.face) {
   draw_face_popup: function() {
       const t = game.things[this.draw_face];
       if (!t || !t.face) {
@@ -1407,8 +1441,11 @@ let tui = {
     if (this.show_help) {
         this.draw_help();
     }
     if (this.show_help) {
         this.draw_help();
     }
-    if (this.draw_face && ['chat', 'play'].includes(this.mode.name)) {
-        this.draw_face_popup();
+    if (['chat', 'play'].includes(this.mode.name)) {
+        this.draw_names();
+        if (this.draw_face) {
+            this.draw_face_popup();
+        }
     }
     if (!this.draw_links) {
         this.links = {};
     }
     if (!this.draw_links) {
         this.links = {};
index 1d327727c3fee4ede955321459c9e1d85b11656b..9db7b445b8040bd92166d554d4d3f02b32cbe8b7 100755 (executable)
@@ -1076,6 +1076,23 @@ class TUI:
                 term_y += 1
                 map_y += 1
 
                 term_y += 1
                 map_y += 1
 
+        def draw_names():
+            players = [t for t in self.game.things if t.type_ == 'Player']
+            players.sort(key=lambda t: len(t.name))
+            players.reverse()
+            shrink_offset = max(0, (self.size.y - self.left_window_width // 2) // 2)
+            y = 0
+            for t in players:
+                offset_y = y - shrink_offset
+                max_len = max(4, (self.left_window_width // 2) - (offset_y * 2) - 8)
+                name = t.name[:]
+                if len(name) > max_len:
+                    name = name[:max_len] + '…'
+                safe_addstr(y, 0, '@%s:%s' % (t.thing_char, name))
+                y += 1
+                if y >= self.size.y:
+                    break
+
         def draw_face_popup():
             t = self.game.get_thing(self.draw_face)
             if not t or not hasattr(t, 'face'):
         def draw_face_popup():
             t = self.game.get_thing(self.draw_face)
             if not t or not hasattr(t, 'face'):
@@ -1148,8 +1165,10 @@ class TUI:
                 draw_map()
             if self.show_help:
                 draw_help()
                 draw_map()
             if self.show_help:
                 draw_help()
-            if self.draw_face and self.mode.name in {'chat', 'play'}:
-                draw_face_popup()
+            if self.mode.name in {'chat', 'play'}:
+                draw_names()
+                if self.draw_face:
+                    draw_face_popup()
 
         def pick_selectable(task_name):
             try:
 
         def pick_selectable(task_name):
             try: