#include <ncurses.h>
#include <time.h>
#include <unistd.h>
+#include <stdio.h>
+#include <string.h>
#include "windows.h"
#include "draw_wins.h"
#include "keybindings.h"
default:
exit(EXIT_FAILURE); } }
- // Initialize log, player, monsters and items.
+ // Initialize log, player, monster/item definitions and monsters/items.
world.log = calloc(1, sizeof(char));
update_log (&world, " ");
struct Player player;
world.player = &player;
world.monster = 0;
world.item = 0;
- struct MonsterDef monster_def_A;
- monster_def_A.map_obj_def.id = 1;
- monster_def_A.map_obj_def.mapchar = 'a';
- monster_def_A.map_obj_def.desc = "ANT";
- monster_def_A.hitpoints_start = 1;
- struct MonsterDef monster_def_B;
- monster_def_B.map_obj_def.id = 2;
- monster_def_B.map_obj_def.mapchar = 'z';
- monster_def_B.map_obj_def.desc = "ZOMBIE";
- monster_def_B.hitpoints_start = 3;
- struct MonsterDef monster_def_C;
- monster_def_C.map_obj_def.id = 3;
- monster_def_C.map_obj_def.mapchar = 'S';
- monster_def_C.map_obj_def.desc = "SHOGGOTH";
- monster_def_C.hitpoints_start = 9;
- world.monster_def = &monster_def_A;
- monster_def_A.map_obj_def.next = (struct MapObjDef *) &monster_def_B;
- monster_def_B.map_obj_def.next = (struct MapObjDef *) &monster_def_C;
- monster_def_C.map_obj_def.next = NULL;
- struct ItemDef item_def_A;
- item_def_A.map_obj_def.id = 4;
- item_def_A.map_obj_def.mapchar = '#';
- struct ItemDef item_def_B;
- item_def_B.map_obj_def.id = 5;
- item_def_B.map_obj_def.mapchar = '%';
- world.item_def = &item_def_A;
- item_def_A.map_obj_def.next = (struct MapObjDef *) &item_def_B;
- item_def_B.map_obj_def.next = NULL;
+ world.item_def = 0;
+ world.monster_def = 0;
+ FILE * file = fopen("defs", "r");
+ uint16_t linemax;
+ textfile_sizes (file, &linemax, NULL);
+ char m_or_i;
+ struct MapObjDef mod;
+ struct ItemDef id;
+ struct MonsterDef md;
+ struct ItemDef * * p_p_id = &world.item_def;
+ struct MonsterDef * * p_p_md = &world.monster_def;
+ char * defline = malloc(linemax);
+ char * line_p;
+ while (fgets (defline, linemax, file)) {
+ mod.next = 0;
+ mod.id = atoi(defline);
+ line_p = strchr(defline, ' ') + 1;
+ m_or_i = * line_p;
+ mod.mapchar = * (line_p + 2);
+ if ('i' == m_or_i)
+ line_p = line_p + 5;
+ else {
+ md.hitpoints_start = atoi (line_p + 4);
+ line_p = strchr (line_p + 4, ' ') + 1; }
+ mod.desc = calloc (strlen (line_p), sizeof(char));
+ memcpy (mod.desc, line_p, strlen(line_p) - 1);
+ if ('i' == m_or_i) {
+ id.map_obj_def = mod;
+ * p_p_id = malloc (sizeof (struct ItemDef));
+ * * p_p_id = id;
+ p_p_id = (struct ItemDef * *) * p_p_id; }
+ else {
+ md.map_obj_def = mod;
+ * p_p_md = malloc (sizeof (struct MonsterDef));
+ * * p_p_md = md;
+ p_p_md = (struct MonsterDef * *) * p_p_md; } }
+ free(defline);
+ fclose(file);
// For interactive mode, try to load world state from savefile.
- FILE * file;
if (1 == world.interactive && 0 == access("savefile", F_OK)) {
file = fopen("savefile", "r");
world.seed = read_uint32_bigendian(file);
world.map = ↦
if (1 == world.turn) {
player.pos = find_passable_pos(&map);
- void * foo = build_map_objects (&world, &world.monster, 1, 1 + rrand(0,0) % 27, sizeof(struct Monster),
+ void * foo = build_map_objects (&world, &world.monster, 0, 1 + rrand(0,0) % 27, sizeof(struct Monster),
build_map_objects_monsterdata);
- foo = build_map_objects (&world, foo, 2, 1 + rrand(0,0) % 9, sizeof(struct Monster),
+ foo = build_map_objects (&world, foo, 1, 1 + rrand(0,0) % 9, sizeof(struct Monster),
build_map_objects_monsterdata);
- build_map_objects (&world, foo, 3, 1 + rrand(0,0) % 3, sizeof(struct Monster),
+ build_map_objects (&world, foo, 2, 1 + rrand(0,0) % 3, sizeof(struct Monster),
build_map_objects_monsterdata);
- foo = build_map_objects (&world, &world.item, 4, 1 + rrand(0,0) % 3, sizeof(struct Item),
+ foo = build_map_objects (&world, &world.item, 3, 1 + rrand(0,0) % 3, sizeof(struct Item),
build_map_objects_itemdata);
- build_map_objects (&world, foo, 5, 1 + rrand(0,0) % 3, sizeof(struct Item), build_map_objects_itemdata); }
+ build_map_objects (&world, foo, 4, 1 + rrand(0,0) % 3, sizeof(struct Item), build_map_objects_itemdata); }
// Initialize window system and windows.
WINDOW * screen = initscr();