- struct Win win_keys = init_window(&win_meta, "Keys", &world, draw_keys_window);
- struct Win win_map = init_window(&win_meta, "Map", &world, draw_map);
- struct Win win_info = init_window(&win_meta, "Info", &world, draw_info);
- struct Win win_log = init_window(&win_meta, "Log", &world, draw_log);
+ struct Win win_keys = init_window(&win_meta, "Keys", &world, draw_keys_win);
+ struct Win win_map = init_window(&win_meta, "Map", &world, draw_map_win);
+ struct Win win_info = init_window(&win_meta, "Info", &world, draw_info_win);
+ struct Win win_log = init_window(&win_meta, "Log", &world, draw_log_win);